2020-02-24 17:21:53 +01:00
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artifacts:
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- path: bin
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name: myrelease
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type: zip
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2020-02-24 15:57:34 +01:00
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os: Visual Studio 2015
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environment:
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HOME: "%HOMEDRIVE%%HOMEPATH%"
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PYTHON: C:\Python27
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SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
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SCONS_CACHE_LIMIT: 1024
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2020-02-24 16:10:35 +01:00
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GODOT_REPO_URL: "https://github.com/godotengine/godot"
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2020-02-24 15:57:34 +01:00
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matrix:
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- VS: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat
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GD_PLATFORM: windows
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TOOLS: yes
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2020-02-24 17:21:53 +01:00
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TARGET: debug
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2020-02-24 15:57:34 +01:00
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ARCH: amd64
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cache:
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- "%SCONS_CACHE_ROOT%"
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install:
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- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
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- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
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- pip install scons==3.0.1
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- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
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before_build:
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# Get Godot source and install the module
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- cd %APPVEYOR_BUILD_FOLDER%\..
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2020-02-24 16:24:31 +01:00
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- git clone --depth=1 --branch=3.2 %GODOT_REPO_URL% && cd godot
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2020-02-24 15:57:34 +01:00
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- mklink /d modules\lportal %APPVEYOR_BUILD_FOLDER%
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- echo %GD_PLATFORM%
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- python --version
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- scons --version
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- cl.exe
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2020-02-24 16:26:20 +01:00
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- SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\3.2"
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2020-02-24 15:57:34 +01:00
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build_script:
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- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes
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