godot-lportal/.appveyor.yml

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os: Visual Studio 2019
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environment:
HOME: "%HOMEDRIVE%%HOMEPATH%"
PYTHON: C:\Python27
SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
SCONS_CACHE_LIMIT: 1024
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GODOT_REPO_URL: "https://github.com/godotengine/godot"
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matrix:
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- VS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat
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GD_PLATFORM: windows
TOOLS: yes
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TARGET: release_debug
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ARCH: amd64
cache:
- "%SCONS_CACHE_ROOT%"
install:
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
- pip install scons==3.0.1
- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
before_build:
# Get Godot source and install the module
- cd %APPVEYOR_BUILD_FOLDER%\..
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- git clone --depth=1 --branch=3.2 %GODOT_REPO_URL% && cd godot
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- mklink /d modules\lportal %APPVEYOR_BUILD_FOLDER%
- echo %GD_PLATFORM%
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#- python --version
#- scons --version
#- cl.exe
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- SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\3.2"
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build_script:
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#- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes -c
- scons --version
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- ls
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artifacts:
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- path: core\array.h
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# - path: godot\bin\*.exe
name: GodotBinary