RodZill4
|
26269b89cf
|
Merge branch 'master' into dev-export
|
2020-02-27 00:05:02 +01:00 |
|
RodZill4
|
84687d2141
|
Detect correctly when loading incorrect files
|
2020-02-26 23:42:19 +01:00 |
|
RodZill4
|
2b593beb32
|
Updated Godot import plugin to use new material export functions
|
2020-02-26 22:52:03 +01:00 |
|
RodZill4
|
9f32e2e19a
|
Updated demo export
|
2020-02-26 08:27:17 +01:00 |
|
RodZill4
|
d1c162d7fb
|
Added support for command line export (#80)
|
2020-02-26 08:15:16 +01:00 |
|
RodZill4
|
09b3aff5ff
|
Fixed tex3d preview shader
|
2020-02-25 06:17:51 +01:00 |
|
RodZill4
|
a0e5ad18b6
|
optimized default theme and updated optimization script
|
2020-02-25 06:17:23 +01:00 |
|
RodZill4
|
a323f095b5
|
Fixed export node
|
2020-02-24 23:29:33 +01:00 |
|
RodZill4
|
88dd22a0d4
|
Merge branch 'master' into dev-export
|
2020-02-24 21:41:42 +01:00 |
|
RodZill4
|
863b639be1
|
Merge branch 'master' into dev-export
|
2020-02-24 21:40:39 +01:00 |
|
Rodz Labs
|
f0b55ade8f
|
Merge pull request #89 from RodZill4/dev-newnodes
Added tiler nodes
|
2020-02-24 21:39:04 +01:00 |
|
RodZill4
|
4d45714129
|
Merge branch 'master' into dev-newnodes
|
2020-02-24 21:34:07 +01:00 |
|
RodZill4
|
4fd42bc36d
|
Added tiler node and removed obsolete splatter
|
2020-02-22 18:05:16 +01:00 |
|
RodZill4
|
e6281915af
|
Optimized themes (#76)
|
2020-02-22 10:05:04 +01:00 |
|
RodZill4
|
b8e9efd307
|
Addde tiler nodes
|
2020-02-22 07:56:58 +01:00 |
|
RodZill4
|
023c8840e1
|
Added export for Unreal engine
|
2020-02-21 23:02:54 +01:00 |
|
RodZill4
|
b3d5972557
|
Updated export for Unity
|
2020-02-19 23:24:34 +01:00 |
|
RodZill4
|
4d73ff1a2b
|
Updated custom file generation in export and Godot export
|
2020-02-19 08:33:52 +01:00 |
|
RodZill4
|
6883561beb
|
Updated release number and export settings, and added support for .ptex file on the command line
|
2020-02-19 08:31:49 +01:00 |
|
RodZill4
|
88340b5502
|
Added .tres file generation for Godot.
|
2020-02-18 08:47:44 +01:00 |
|
RodZill4
|
c9aab3e831
|
Started updating export to support multiple target game engines
|
2020-02-17 08:54:46 +01:00 |
|
Rodz Labs
|
3c44a034ac
|
Merge pull request #86 from RodZill4/dev-generic
Generic node slots, 2D preview in graphview, 3D textures and splatter nodes
|
2020-02-16 10:27:37 +01:00 |
|
RodZill4
|
c668a22683
|
doc_tools update
|
2020-02-16 10:09:45 +01:00 |
|
RodZill4
|
97a871d171
|
Merge branch 'master' into dev-generic
|
2020-02-16 10:09:11 +01:00 |
|
RodZill4
|
70f308e4ed
|
Added tile2x2 to the librray and updated docs
|
2020-02-16 10:04:49 +01:00 |
|
RodZill4
|
8b1fcc0b22
|
Added tile 2x2
|
2020-02-16 09:19:37 +01:00 |
|
RodZill4
|
24864846ec
|
Updated splatters with mask support and added tile2x2
|
2020-02-16 09:17:49 +01:00 |
|
RodZill4
|
6523ae3b06
|
Added elongation node and update documentation
|
2020-02-15 22:20:26 +01:00 |
|
RodZill4
|
f5d0e12d70
|
Moved doc to material make directory
|
2020-02-15 11:20:47 +01:00 |
|
RodZill4
|
fb3b9c88d6
|
Prepared tooltips everywhere and minor fixes & optimizations
|
2020-02-15 11:17:41 +01:00 |
|
RodZill4
|
8d4eb23483
|
Added splatter and 2D fBm
|
2020-02-15 11:16:18 +01:00 |
|
RodZill4
|
86e5e68039
|
Updated paste and duplicate to create nodes at the mouse pointer location
|
2020-02-13 08:39:17 +01:00 |
|
RodZill4
|
d4a72d6acd
|
Better randomization in bricks and fbm, and fised sdf3d difference
|
2020-02-13 08:38:43 +01:00 |
|
RodZill4
|
7c7cfdaa0a
|
optimised loader by caching predefined nodes
|
2020-02-13 08:37:42 +01:00 |
|
RodZill4
|
49e3ca0a2d
|
Fixed a few warnings and disabled some others
|
2020-02-13 08:37:01 +01:00 |
|
RodZill4
|
8d9a086ba2
|
Refactored 2D preview and updated its shader
|
2020-02-12 08:15:40 +01:00 |
|
RodZill4
|
93f6407c2f
|
Updated node serialization (so it saves only existing parameters) and examples
|
2020-02-12 08:05:45 +01:00 |
|
RodZill4
|
84a1899ab1
|
Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library
|
2020-02-12 08:01:56 +01:00 |
|
RodZill4
|
1f4e0adb39
|
Updated 2D preview for transparent textures and added 2D preview in graph pane
|
2020-02-10 23:13:10 +01:00 |
|
RodZill4
|
2d23f7d05f
|
Added TEX3D apply node
|
2020-02-10 23:11:32 +01:00 |
|
RodZill4
|
1595468bab
|
Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node).
|
2020-02-08 14:48:15 +01:00 |
|
RodZill4
|
9606f440e4
|
Fixed a few warnings
|
2020-02-08 09:37:46 +01:00 |
|
RodZill4
|
85bc6074b8
|
Added fbm, sdf3d coloring and 3d textures nodes
|
2020-02-08 08:20:20 +01:00 |
|
RodZill4
|
ddd99eee44
|
Fixed copy and paste shortcuts
|
2020-02-08 08:19:36 +01:00 |
|
RodZill4
|
70a8ea6a48
|
Added i/o type for 3D textures (takes xyz+color index as input)
|
2020-02-07 22:07:59 +01:00 |
|
RodZill4
|
62e6d57b1e
|
Updated 3DSDF nodes with color, and skulls and mmm_donuts examples
|
2020-02-06 21:51:14 +01:00 |
|
RodZill4
|
c53b4e06eb
|
updated the start scene to perform background loading
|
2020-02-06 21:46:49 +01:00 |
|
RodZill4
|
5db13972bd
|
Added a "donuts" example that mixes colored 3D SDF and material/map workflow
|
2020-02-05 08:00:14 +01:00 |
|
RodZill4
|
c59496a3a8
|
Fixed sdf3d -> sdf3dc conversion
|
2020-02-05 06:36:49 +01:00 |
|
RodZill4
|
6b183aa7a0
|
Merge branch 'master' into dev-generic
|
2020-02-04 07:48:10 +01:00 |
|