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A procedural textures addon for Godot
893e5446f8
- The maximum allowed size is now 4096x4096 for all textures. - The material texture size can now be set as low as 16x16. - The default material texture size is now 1024x1024, which matches modern expectations better. Note that this will change the output size of existing material files. This can be solved by changing the output size and saving the material again. |
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addons/material_maker | ||
.gitignore | ||
.mailmap | ||
default_env.tres | ||
export_presets.cfg | ||
icon.ico | ||
icon.png | ||
icon.png.import | ||
project.godot | ||
README.md | ||
rodz_labs_logo.png | ||
test_blur.ptex | ||
test.png |
This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
More details in the user manual.