Francois Belair
4885707145
Improved how the AI looks in Pursue VS Seek demo
...
They were looking kind of floaty, moving not like spaceships but like
they were on ice. Now they travel along their orientation, towards
where the player is/will be.
2020-01-29 10:04:47 -05:00
Francois Belair
9c87dcf7f0
Fix unknown mangling issue from previous commit
...
For some reason, github's merge destroyed a lot of newlines, which
broke GSTPath.
2020-01-29 09:26:20 -05:00
Francois Belair
62ad172767
Move class docstring to top of class
...
For documentation purposes, current tools expect it there.
2020-01-28 23:56:10 -05:00
Nathan Lovato
6276fc0413
Update code reference
...
Proof and edit docstrings in all the base types and proximity types
Remove docstring for the _init builtin callback
2020-01-27 17:31:10 -06:00
Francois Belair
2d8bdaebd7
Add documentation strings to behaviors
2020-01-27 13:24:05 -05:00
Francois Belair
5f6dd15c0e
Add documentation strings for base types
2020-01-27 12:57:51 -05:00
Francois Belair
8228694713
Refactor var names for consistency aka min/max
2020-01-22 11:55:49 -05:00
Francois Belair
0eb4adc48c
Fix bug for collision avoid direction reversed
...
Once the agent was close enough to a neighbor, it tried to get closer
instead of away.
2020-01-21 12:49:46 -05:00
Francois Belair
dffec9efa6
Add avoid collisions demo
2020-01-16 17:27:04 -05:00
Răzvan C. Rădulescu
f3f40848a1
Update folder structure for FoollowPath Demo
2020-01-16 15:30:55 +02:00
Răzvan C. Rădulescu
1a37b2bee0
Update project to follow GDScript guidelines closer
...
Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.
Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00
Francois Belair
b325976139
Add path following toy demo
2020-01-15 17:15:40 -05:00
Francois Belair
b0442982d0
Implement demo for separation and cohesion
2020-01-12 10:25:10 -05:00
Francois Belair
a01f5d5b2e
Clean up and improve group behaviors' code
...
The first pass was somewhat obtuse and lacked a common class that
differentiated them from behaviors that didn't use Proximities.
2020-01-12 10:24:03 -05:00
Francois Belair
780e6038b8
Add FollowPath behavior
2020-01-12 10:23:51 -05:00
Francois Belair
84f0465b88
Add AvoidCollision behavior
2020-01-12 10:23:42 -05:00
Francois Belair
34b58a6bba
Add Cohesion behavior and RadiusProximity caching
2020-01-12 10:23:19 -05:00
Francois Belair
ac99344633
Implement Separation behavior and add Proximity
2020-01-12 10:22:54 -05:00
Nathan Lovato
8fb4f4c51a
Replace multiline comments with comment blocks
...
The use of multiline blocks in GDSCript for comments leaves them in the
final compiled file, increasing size and potentially processing for no
end-user gain.
2020-01-12 10:21:43 -05:00
Francois Belair
9f945cbf85
Implement review suggestions to code
...
Razvan reviewed the code and suggested a number of changes to improve
readability and make facets of the code more explicit and consistent.
2020-01-12 10:20:06 -05:00
Francois Belair
3e9ce641fb
Add Blend and Priority behaviors
2020-01-12 10:18:40 -05:00
Francois Belair
546d12b15b
Implement demo for Face behavior
2020-01-12 10:18:16 -05:00
Francois Belair
f531e835fd
Implement LookWhereYouGo, and demo for Pursue
2020-01-12 10:17:53 -05:00
Francois Belair
fb538b72cb
Reorganize project
...
The GST namespace has been added to prevent class name conflicts, and
the project has been reorganized to make extensions and purpose easier.
2020-01-12 10:16:37 -05:00