Rodolphe Suescun
53cdb893af
Fixed node in templates and base library.
2020-01-03 16:06:13 +01:00
Rodolphe Suescun
5207b8093e
Added UI in 2D preview to edit parameters.
2019-12-27 22:30:49 +01:00
Rodolphe Suescun
5e5a7de69e
Updated base library
2019-12-25 13:45:45 +01:00
Rodolphe Suescun
f5fe47a903
Updated base library
2019-12-25 12:35:00 +01:00
RodZill4
9b961e50c5
Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes.
2019-12-21 10:11:39 +01:00
RodZill4
799f18cf3d
Updated library with new nodes
2019-11-23 10:44:00 +01:00
RodZill4
71edcfd72d
Added missing library icons
2019-11-22 23:19:20 +01:00
RodZill4
f0beafceb5
Added an icon for the remote node
2019-11-10 17:55:59 +01:00
RodZill4
ced53d01db
Added an icon for the remote node
2019-11-10 17:45:03 +01:00
RodZill4
d37fc835f9
Updated library export to generate unique icon names
2019-11-07 08:25:57 +01:00
RodZill4
df07cfab06
Added an option to save the library and updated the library
2019-11-05 20:00:28 +01:00
Rodolphe Suescun
2c606a2b1e
Disabled import in the library directory
2019-11-02 22:51:17 +01:00
Rodolphe Suescun
bfa1306b0e
Added export and debug nodes
2019-11-02 08:43:54 +01:00
Hugo Locurcio
2e3a212bb8
Optimize images losslessly using oxipng -o6 --strip --zopfli
2019-10-21 15:43:16 +02:00
Hugo Locurcio
f40248b5e6
Tweak .gitignore
and include .import
files in version control
...
`.import` files (not to be confused with the `.import/` directory)
should be included in version control as they contain important
metadata, such as whether a texture should be filtered or not.
A `.gdignore` file was added to the `doc/` folder of the add-on,
which prevents Godot from importing any files inside.
This also speeds up the initial editor import step.
2019-10-20 19:25:31 +02:00
Rodolphe Suescun
85e20dcb1d
Added icons for switch and buffer
2019-10-19 13:04:34 +02:00
RodZill4
28654f3eba
Updated base library and added truchet generator
2019-10-13 10:14:43 +02:00
RodZill4
f512b977c6
Remote related fixes
2019-09-26 22:32:49 +02:00
RodZill4
27d5ddbe97
Implemented save and shader generator editing...
2019-09-09 22:00:18 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
RodZill4
0b7a36282e
Fixed issues #5 and #7
2019-01-27 09:00:30 +01:00
RodZill4
0d85cd5aef
Updated custom node and associated editor
...
Custom nodes now support outputs and basic (float) parameters, and are serialized/deserialized correctly.
2018-10-09 07:24:44 +02:00
RodZill4
d9b98693da
Added a simple shape generator
...
Can be used to create a circle, a polygon or a curved star
2018-09-19 08:21:48 +02:00
RodZill4
d05631122c
Added documentation for new nodes
...
Added documentation for Material, Export, Comment, Switch and Remote nodes.
Fixed missing "tool" attribute in editable_label script.
Reordered misc. nodes in base library.
2018-09-11 19:38:59 +02:00
RodZill4
1a5ddae226
Added comment node
2018-09-10 21:59:52 +02:00
RodZill4
f116aa0e22
Added switch node
...
Added node that can select between 2x2 inputs to generate 2 outputs
2018-09-09 15:20:01 +02:00
RodZill4
95a737029a
Started adding the "remote node"
...
Started adding the "remote" node, that can control important parameters of the graph and save/restore configurations of groups of parameters. This should help creating easily configurable materials.
Added new "mosaic" example
2018-09-08 12:25:28 +02:00
RodZill4
1c56fc60d8
Cleanup and renaming
...
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00