material-maker/addons/material_maker/examples
RodZill4 2621ff4b46 Improved integration in Godot
Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).

Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
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biohazard.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
bricks.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
crocodile_skin.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
dry_earth.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
floor1.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
floor2.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
grass_with_flowers.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
lava.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
marble.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
metal_pattern.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
metal_pattern_2.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
metal_pattern_3.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
rock.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
rusted_metal.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
stone_wall.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
wood.ptex Improved integration in Godot 2018-09-04 21:45:14 +02:00
wood_with_blood.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00
wooden_floor.ptex Cleanup and renaming 2018-09-03 21:35:44 +02:00