mirror of
https://github.com/Relintai/godot-lportal.git
synced 2024-11-11 10:52:09 +01:00
Create .appveyor.yml
This commit is contained in:
parent
abaea324af
commit
3f0ddc5f13
38
.appveyor.yml
Normal file
38
.appveyor.yml
Normal file
@ -0,0 +1,38 @@
|
||||
os: Visual Studio 2015
|
||||
|
||||
environment:
|
||||
HOME: "%HOMEDRIVE%%HOMEPATH%"
|
||||
PYTHON: C:\Python27
|
||||
SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
|
||||
SCONS_CACHE_LIMIT: 1024
|
||||
GODOT_REPO_URL: "https://github.com/godotengine/godot"
|
||||
matrix:
|
||||
- VS: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat
|
||||
GD_PLATFORM: windows
|
||||
TOOLS: yes
|
||||
TARGET: release_debug
|
||||
ARCH: amd64
|
||||
|
||||
cache:
|
||||
- "%SCONS_CACHE_ROOT%"
|
||||
|
||||
install:
|
||||
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
|
||||
- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
|
||||
- pip install scons==3.0.1
|
||||
- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
|
||||
|
||||
before_build:
|
||||
# Get Godot source and install the module
|
||||
- cd %APPVEYOR_BUILD_FOLDER%\..
|
||||
- git clone --depth=1 %GODOT_REPO_URL% && cd godot
|
||||
- mklink /d modules\lportal %APPVEYOR_BUILD_FOLDER%
|
||||
|
||||
- echo %GD_PLATFORM%
|
||||
- python --version
|
||||
- scons --version
|
||||
- cl.exe
|
||||
- SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\master"
|
||||
|
||||
build_script:
|
||||
- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes
|
Loading…
Reference in New Issue
Block a user