Commit Graph

72 Commits

Author SHA1 Message Date
RodZill4
7f48d5871a Added a solid background to the gradient editor's color picker 2020-03-14 19:56:57 +01:00
RodZill4
e6cbb02ae6 Updated popup menu to show only useful nodes when connecting 2020-03-14 17:59:23 +01:00
RodZill4
d2b24f3ce3 Fixed 3D preview update problem (when changing the model) 2020-03-13 22:41:06 +01:00
RodZill4
22bacb6673 Update hierarchy pane when renaming a group 2020-03-12 07:51:01 +01:00
Rodz Labs
59c9e3b7b1
Merge pull request #93 from RodZill4/dev-export
Added export for Godot, Unity and Unreal and command line arguments support
2020-03-10 22:55:45 +01:00
RodZill4
3ccd3d2e04 Updated documentation with export / command line arguments changes 2020-03-10 22:44:29 +01:00
RodZill4
eb30f4ad1b Fixed screenshot 2020-03-09 20:43:19 +01:00
RodZill4
2b46a6936d Merge branch 'master' into dev-export 2020-03-08 23:14:42 +01:00
RodZill4
6b919eb23b Updated all nodes screenshots 2020-03-08 23:04:56 +01:00
RodZill4
b0f5bdf228 Fixed bricks example, examples updates 2020-03-08 23:01:39 +01:00
RodZill4
8edb94e9de Hierrachy pane fixes 2020-03-08 21:42:26 +01:00
Rodolphe Suescun
7960ef43d6 Updated user interface documentation 2020-03-08 13:01:24 +01:00
RodZill4
754edea090 optimized hierarchy pane previews and made them configurable 2020-03-06 23:40:09 +01:00
RodZill4
707c160317 Updated examples 2020-03-03 22:50:18 +01:00
RodZill4
5312f565a6 Updated hierarchy pane to support several preview columns 2020-03-03 22:49:48 +01:00
RodZill4
8283c744d3 Added hierarchy pane 2020-03-02 23:01:27 +01:00
RodZill4
6148004b45 Save layout in the config file 2020-02-29 22:19:55 +01:00
RodZill4
743f5fa8d2 Added autolayout of empty panes 2020-02-29 20:09:06 +01:00
RodZill4
3eb7c1a50b Oops, removed useless messages... 2020-02-29 11:17:05 +01:00
RodZill4
212e004ad4 Removed the "eye" buttons, clicking on the outputs will show the preview 2020-02-29 10:57:11 +01:00
RodZill4
3f679cc348 Added menu to show/hide panes 2020-02-29 08:46:42 +01:00
RodZill4
48fbd55546 Added 2 panel locations on the right and made panels movable 2020-02-28 08:41:17 +01:00
RodZill4
26269b89cf Merge branch 'master' into dev-export 2020-02-27 00:05:02 +01:00
RodZill4
1b29495cbe Fixed default theme 2020-02-27 00:02:53 +01:00
RodZill4
84687d2141 Detect correctly when loading incorrect files 2020-02-26 23:42:19 +01:00
RodZill4
d1c162d7fb Added support for command line export (#80) 2020-02-26 08:15:16 +01:00
RodZill4
a0e5ad18b6 optimized default theme and updated optimization script 2020-02-25 06:17:23 +01:00
RodZill4
a323f095b5 Fixed export node 2020-02-24 23:29:33 +01:00
RodZill4
88dd22a0d4 Merge branch 'master' into dev-export 2020-02-24 21:41:42 +01:00
RodZill4
863b639be1 Merge branch 'master' into dev-export 2020-02-24 21:40:39 +01:00
RodZill4
4d45714129 Merge branch 'master' into dev-newnodes 2020-02-24 21:34:07 +01:00
RodZill4
4fd42bc36d Added tiler node and removed obsolete splatter 2020-02-22 18:05:16 +01:00
RodZill4
e6281915af Optimized themes (#76) 2020-02-22 10:05:04 +01:00
RodZill4
b3d5972557 Updated export for Unity 2020-02-19 23:24:34 +01:00
RodZill4
6883561beb Updated release number and export settings, and added support for .ptex file on the command line 2020-02-19 08:31:49 +01:00
RodZill4
c9aab3e831 Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
RodZill4
c668a22683 doc_tools update 2020-02-16 10:09:45 +01:00
RodZill4
97a871d171 Merge branch 'master' into dev-generic 2020-02-16 10:09:11 +01:00
RodZill4
70f308e4ed Added tile2x2 to the librray and updated docs 2020-02-16 10:04:49 +01:00
RodZill4
24864846ec Updated splatters with mask support and added tile2x2 2020-02-16 09:17:49 +01:00
RodZill4
6523ae3b06 Added elongation node and update documentation 2020-02-15 22:20:26 +01:00
RodZill4
f5d0e12d70 Moved doc to material make directory 2020-02-15 11:20:47 +01:00
RodZill4
fb3b9c88d6 Prepared tooltips everywhere and minor fixes & optimizations 2020-02-15 11:17:41 +01:00
RodZill4
8d4eb23483 Added splatter and 2D fBm 2020-02-15 11:16:18 +01:00
RodZill4
86e5e68039 Updated paste and duplicate to create nodes at the mouse pointer location 2020-02-13 08:39:17 +01:00
RodZill4
8d9a086ba2 Refactored 2D preview and updated its shader 2020-02-12 08:15:40 +01:00
RodZill4
93f6407c2f Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
RodZill4
84a1899ab1 Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library 2020-02-12 08:01:56 +01:00
RodZill4
1f4e0adb39 Updated 2D preview for transparent textures and added 2D preview in graph pane 2020-02-10 23:13:10 +01:00
RodZill4
1595468bab Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node). 2020-02-08 14:48:15 +01:00