godot-lportal/.appveyor.yml

45 lines
1.3 KiB
YAML
Raw Normal View History

2020-02-24 18:08:11 +01:00
os: Visual Studio 2019
2020-02-24 15:57:34 +01:00
environment:
HOME: "%HOMEDRIVE%%HOMEPATH%"
PYTHON: C:\Python27
SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
SCONS_CACHE_LIMIT: 1024
2020-02-24 16:10:35 +01:00
GODOT_REPO_URL: "https://github.com/godotengine/godot"
2020-02-24 15:57:34 +01:00
matrix:
2020-02-24 18:08:11 +01:00
- VS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat
2020-02-24 15:57:34 +01:00
GD_PLATFORM: windows
TOOLS: yes
2020-02-24 18:08:11 +01:00
TARGET: release_debug
2020-02-24 15:57:34 +01:00
ARCH: amd64
cache:
- "%SCONS_CACHE_ROOT%"
install:
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
- pip install scons==3.0.1
- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
before_build:
# Get Godot source and install the module
- cd %APPVEYOR_BUILD_FOLDER%\..
2020-02-24 16:24:31 +01:00
- git clone --depth=1 --branch=3.2 %GODOT_REPO_URL% && cd godot
2020-02-24 15:57:34 +01:00
- mklink /d modules\lportal %APPVEYOR_BUILD_FOLDER%
- echo %GD_PLATFORM%
- python --version
- scons --version
- cl.exe
2020-02-24 16:26:20 +01:00
- SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\3.2"
2020-02-24 15:57:34 +01:00
build_script:
2020-02-26 11:58:53 +01:00
- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes -c
2020-02-26 11:56:26 +01:00
artifacts:
- path: godot\core\array.h
# - path: godot\bin\*.exe
name: GodotBinary