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Update .appveyor.yml
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@ -1,9 +1,8 @@
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artifacts:
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- path: bin
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name: myrelease
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type: zip
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- path: godot\bin\*.exe
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name: GodotBinary
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os: Visual Studio 2015
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os: Visual Studio 2019
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environment:
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HOME: "%HOMEDRIVE%%HOMEPATH%"
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@ -12,10 +11,10 @@ environment:
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SCONS_CACHE_LIMIT: 1024
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GODOT_REPO_URL: "https://github.com/godotengine/godot"
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matrix:
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- VS: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat
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- VS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat
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GD_PLATFORM: windows
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TOOLS: yes
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TARGET: debug
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TARGET: release_debug
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ARCH: amd64
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cache:
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