Merge branch 'master' into dev-export

This commit is contained in:
RodZill4 2020-02-27 00:05:02 +01:00
commit 26269b89cf
26 changed files with 387 additions and 523 deletions

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@ -9,7 +9,7 @@ vec3 calcColor(vec4 uv) {
float raymarch(vec3 ro, vec3 rd) {
float d=0.0;
for (int i = 0; i < 50; i++) {
for (int i = 0; i < 200; i++) {
vec3 p = ro + rd*d;
float dstep = calcdist(p);
d += dstep;

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sb_checkbox_focus_texture.png-1ae449981f064eeb7b0a2c38fd6881c7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://material_maker/theme/default/sb_checkbox_focus_texture.png"
dest_files=[ "res://.import/sb_checkbox_focus_texture.png-1ae449981f064eeb7b0a2c38fd6881c7.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sb_checkbox_hover_pressed_texture.png-2bd3c36cb1c42f8c46341ef57f744f54.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://material_maker/theme/default/sb_checkbox_hover_pressed_texture.png"
dest_files=[ "res://.import/sb_checkbox_hover_pressed_texture.png-2bd3c36cb1c42f8c46341ef57f744f54.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
path="res://.import/sb_button_focus_texture.png-d6b09ea3d93a61e19411f15f0d14433f.stex"
path="res://.import/sb_hsplitcontainer_bg_texture.png-4c932338ca2612701d214a7c590447c3.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://material_maker/theme/default/sb_button_focus_texture.png"
dest_files=[ "res://.import/sb_button_focus_texture.png-d6b09ea3d93a61e19411f15f0d14433f.stex" ]
source_file="res://material_maker/theme/default/sb_hsplitcontainer_bg_texture.png"
dest_files=[ "res://.import/sb_hsplitcontainer_bg_texture.png-4c932338ca2612701d214a7c590447c3.stex" ]
[params]

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sb_lineedit_focus_texture.png-7777250b8201ffe1184a21f33d6e34e0.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://material_maker/theme/default/sb_lineedit_focus_texture.png"
dest_files=[ "res://.import/sb_lineedit_focus_texture.png-7777250b8201ffe1184a21f33d6e34e0.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sb_optionbutton_focus_texture.png-38bf70d625df8b4816521ff4f16f2392.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://material_maker/theme/default/sb_optionbutton_focus_texture.png"
dest_files=[ "res://.import/sb_optionbutton_focus_texture.png-38bf70d625df8b4816521ff4f16f2392.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -4,7 +4,7 @@ extends EditorScript
# This script grabs all textures from a theme and throws them into the icons
func _run():
for t in ["res://material_maker/theme/dark.tres", "res://material_maker/theme/default.tres", "res://material_maker/theme/light.tres"]:
for t in ["res://material_maker/theme/default.tres"]:
optimize_theme(t)
func optimize_theme(theme_path):
@ -29,8 +29,18 @@ func optimize_theme(theme_path):
if new_sb[t] != null:
var png_name = ("sb_"+stylebox_name+"_"+sb_name+"_"+t).to_lower()
var png_path : String = icon_dir+"/"+png_name+".png"
new_sb[t].get_data().save_png(png_path)
new_sb[t] = load(png_path)
var new_icon = load(png_path)
if new_icon == null:
print("missing icon "+png_path)
var image = new_sb[t].get_data()
if image != null:
print("saving icon "+png_path)
image.save_png(png_path)
new_icon = load(png_path)
if new_icon != null:
new_sb[t] = new_icon
else:
new_sb[t] = new_icon
else:
new_theme.set_stylebox(sb_name, stylebox_name, theme.get_stylebox(sb_name, stylebox_name))
for icon_name in theme.get_icon_list(stylebox_name):
@ -45,8 +55,9 @@ func optimize_theme(theme_path):
print("saving icon "+png_path)
image.save_png(png_path)
new_icon = load(png_path)
new_theme.set_icon(icon_name, stylebox_name, new_icon)
if new_icon != null:
new_theme.set_icon(icon_name, stylebox_name, new_icon)
else:
new_theme.set_icon(icon_name, stylebox_name, new_icon)
ResourceSaver.save(theme_path.replace(".tres", "_opt.tres"), new_theme)
ResourceSaver.save(theme_path, new_theme)
print("done")