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A procedural textures addon for Godot
f40248b5e6
`.import` files (not to be confused with the `.import/` directory) should be included in version control as they contain important metadata, such as whether a texture should be filtered or not. A `.gdignore` file was added to the `doc/` folder of the add-on, which prevents Godot from importing any files inside. This also speeds up the initial editor import step. |
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addons/material_maker | ||
.gitignore | ||
.mailmap | ||
default_env.tres | ||
export_presets.cfg | ||
icon.ico | ||
icon.png | ||
icon.png.import | ||
project.godot | ||
README.md | ||
rodz_labs_logo.png | ||
rodz_labs_logo.png.import | ||
test_blur.ptex | ||
test.png | ||
test.png.import |
This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
More details in the user manual.