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https://github.com/Relintai/material-maker.git
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Save layout in the config file
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@ -126,7 +126,7 @@ func _ready() -> void:
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# Set window title
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OS.set_window_title(ProjectSettings.get_setting("application/config/name")+" v"+ProjectSettings.get_setting("application/config/release"))
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layout.load_panes()
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layout.load_panes(config_cache)
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library = layout.get_pane("Library")
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preview_2d = layout.get_pane("Preview2D")
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preview_3d = layout.get_pane("Preview3D")
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@ -593,6 +593,7 @@ func _exit_tree() -> void:
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config_cache.set_value("window", "maximized", OS.window_maximized || OS.window_fullscreen)
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config_cache.set_value("window", "position", OS.window_position)
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config_cache.set_value("window", "size", OS.window_size)
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layout.save_config(config_cache)
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config_cache.save("user://cache.ini")
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func _notification(what : int) -> void:
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@ -14,18 +14,48 @@ const PANES = [
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var panes = {}
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func load_panes() -> void:
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func load_panes(config_cache) -> void:
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# Create panels
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for pane_pos in PANE_POSITIONS.keys():
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get_node(PANE_POSITIONS[pane_pos]).set_tabs_rearrange_group(1)
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for pane in PANES:
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var node = pane.scene.instance()
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node.name = pane.name
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var tab = get_node(PANE_POSITIONS[pane.position])
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tab.add_child(node)
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panes[pane.name] = node
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var tab = get_node(PANE_POSITIONS[pane.position])
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if config_cache.has_section_key("layout", pane.name+"_location"):
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tab = get_node(PANE_POSITIONS[config_cache.get_value("layout", pane.name+"_location")])
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if config_cache.has_section_key("layout", pane.name+"_hidden") && config_cache.get_value("layout", pane.name+"_hidden"):
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node.set_meta("parent_tab_container", tab)
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else:
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tab.add_child(node)
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# Split positions
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if config_cache.has_section_key("layout", "LeftVSplitOffset"):
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split_offset = config_cache.get_value("layout", "LeftVSplitOffset")
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if config_cache.has_section_key("layout", "LeftHSplitOffset"):
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$Left.split_offset = config_cache.get_value("layout", "LeftHSplitOffset")
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if config_cache.has_section_key("layout", "RightVSplitOffset"):
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$SplitRight.split_offset = config_cache.get_value("layout", "RightVSplitOffset")
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if config_cache.has_section_key("layout", "RightHSplitOffset"):
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$SplitRight/Right.split_offset = config_cache.get_value("layout", "RightHSplitOffset")
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update_panes()
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func save_config(config_cache) -> void:
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for p in panes:
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var location = panes[p].get_parent()
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var hidden = false
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if location == null:
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hidden = true
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location = panes[p].get_meta("parent_tab_container")
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config_cache.set_value("layout", p+"_hidden", hidden)
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for l in PANE_POSITIONS.keys():
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if location == get_node(PANE_POSITIONS[l]):
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config_cache.set_value("layout", p+"_location", l)
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config_cache.set_value("layout", "LeftVSplitOffset", split_offset)
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config_cache.set_value("layout", "LeftHSplitOffset", $Left.split_offset)
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config_cache.set_value("layout", "RightVSplitOffset", $SplitRight.split_offset)
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config_cache.set_value("layout", "RightHSplitOffset", $SplitRight/Right.split_offset)
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func get_pane(n) -> Control:
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return panes[n]
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