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Update .appveyor.yml
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@ -1,7 +1,3 @@
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artifacts:
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- path: godot\bin\*.exe
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name: GodotBinary
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os: Visual Studio 2019
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environment:
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@ -39,4 +35,10 @@ before_build:
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- SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\3.2"
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build_script:
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- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes
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#- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes
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artifacts:
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- path: godot\core\array.h
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# - path: godot\bin\*.exe
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name: GodotBinary
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