Hugo Locurcio
880babaa03
Use 4× MSAA for the 3D viewports
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This makes them look better thanks to reduced aliasing.
2019-10-17 14:55:42 +02:00
RodZill4
e573a78fd6
Updated Godot integration
2019-10-16 23:15:11 +02:00
jack
44ee81e351
Add button to turn on rotation animation in preview window
2019-10-16 15:08:21 +02:00
RodZill4
74959637bd
Size parameter fix and better preview UI
2019-10-14 20:42:11 +02:00
RodZill4
477eec692b
Fixed normal map and updated 3d preview
2019-10-13 22:06:13 +02:00
RodZill4
b58770c2a0
Added preview, rendering fixes, better grouping
2019-10-05 11:04:50 +02:00
RodZill4
8c06cd3aa8
Updated import, preview and slider widgets
2019-10-01 08:34:08 +02:00
RodZill4
b861cf446d
3d preview can now be rotated manually
2019-09-29 21:53:32 +02:00
RodZill4
ff191538f6
Added group creation and refactoring.
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Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
59dced1c09
Updated generic layout and implemented blend generator
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Preview is now resized with a single click.
2019-09-11 23:13:10 +02:00
Rodolphe Suescun
a8dffae7cf
Fixed connecting/disconnecting generators
2019-08-14 09:02:38 +02:00
Rodolphe Suescun
57c28993db
Refactored basic load and preview functions in graph editor
2019-08-12 15:58:42 +02:00
RodZill4
938397f3f6
More node editor progress, support for globals in generic nodes
2018-10-13 17:31:37 +02:00
RodZill4
1c56fc60d8
Cleanup and renaming
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Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00