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2621ff4b46
Exporting a material will now create a SpatialMaterial. The Material graph node now generates different textures when used as a Godot addon (metallic, roughness and ambient occlusion are merged into a single texture). Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window. |
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biohazard.ptex | ||
bricks.ptex | ||
crocodile_skin.ptex | ||
dry_earth.ptex | ||
floor1.ptex | ||
floor2.ptex | ||
grass_with_flowers.ptex | ||
lava.ptex | ||
marble.ptex | ||
metal_pattern_2.ptex | ||
metal_pattern_3.ptex | ||
metal_pattern.ptex | ||
rock.ptex | ||
rusted_metal.ptex | ||
stone_wall.ptex | ||
wood_with_blood.ptex | ||
wood.ptex | ||
wooden_floor.ptex |