RodZill4
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455dcc7fde
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Started optimizing 2D preview
float parameters don't trigger shader regeneration anymore
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2020-03-13 07:50:04 +01:00 |
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Rodz Labs
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59c9e3b7b1
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Merge pull request #93 from RodZill4/dev-export
Added export for Godot, Unity and Unreal and command line arguments support
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2020-03-10 22:55:45 +01:00 |
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RodZill4
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3ccd3d2e04
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Updated documentation with export / command line arguments changes
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2020-03-10 22:44:29 +01:00 |
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RodZill4
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eb30f4ad1b
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Fixed screenshot
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2020-03-09 20:43:19 +01:00 |
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RodZill4
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2b46a6936d
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Merge branch 'master' into dev-export
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2020-03-08 23:14:42 +01:00 |
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Rodz Labs
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ec65dee27f
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Merge pull request #92 from RodZill4/dev-ui
User interface updates
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2020-03-08 23:07:50 +01:00 |
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RodZill4
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6b919eb23b
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Updated all nodes screenshots
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2020-03-08 23:04:56 +01:00 |
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RodZill4
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b0f5bdf228
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Fixed bricks example, examples updates
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2020-03-08 23:01:39 +01:00 |
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RodZill4
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8edb94e9de
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Hierrachy pane fixes
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2020-03-08 21:42:26 +01:00 |
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Rodolphe Suescun
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7960ef43d6
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Updated user interface documentation
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2020-03-08 13:01:24 +01:00 |
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RodZill4
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754edea090
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optimized hierarchy pane previews and made them configurable
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2020-03-06 23:40:09 +01:00 |
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Rodz Labs
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cb2dfab570
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Merge pull request #91 from YeldhamDev/readme_screenshot_fix
Fix screenshot path in README file
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2020-03-05 14:00:27 +01:00 |
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Michael Alexsander
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92e8aceb63
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Fix screenshot path in README file
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2020-03-05 09:01:54 -03:00 |
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RodZill4
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707c160317
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Updated examples
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2020-03-03 22:50:18 +01:00 |
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RodZill4
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5312f565a6
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Updated hierarchy pane to support several preview columns
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2020-03-03 22:49:48 +01:00 |
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RodZill4
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8283c744d3
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Added hierarchy pane
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2020-03-02 23:01:27 +01:00 |
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RodZill4
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6148004b45
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Save layout in the config file
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2020-02-29 22:19:55 +01:00 |
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RodZill4
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743f5fa8d2
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Added autolayout of empty panes
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2020-02-29 20:09:06 +01:00 |
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RodZill4
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3eb7c1a50b
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Oops, removed useless messages...
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2020-02-29 11:17:05 +01:00 |
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RodZill4
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212e004ad4
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Removed the "eye" buttons, clicking on the outputs will show the preview
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2020-02-29 10:57:11 +01:00 |
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RodZill4
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3f679cc348
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Added menu to show/hide panes
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2020-02-29 08:46:42 +01:00 |
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RodZill4
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48fbd55546
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Added 2 panel locations on the right and made panels movable
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2020-02-28 08:41:17 +01:00 |
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RodZill4
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26269b89cf
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Merge branch 'master' into dev-export
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2020-02-27 00:05:02 +01:00 |
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RodZill4
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1b29495cbe
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Fixed default theme
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2020-02-27 00:02:53 +01:00 |
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RodZill4
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84687d2141
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Detect correctly when loading incorrect files
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2020-02-26 23:42:19 +01:00 |
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RodZill4
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2b593beb32
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Updated Godot import plugin to use new material export functions
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2020-02-26 22:52:03 +01:00 |
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RodZill4
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9f32e2e19a
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Updated demo export
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2020-02-26 08:27:17 +01:00 |
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RodZill4
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d1c162d7fb
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Added support for command line export (#80)
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2020-02-26 08:15:16 +01:00 |
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RodZill4
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09b3aff5ff
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Fixed tex3d preview shader
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2020-02-25 06:17:51 +01:00 |
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RodZill4
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a0e5ad18b6
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optimized default theme and updated optimization script
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2020-02-25 06:17:23 +01:00 |
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RodZill4
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a323f095b5
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Fixed export node
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2020-02-24 23:29:33 +01:00 |
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RodZill4
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88dd22a0d4
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Merge branch 'master' into dev-export
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2020-02-24 21:41:42 +01:00 |
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RodZill4
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863b639be1
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Merge branch 'master' into dev-export
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2020-02-24 21:40:39 +01:00 |
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Rodz Labs
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f0b55ade8f
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Merge pull request #89 from RodZill4/dev-newnodes
Added tiler nodes
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2020-02-24 21:39:04 +01:00 |
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RodZill4
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4d45714129
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Merge branch 'master' into dev-newnodes
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2020-02-24 21:34:07 +01:00 |
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RodZill4
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4fd42bc36d
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Added tiler node and removed obsolete splatter
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2020-02-22 18:05:16 +01:00 |
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RodZill4
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e6281915af
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Optimized themes (#76)
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2020-02-22 10:05:04 +01:00 |
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RodZill4
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b8e9efd307
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Addde tiler nodes
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2020-02-22 07:56:58 +01:00 |
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RodZill4
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023c8840e1
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Added export for Unreal engine
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2020-02-21 23:02:54 +01:00 |
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RodZill4
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b3d5972557
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Updated export for Unity
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2020-02-19 23:24:34 +01:00 |
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RodZill4
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4d73ff1a2b
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Updated custom file generation in export and Godot export
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2020-02-19 08:33:52 +01:00 |
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RodZill4
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6883561beb
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Updated release number and export settings, and added support for .ptex file on the command line
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2020-02-19 08:31:49 +01:00 |
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RodZill4
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88340b5502
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Added .tres file generation for Godot.
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2020-02-18 08:47:44 +01:00 |
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RodZill4
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c9aab3e831
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Started updating export to support multiple target game engines
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2020-02-17 08:54:46 +01:00 |
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Rodz Labs
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3c44a034ac
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Merge pull request #86 from RodZill4/dev-generic
Generic node slots, 2D preview in graphview, 3D textures and splatter nodes
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2020-02-16 10:27:37 +01:00 |
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RodZill4
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c668a22683
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doc_tools update
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2020-02-16 10:09:45 +01:00 |
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RodZill4
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97a871d171
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Merge branch 'master' into dev-generic
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2020-02-16 10:09:11 +01:00 |
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RodZill4
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70f308e4ed
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Added tile2x2 to the librray and updated docs
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2020-02-16 10:04:49 +01:00 |
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RodZill4
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8b1fcc0b22
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Added tile 2x2
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2020-02-16 09:19:37 +01:00 |
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RodZill4
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24864846ec
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Updated splatters with mask support and added tile2x2
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2020-02-16 09:17:49 +01:00 |
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