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https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
Updated popup menu to show only useful nodes when connecting
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commit
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@ -393,7 +393,7 @@ func set_last_selected(node) -> void:
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func _on_GraphEdit_gui_input(event) -> void:
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if event.is_action_pressed("ui_library_popup") && get_rect().has_point(get_local_mouse_position()):
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node_popup.rect_global_position = get_global_mouse_position()
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node_popup.show()
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node_popup.show_popup()
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if event is InputEventMouseButton:
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call_deferred("check_last_selected")
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@ -408,7 +408,7 @@ func request_popup(from, from_slot, release_position) -> void:
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else:
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# Request the popup
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node_popup.rect_global_position = get_global_mouse_position()
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node_popup.show()
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node_popup.show_popup(mm_io_types.types[node.generator.get_output_defs()[from_slot].type].slot_type)
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node_popup.set_quick_connect(from, from_slot)
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func check_last_selected() -> void:
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@ -5,7 +5,7 @@ func set_generator(g) -> void:
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generator.connect("parameter_changed", self, "on_parameter_changed")
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update_node()
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func on_parameter_changed(p, v) -> void:
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func on_parameter_changed(p, _v) -> void:
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if p == "__update_all__":
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call_deferred("update_node")
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@ -6,7 +6,6 @@ var links = {}
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onready var grid = $Controls
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func add_control(text, control) -> void:
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var index = grid.get_child_count() / 4
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var label = preload("res://material_maker/widgets/linked_widgets/editable_label.tscn").instance()
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label.set_text(text)
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label.connect("label_changed", self, "on_label_changed", [ control.name ])
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@ -4,6 +4,7 @@ var libraries = []
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var data = []
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onready var itemlist : ItemList = $PanelContainer/VBoxContainer/ItemList
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onready var filter_line_edit : LineEdit = $PanelContainer/VBoxContainer/Filter
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var quick_connect : int = -1
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var insert_position : Vector2
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func get_current_graph():
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@ -14,10 +15,10 @@ func _ready() -> void:
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if !add_library(lib_path):
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add_library("res://material_maker/library/base.json")
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add_library("user://library/user.json")
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filter_line_edit.connect("text_changed" ,self,"update_list")
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filter_line_edit.connect("text_entered",self,"filter_entered")
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itemlist.connect("item_selected",self,"item_selected")
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itemlist.connect("item_activated",self,"item_selected")
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filter_line_edit.connect("text_changed", self, "update_list")
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filter_line_edit.connect("text_entered", self, "filter_entered")
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itemlist.connect("item_selected", self, "item_selected")
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itemlist.connect("item_activated", self, "item_selected")
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update_list()
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func filter_entered(filter) -> void:
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@ -29,10 +30,10 @@ func add_node(data) -> void:
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if quick_connect_node != null:
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var type = quick_connect_node.get_connection_output_type(quick_connect_slot)
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for new_slot in node.get_connection_input_count():
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if type == node.get_connection_input_type(new_slot):
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#if type == node.get_connection_input_type(new_slot):
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#connect the first two slots with the same type
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get_current_graph().connect_node(quick_connect_node.name, quick_connect_slot, node.name, new_slot)
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break
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get_current_graph().connect_node(quick_connect_node.name, quick_connect_slot, node.name, new_slot)
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break
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quick_connect_node = null
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hide()
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@ -59,8 +60,9 @@ func hide() -> void:
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clear()
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func show() -> void:
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.show()
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func show_popup(qc : int = -1) -> void:
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show()
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quick_connect = qc
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update_list()
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filter_line_edit.grab_focus()
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var parent_rect = get_parent().get_parent().get_global_rect()
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@ -76,6 +78,28 @@ func update_list(filter : String = "") -> void:
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for obj in library:
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if !obj.has("type"):
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continue
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if quick_connect != -1:
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var ref_obj = obj
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if mm_loader.predefined_generators.has(obj.type):
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ref_obj = mm_loader.predefined_generators[obj.type]
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if ref_obj.has("shader_model"):
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if ! ref_obj.shader_model.has("inputs") or ref_obj.shader_model.inputs.empty():
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continue
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elif mm_io_types.types[ref_obj.shader_model.inputs[0].type].slot_type != quick_connect:
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continue
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elif ref_obj.has("nodes"):
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var input_ports = []
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for n in ref_obj.nodes:
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if n.name == "gen_inputs":
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if input_ports.has("ports"):
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input_ports = n.ports
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break
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if input_ports.empty() or mm_io_types.types[input_ports[0].type].slot_type != quick_connect:
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continue
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elif ref_obj.type == "comment" or ref_obj.type == "image" or ref_obj.type == "remote":
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continue
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elif (ref_obj.type == "convolution" or ref_obj.type == "debug" or ref_obj.type == "buffer" or ref_obj.type == "export" ) and quick_connect != 0:
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continue
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var show : bool = true
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for f in filter.to_lower().split(" ", false):
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if f != "" && obj.tree_item.to_lower().find(f) == -1:
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@ -3,7 +3,7 @@
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[ext_resource path="res://material_maker/widgets/add_node_popup.gd" type="Script" id=1]
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[node name="AddNodePopup" type="Popup"]
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margin_right = 228.0
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margin_right = 275.0
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margin_bottom = 319.0
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mouse_filter = 1
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script = ExtResource( 1 )
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