Marc Gilleron
6d872160ab
Added get_size() as Vector3 to VoxelBuffer
2019-04-27 02:06:09 +01:00
Marc Gilleron
8c6defee09
Fixed bad VoxelBuffer indexing for non-cubic volumes
2019-04-26 03:35:00 +01:00
Marc Gilleron
b85e696b7b
Fixed bad position validation in VoxelBuffer
2019-04-26 02:52:32 +01:00
Marc Gilleron
bed8ac8cb9
Drop gradient channels, fix misconception about what gradient is
2019-04-22 21:17:19 +01:00
Marc Gilleron
9108bfe0f6
Fix VoxelBuffer channel initialized with wrong value when allocated
2019-04-22 20:15:19 +01:00
Marc Gilleron
869b921ce8
Add VoxelBuffer::fill_iso()
2019-04-22 20:14:25 +01:00
Marc Gilleron
91a5c7ffa8
A bit of reorganization and tweaks:
...
- Moved HermiteValue in its own file
- VoxelBuffer channels are now predefined
- Create DualGridGenerator for easier passing of data
- Chunk size is no longer hardcoded
- Respect padding when polygonizing voxels
- BUG: due to the above, the way we build the octree is now breaking the result as mentionned in the TODO
2019-04-21 19:31:35 +01:00
Marc Gilleron
d53e43f115
Added function to compute gradients from isolevels
2019-04-21 02:54:35 +01:00
Marc Gilleron
1181cfa59f
Dual marching cubes WIP (only octree and dual grid extraction, untested)
2019-04-20 17:32:10 +01:00
Marc Gilleron
b052f7fc2d
Added try_set_voxel and fix fill_area in cases where the box is out of range
2018-10-04 23:13:03 +01:00
Marc Gilleron
8ffa7110c8
Optimize mesher: access channel directly and remove some push_backs
2018-09-30 01:55:09 +01:00
Marc Gilleron
a0026dbbeb
Fix includes
2018-09-19 20:25:04 +01:00
Marc Gilleron
cb6de49b96
Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding
2017-08-19 21:10:31 +02:00
Marc Gilleron
51596fef95
Clang-format
2017-08-13 01:19:39 +02:00
Marc Gilleron
a5a1ded2f3
Added smooth voxels (untextured at the moment)
2017-04-06 23:44:11 +02:00
Marc Gilleron
fa5e419549
Upgraded to Godot 3.0
2017-03-25 01:23:36 +01:00
Marc Gilleron
06a399f932
Fixed set_voxel() and block force_update_blocks()
2017-01-05 02:39:40 +01:00
Marc Gilleron
c38a822664
Code style
2017-01-02 02:19:02 +01:00
Marc Gilleron
8d1c8cc339
Spaces to tabs
2017-01-01 04:40:16 +01:00
Marc Gilleron
e990286b54
Removed internal offset from VoxelBuffer and improved Vector3i
2016-05-08 02:12:47 +02:00
Marc Gilleron
be630c05be
Fixed VoxelBuffer binding mistakes and added fill and copy functions
2016-05-05 21:08:52 +02:00
Marc Gilleron
68cf221d1a
VoxelBuffer storage is now flat to reduce memory usage and simplify code
2016-05-03 00:09:07 +02:00
Marc Gilleron
d1d685124f
Added VoxelLibrary, texture coordinates and random stuff
2016-05-01 22:20:27 +02:00
Marc Gilleron
1acabf1307
Added project: first working prototype, but lots of TODOs
2016-05-01 15:00:02 +02:00