Commit Graph

42 Commits

Author SHA1 Message Date
RodZill4
854b0c8b98 Fixed size of gradient popup (which could change when resizing the main window) 2019-10-17 07:39:36 +02:00
RodZill4
e573a78fd6 Updated Godot integration 2019-10-16 23:15:11 +02:00
RodZill4
28654f3eba Updated base library and added truchet generator 2019-10-13 10:14:43 +02:00
RodZill4
19b9d804b9 Fixed control label edition in remote 2019-10-10 22:43:34 +02:00
RodZill4
825d98e0fe Added main code section to shader generators 2019-10-10 07:42:38 +02:00
RodZill4
3adeffe23c Fixed preview update problem 2019-10-09 20:39:08 +02:00
RodZill4
ad2de4a52e Updated code editors and added a menu to create all elementary generators 2019-10-07 20:41:57 +02:00
RodZill4
a7f371e142 icons cleanup 2019-10-06 14:07:49 +02:00
RodZill4
d024688511 Added a runes generator and a detailed edit for gradients 2019-10-06 10:02:09 +02:00
RodZill4
b58770c2a0 Added preview, rendering fixes, better grouping 2019-10-05 11:04:50 +02:00
RodZill4
8ed10ccd02 Display value on slider and import improvements (support for ORM textures) 2019-10-01 23:15:36 +02:00
RodZill4
8c06cd3aa8 Updated import, preview and slider widgets 2019-10-01 08:34:08 +02:00
RodZill4
101de7f32b Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
RodZill4
f512b977c6 Remote related fixes 2019-09-26 22:32:49 +02:00
RodZill4
027a311554 More remote node updates (only serialize is missing I guess...) 2019-09-25 23:29:06 +02:00
RodZill4
201f911f75 More progress on remote and various fixes 2019-09-24 22:25:46 +02:00
RodZill4
8af2c04f91 Mmore progree on remotes and hierarchy 2019-09-22 22:17:26 +02:00
Rodolphe Suescun
afb84a85cf Started implementing remote node 2019-09-20 20:43:57 +02:00
RodZill4
9834571c4a Fixed shader generation and added transform, mirror and skew
Fixed shader generation with nested usage of inputs (process code until no further input substitution is possible)
2019-09-12 21:16:07 +02:00
RodZill4
82f83ca482 More fixes and cleanup 2019-09-11 07:53:06 +02:00
Rodolphe Suescun
bcdac09cd7 More progress on refactoring and more
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
65a08b4650 Added an Apply button to the node editor window 2018-11-20 07:46:51 +01:00
RodZill4
3bb9dd50db Generic node updates
- Added support for inputs and alternate syntax for parameters ($foo instead of $(foo))
- Added support for default input values ($uv can be used for non uniform defaults)
2018-11-19 23:09:22 +01:00
RodZill4
f06ffaf9f7 Added support for inputs in generic node and rewrote AdjustHSV as generic. 2018-11-11 19:18:26 +01:00
Rodolphe Suescun
7f4cc79a47 Fixed a few problems reported by Godot 3.1a2 2018-11-04 15:43:02 +01:00
Rodolphe Suescun
c624e0f6ee Added support for alpha channel in colorize node 2018-11-03 17:43:32 +01:00
Rodolphe Suescun
78bb4551a8 Color parameters and RGBA generic outputs
Also added default value to float, boolean and enum parameters
2018-10-28 17:06:42 +01:00
Rodolphe Suescun
5d80d9db63 Refactored custom node parameters editor 2018-10-28 16:26:37 +01:00
RodZill4
bf4a125386 Node editor updates and support for alpha channel
Added initial support for alpha channel (in combine, decompose and blend nodes). Textures with alpha channels can be exported using the material node albedo input.
Updated node editor with a simple editor for enumerated parameters.
2018-10-26 22:44:47 +02:00
RodZill4
938397f3f6 More node editor progress, support for globals in generic nodes 2018-10-13 17:31:37 +02:00
RodZill4
0d85cd5aef Updated custom node and associated editor
Custom nodes now support outputs and basic (float) parameters, and are serialized/deserialized correctly.
2018-10-09 07:24:44 +02:00
RodZill4
ee0bc96f30 Added a generic node type
Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
2018-10-02 07:46:20 +02:00
RodZill4
9bdcb73411 Fixed problems in Material Maker addon for Godot
Icon and settings taken from the project
2018-09-12 19:21:42 +02:00
RodZill4
e4aebb9b1f Updated link to make it child of graph_edit control
Should fix problems under Linux
2018-09-11 21:43:40 +02:00
RodZill4
d05631122c Added documentation for new nodes
Added documentation for Material, Export, Comment, Switch and Remote nodes.
Fixed missing "tool" attribute in editable_label script.
Reordered misc. nodes in base library.
2018-09-11 19:38:59 +02:00
RodZill4
d6527848d3 Added clipping when drawing links 2018-09-10 22:43:17 +02:00
RodZill4
1a5ddae226 Added comment node 2018-09-10 21:59:52 +02:00
RodZill4
cb03131b85 Added control link check and editable labels
Now linking new controls to a linked_control will check compatibility (same control type and parameters).
Linked control labels are now editable.
Modified the Switch node layout so it is easier to understand.
Updated the bricks example to use the switch and remote nodes.
2018-09-10 08:00:03 +02:00
RodZill4
f116aa0e22 Added switch node
Added node that can select between 2x2 inputs to generate 2 outputs
2018-09-09 15:20:01 +02:00
RodZill4
9dc6d4b18a Gradient and serialization related updates
Added a class for gradient (that handles serialization and shader generation), and updated the GradientEditor.
Added a "Types" class that handles values serialization.
Updated linked_control and config_control to link to GradientEditors.
2018-09-09 12:09:05 +02:00
RodZill4
95a737029a Started adding the "remote node"
Started adding the "remote" node, that can control important parameters of the graph and save/restore configurations of groups of parameters. This should help creating easily configurable materials.

Added new "mosaic" example
2018-09-08 12:25:28 +02:00
RodZill4
1c56fc60d8 Cleanup and renaming
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00