Commit Graph

41 Commits

Author SHA1 Message Date
Rodolphe Suescun 159ee7678b Added subgraph navigation popup 2019-10-20 11:33:33 +02:00
Rodolphe Suescun b44160b582 Moved preview stuff to a new directory. Slightly updated environments as described in #29 2019-10-20 08:50:32 +02:00
Rodolphe Suescun c8414f47df Updated switch node and refactored generator edit feature. 2019-10-20 00:59:51 +02:00
Rodolphe Suescun 885b74a845 Detect loops when connecting nodes and make sure Material cannot be deleted 2019-10-19 01:30:25 +02:00
Rodz Labs 31a84fcc86
Merge branch 'export_plugin' into keys 2019-10-17 22:29:16 +02:00
Rodz Labs 02107023a4
Merge pull request #20 from Calinou/add-window-margins
Add margins to the window
2019-10-17 22:28:03 +02:00
jack perkins 5cdc5e5b55 Add view menu, move C to center command to view menu, add ctrl+0 to reset zoom to view menu 2019-10-17 19:03:18 +02:00
jack perkins 738ec515c9 Make menu code swap control for command on mac OSX 2019-10-17 17:29:17 +02:00
Hugo Locurcio b0f47f9061
Add margins to the window
This prevents text from being next to the window borders,
which looks ugly and is difficult to read when in fullscreen mode.
2019-10-17 15:08:01 +02:00
Hugo Locurcio 880babaa03
Use 4× MSAA for the 3D viewports
This makes them look better thanks to reduced aliasing.
2019-10-17 14:55:42 +02:00
RodZill4 e573a78fd6 Updated Godot integration 2019-10-16 23:15:11 +02:00
RodZill4 74959637bd Size parameter fix and better preview UI 2019-10-14 20:42:11 +02:00
RodZill4 f66cd9a71b Added preview icons and filter to library pane 2019-10-08 22:17:33 +02:00
RodZill4 ad2de4a52e Updated code editors and added a menu to create all elementary generators 2019-10-07 20:41:57 +02:00
RodZill4 8651569f2b Fixed problem with preview and generic node update 2019-10-05 19:50:44 +02:00
RodZill4 8ed10ccd02 Display value on slider and import improvements (support for ORM textures) 2019-10-01 23:15:36 +02:00
RodZill4 8c06cd3aa8 Updated import, preview and slider widgets 2019-10-01 08:34:08 +02:00
RodZill4 b861cf446d 3d preview can now be rotated manually 2019-09-29 21:53:32 +02:00
RodZill4 ff191538f6 Added group creation and refactoring.
Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4 027a311554 More remote node updates (only serialize is missing I guess...) 2019-09-25 23:29:06 +02:00
RodZill4 bd24b3e87e More progress on remote, bug fixes, cleanup and changes for standalone release 2019-09-25 08:04:36 +02:00
RodZill4 201f911f75 More progress on remote and various fixes 2019-09-24 22:25:46 +02:00
RodZill4 8af2c04f91 Mmore progree on remotes and hierarchy 2019-09-22 22:17:26 +02:00
Rodolphe Suescun afb84a85cf Started implementing remote node 2019-09-20 20:43:57 +02:00
RodZill4 caf682de88 updated generator naming in shaders and added basic convolutions 2019-09-16 20:45:47 +02:00
RodZill4 34349c98ca Minor fixes and cleanup 2019-09-10 21:01:08 +02:00
Rodolphe Suescun 57c28993db Refactored basic load and preview functions in graph editor 2019-08-12 15:58:42 +02:00
RodZill4 cfae489ad0 Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
RodZill4 6984088b78 Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar. 2019-04-13 19:44:37 +02:00
Rodolphe Suescun 7f4cc79a47 Fixed a few problems reported by Godot 3.1a2 2018-11-04 15:43:02 +01:00
Rodolphe Suescun 5d80d9db63 Refactored custom node parameters editor 2018-10-28 16:26:37 +01:00
RodZill4 bf4a125386 Node editor updates and support for alpha channel
Added initial support for alpha channel (in combine, decompose and blend nodes). Textures with alpha channels can be exported using the material node albedo input.
Updated node editor with a simple editor for enumerated parameters.
2018-10-26 22:44:47 +02:00
RodZill4 938397f3f6 More node editor progress, support for globals in generic nodes 2018-10-13 17:31:37 +02:00
RodZill4 0d85cd5aef Updated custom node and associated editor
Custom nodes now support outputs and basic (float) parameters, and are serialized/deserialized correctly.
2018-10-09 07:24:44 +02:00
RodZill4 ee0bc96f30 Added a generic node type
Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
2018-10-02 07:46:20 +02:00
RodZill4 ab9ae4ce5d Reorganized nodes (1 directory per node) 2018-09-22 08:12:33 +02:00
RodZill4 fafa5fbb1b Added a "Rays" shape and a radiations logo example 2018-09-21 08:14:20 +02:00
RodZill4 4a504b0bb5 Updated export presets 2018-09-11 20:13:07 +02:00
RodZill4 95a737029a Started adding the "remote node"
Started adding the "remote" node, that can control important parameters of the graph and save/restore configurations of groups of parameters. This should help creating easily configurable materials.

Added new "mosaic" example
2018-09-08 12:25:28 +02:00
RodZill4 2621ff4b46 Improved integration in Godot
Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).

Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
RodZill4 1c56fc60d8 Cleanup and renaming
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00