RodZill4
abe69a6c01
Updated doc with edge_detect and sharpen nodes description
2020-01-18 17:54:09 +01:00
RodZill4
04a57b0c74
updated documentation
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- Updated bricks doc
- Added doc for customuv, greyscale, and morphs
2020-01-16 22:52:07 +01:00
RodZill4
0ca3a81022
Updated examples
2020-01-11 23:12:04 +01:00
RodZill4
8fa12448eb
Updated examples (workflow nodes update)
2020-01-06 08:19:14 +01:00
Rodolphe Suescun
4af095afba
Fixed problem related to deferring nodes creation
2020-01-03 16:03:53 +01:00
Rodolphe Suescun
88b2f4f2b8
Updated marble example to experiment new workflow nodes
2019-12-30 11:48:48 +01:00
Rodolphe Suescun
150656d0df
Merge branch 'master' into dev-new-nodes
2019-12-29 18:36:15 +01:00
Rodolphe Suescun
509853e743
Updated skulls example (fixed type of subgraph ports).
2019-12-24 16:04:10 +01:00
Rodolphe Suescun
be432c7223
Added documentation for all 3D signed distance functions nodes.
2019-12-24 15:42:09 +01:00
Rodolphe Suescun
f0a22b593f
Added new example with 3D SDF
2019-12-22 23:25:25 +01:00
RodZill4
4b968cc63e
More 3D SDF nodes
2019-12-21 07:44:44 +01:00
RodZill4
78891affae
Added capsule and cylinder
2019-12-18 23:18:28 +01:00
RodZill4
b7fb257d4c
Added more raymarching nodes and examples
2019-12-18 22:36:44 +01:00
RodZill4
864e4e9fe8
More signed distance functions nodes...
2019-12-15 16:21:15 +01:00
RodZill4
e919507f06
Added support for raymarching
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- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00
RodZill4
8106811812
Added box and sphere node templates and an example
2019-12-04 21:20:59 +01:00
RodZill4
f05c8a408b
Added behive and generic truchet nodes, update bricks
2019-11-30 18:54:46 +01:00
RodZill4
8edd21e488
Added new examples to test splatter node and material workflow
2019-11-27 07:45:58 +01:00
RodZill4
431be88767
Doc and examples update
2019-11-23 09:08:48 +01:00
RodZill4
5b4aa0984b
Examples update
2019-11-22 08:41:32 +01:00
RodZill4
f4a1681fc8
Added new samples
2019-11-06 22:34:23 +01:00
RodZill4
f07e4475a2
JSON files are now pretty-printed
2019-10-27 14:36:16 +01:00
RodZill4
4fc7c11a29
Updated size parameter handling and resized all examples to 2048x2048
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Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
RodZill4
d3e34d42cb
Updated examples and added new ones
2019-10-18 08:36:25 +02:00
RodZill4
ff191538f6
Added group creation and refactoring.
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Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
4baba77243
New recent projects menu entry and paper sample texture.
2019-01-24 22:27:41 +01:00
RodZill4
3bb9dd50db
Generic node updates
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- Added support for inputs and alternate syntax for parameters ($foo instead of $(foo))
- Added support for default input values ($uv can be used for non uniform defaults)
2018-11-19 23:09:22 +01:00
Rodolphe Suescun
7f4cc79a47
Fixed a few problems reported by Godot 3.1a2
2018-11-04 15:43:02 +01:00
Rodolphe Suescun
6ca982b692
Slightly modified the ptex file format
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Parameters are now saved separately from other node attributes (type, name...). Old files can still be loaded.
2018-11-03 18:56:58 +01:00
RodZill4
0a4e84ec06
Implemented color, perlin and shape as generic nodes.
2018-10-29 22:22:35 +01:00
Rodolphe Suescun
5d80d9db63
Refactored custom node parameters editor
2018-10-28 16:26:37 +01:00
RodZill4
41fdc5783e
Added custom node example (mandelbrot)
2018-10-26 22:47:27 +02:00
RodZill4
938397f3f6
More node editor progress, support for globals in generic nodes
2018-10-13 17:31:37 +02:00
RodZill4
ab9ae4ce5d
Reorganized nodes (1 directory per node)
2018-09-22 08:12:33 +02:00
RodZill4
fafa5fbb1b
Added a "Rays" shape and a radiations logo example
2018-09-21 08:14:20 +02:00
RodZill4
4ca96b5d8e
Updated examples
2018-09-11 19:40:34 +02:00
RodZill4
cb03131b85
Added control link check and editable labels
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Now linking new controls to a linked_control will check compatibility (same control type and parameters).
Linked control labels are now editable.
Modified the Switch node layout so it is easier to understand.
Updated the bricks example to use the switch and remote nodes.
2018-09-10 08:00:03 +02:00
RodZill4
95a737029a
Started adding the "remote node"
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Started adding the "remote" node, that can control important parameters of the graph and save/restore configurations of groups of parameters. This should help creating easily configurable materials.
Added new "mosaic" example
2018-09-08 12:25:28 +02:00
RodZill4
2621ff4b46
Improved integration in Godot
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Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).
Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
RodZill4
1c56fc60d8
Cleanup and renaming
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Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00