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a3dda3035f
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Fix compile.
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2020-02-26 21:15:36 +01:00 |
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2486590bd3
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LootDataBase should be a lot more usable from now.
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2020-02-26 21:05:39 +01:00 |
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ceb71f56d4
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Added similar api to Items. And fix typo.
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2020-02-26 17:24:11 +01:00 |
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a040f946fc
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Added the same api to Auras.
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2020-02-26 16:57:17 +01:00 |
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58e62da501
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Spell's get_description can now replace some words with value of it's properties. e.g. "%%cast_cast_time " (not the whitespace at the end) will be replaced to the value stored in cast_cast_time. This value can scaled with class level like %#cast_cast_time, and with character level like %$cast_cast_time. Also made get_description overrideabe from scripts. And bound text_translation_key.
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2020-02-26 16:49:52 +01:00 |
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89c558d1ba
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Started working on proper spell tooltip description support, and translation.
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2020-02-26 13:05:57 +01:00 |
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c5c0f2cddd
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Added support for item spells.
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2020-02-25 14:00:55 +01:00 |
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7666d11b2d
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Add use spell points setting.
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2020-02-21 11:56:57 +01:00 |
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581127cde5
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Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
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2020-02-20 12:18:55 +01:00 |
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a2d4df0c89
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Levels are now (properly) separated into class and character levels.
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2020-02-19 12:17:10 +01:00 |
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e16c021ac8
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Added bindings for item use support, and marked quite a few methods/arguments as const.
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2020-02-19 09:11:36 +01:00 |
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9d3bd194ee
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Added support for Entity relations.
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2020-02-19 08:39:30 +01:00 |
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a73f61628b
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Added deferred versions of request_world_spell_spawn, and request_world_spell.
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2020-02-16 16:17:19 +01:00 |
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0bdf71c431
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Remove duplicate line.
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2020-02-09 21:55:23 +01:00 |
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0fcaa49641
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Fix uninitialized variable.
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2020-02-08 03:09:25 +01:00 |
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dc23652f70
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Add a WorldSpell property to SpellCastInfo.
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2020-02-07 23:25:15 +01:00 |
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d33a499847
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Bind the ported methods in Entity.
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2020-02-03 18:12:59 +01:00 |
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ae725a22f8
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More work on the new spawning system.
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2020-02-03 18:01:43 +01:00 |
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aee1e1f8cf
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Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager.
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2020-02-03 16:13:42 +01:00 |
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fceecac17c
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Moved the atlases folder into data aswell.
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2020-02-03 13:03:33 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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5ea00de13e
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Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
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2020-02-03 11:56:52 +01:00 |
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1704caafc8
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Added more properties for EntityCreateInfo.
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2020-02-02 18:17:22 +01:00 |
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4d3bbdb4df
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Added an entity spawning request, and a world spell spawning request into EntityDataManager. This way actual spawning is easily scriptable.
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2020-02-02 02:44:37 +01:00 |
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26c638881b
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ProfileManager is now a singleton, and fixed automatic loading in EntityDataManager.
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2020-02-01 15:38:46 +01:00 |
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5f5cdac043
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Made EntityDataManager a proper registered singleton. Also removed a double.
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2020-02-01 11:17:24 +01:00 |
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29a26d9774
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Fix duplicate binding.
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2020-02-01 02:39:53 +01:00 |
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7976706157
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Ported the spell and aura script from BrokenSeals. Also small work on WorldSpell.
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2020-02-01 02:37:10 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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c072f69e2a
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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6b2c97df9a
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Fix a few small issues with spell's bindings.
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2020-01-06 14:29:13 +01:00 |
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e03146759c
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Work on the bindings for pet support.
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2020-01-05 02:17:02 +01:00 |
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bf28679b95
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Fix performance issue with the AI.
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2020-01-04 13:27:45 +01:00 |
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413031fb3c
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Now the module can be built as a shared library. This doesn't work on windows (at least it didn't a while ago when I tried it).
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2020-01-03 15:52:26 +01:00 |
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6aa2df4647
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Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
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2020-01-02 22:56:24 +01:00 |
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4a166becf4
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Started porting code from Broken Seals.
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2020-01-02 00:14:29 +01:00 |
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5c503af08e
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Fix some underlines.
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2019-12-30 16:24:56 +01:00 |
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70ca5ed700
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First draft documentation for bags, and crafting.
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2019-12-30 13:01:10 +01:00 |
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ad7f4f2c2e
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Created the docs for a few more pages. I'll proofread them in a second pass.
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2019-12-30 03:26:16 +01:00 |
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52fb82506a
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Fix 2 typos.
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2019-12-29 16:38:25 +01:00 |
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47da2d28b1
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Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings.
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2019-12-29 01:58:25 +01:00 |
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bc797e4ffb
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Added the ability to manually update Entities. This will allow for turn based games.
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2019-12-28 00:44:21 +01:00 |
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d81b5eaf13
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Docs for Spell Enums.
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2019-12-27 16:40:21 +01:00 |
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dc6e74c60a
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Docs for Item Enums. Also started work on Spell Enums, and added a little explanation, on why these classes exist.
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2019-12-27 16:04:57 +01:00 |
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0e8e2d3463
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Split the enums, and globals into smaller doc pages. Also added Pets, and networking pages. Finished EntityEnums.
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2019-12-27 14:36:55 +01:00 |
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2565a4bcc9
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Skeleton for the docs. In some cases I also added some quick notes.
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2019-12-27 01:00:47 +01:00 |
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453280f6c3
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Added a sphinx-based doc setup. Its based on godot's. The colors still need work.
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2019-12-26 16:15:27 +01:00 |
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fb8df96bb3
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Removed accidentally committed files.
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2019-12-25 19:49:01 +01:00 |
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1cc9d1ace2
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Added a brief description for most of the classes. Started writing method documentaion for aura.
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2019-12-25 19:41:19 +01:00 |
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