A procedural textures addon for Godot
Go to file
Hugo Locurcio a249ebb5f4
Make the preview material double-sided for better visibility
This makes the material still render if the camera "enters"
the preview mesh. This can reduce disorientation when moving
the camera around.
2019-10-20 19:30:51 +02:00
addons/material_maker Make the preview material double-sided for better visibility 2019-10-20 19:30:51 +02:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
.mailmap Add a .mailmap file 2019-10-19 22:20:27 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
export_presets.cfg Updated HTML5 export options and added code to copy examples to a browsable location. 2019-10-19 14:20:18 +02:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
project.godot Updated switch node and refactored generator edit feature. 2019-10-20 00:59:51 +02:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00
rodz_labs_logo.png Added group creation and refactoring. 2019-09-29 10:07:32 +02:00
test_blur.ptex Started updating convolution for computed matrices 2019-10-20 17:28:06 +02:00
test.png Removed useless files... 2019-09-27 08:35:33 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot