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64473375d7
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Added in PropDataEntity from the Props module.
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2020-07-06 22:27:28 +02:00 |
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94e9a2c02e
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Removed EntityResourceData. Now EntityResources just get duplicated.
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2020-06-20 15:26:21 +02:00 |
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fb3a5cde04
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Removed the Cooldown and the CategoryCooldown classes. Entity now stores these with a small internal struct. The notifications are not all perfect, but I'm going to rework them a bit in the next few commits, and they will be fixed then.
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2020-06-13 21:51:28 +02:00 |
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cb0b8271e1
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ItemInstance now also stores stat modifier data like ItemTemplate.
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2020-06-07 14:55:39 +02:00 |
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2d2629ba09
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Converted the stat modifier related functions in ItemTemplate, and ItemInstance to the new style. Also ItemTemplateStatModifier is now a struct in ItemTemplate.
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2020-06-07 00:50:24 +02:00 |
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fdf0163f47
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Removed TalentRowData, and reworked CharacterSpec so it's not needed.
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2020-06-05 14:03:11 +02:00 |
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fa33d5d57e
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Renamed ItemVisual to ModelVisual.
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2020-05-19 21:09:00 +02:00 |
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b1efeb662a
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EquipSlots are now customizable from the ProjectSettings.
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2020-05-19 18:58:01 +02:00 |
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e033d5a988
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Clean ups to StatData.
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2020-05-02 01:42:44 +02:00 |
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b97bf3a767
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Merged Stat into Entity.
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2020-05-01 17:15:44 +02:00 |
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58b318b9f4
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Stat simplification/rework - Part 1. Stats doesn't work yet! Removed StatModifier, and initial Stat api simplification/cleanup.
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2020-04-30 14:17:18 +02:00 |
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bebab39f34
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Added a simple Speed and Health resource.
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2020-04-28 23:54:23 +02:00 |
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67395b3d35
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Separated the data storage out from ESSResourceDBFolders into a new ESSResourceDBMap class.
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2020-04-18 22:47:20 +02:00 |
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6c9bea09bc
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Added a new class ESSEntitySpawner. It is a resource. This will make setting up entity spawning a lot less painful. Also the module will be able to contain a few built in solutions. An instance is available from the ESS singleton (can be set, or loaded/automatically loaded). Also fixed a few smaller issues with saving/loading.
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2020-04-18 14:31:36 +02:00 |
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0f823f4206
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Split ESSResourceDB into 2 classes and a base class.
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2020-04-15 00:24:12 +02:00 |
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4935de4c5f
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Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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3cb26816d2
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Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.
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2020-04-14 16:46:24 +02:00 |
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12b47f822d
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Added an editor plugin to be able to add a few tools into the tools menu. Disabled for now/.
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2020-04-13 19:15:07 +02:00 |
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896340bf8a
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Work on the readme.
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2020-04-08 03:24:48 +02:00 |
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5a7ae51778
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Added SpellFollowProjectile3D class. (just a skeleton for now). Renamed the delay_* parameters form yesterday to projectile_*.
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2020-04-07 13:10:42 +02:00 |
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bfd7bdcf42
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Removed WorldSpell. Added a few properties into Spell that will replace it.
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2020-04-07 02:10:10 +02:00 |
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9493be41fb
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Added PlayerProfile, and now ProfileManager has clientside, and serverside variables.
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2020-03-19 20:29:36 +01:00 |
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b66de0a894
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Removed the UnitFrame class, as it was only a placeholder class.
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2020-03-11 16:36:23 +01:00 |
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2486590bd3
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LootDataBase should be a lot more usable from now.
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2020-02-26 21:05:39 +01:00 |
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aee1e1f8cf
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Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager.
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2020-02-03 16:13:42 +01:00 |
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fceecac17c
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Moved the atlases folder into data aswell.
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2020-02-03 13:03:33 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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5ea00de13e
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Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
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2020-02-03 11:56:52 +01:00 |
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413031fb3c
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Now the module can be built as a shared library. This doesn't work on windows (at least it didn't a while ago when I tried it).
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2020-01-03 15:52:26 +01:00 |
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6aa2df4647
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Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
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2020-01-02 22:56:24 +01:00 |
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e9a7a92fb2
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Moved MeshDataResource to it's own module. This module will now detect it's presence.
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2019-12-20 16:13:33 +01:00 |
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d5a3132d16
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Removed ESSPhysicsQuery, as it's no longer needed.
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2019-12-12 18:57:00 +01:00 |
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7f3b1eecdd
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Merged SpellProjectile and WorldEffect into a new WorldSpell class.
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2019-12-09 21:23:57 +01:00 |
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8acd3e4a3a
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Added ESSPhysicsQuery autoload's skeleton. It's purpose is so spell can request raycasts, and this will execute them in physics_process.
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2019-12-01 23:05:06 +01:00 |
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905da5161e
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Moved the EntityDataManager into a new autoloads subfolder.
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2019-12-01 22:56:53 +01:00 |
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e57c0ef30e
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Moved in-world spell related classes into a different folder.
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2019-12-01 21:21:51 +01:00 |
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8c11a22209
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Added EntitySkillData.
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2019-12-01 18:00:09 +01:00 |
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ea06b2346b
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Added EntityResourceCostData, also more refactorings.
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2019-11-30 21:04:35 +01:00 |
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fe6b3224c8
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Refactored how entity resources are set up.
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2019-11-30 19:26:12 +01:00 |
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dc5d1515e2
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Moved entity resource to a subfolder.
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2019-11-30 18:15:19 +01:00 |
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675aeaeba2
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Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
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2019-11-27 10:54:56 +01:00 |
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0d98a36668
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Merged Mob and Player into Entity.
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2019-11-04 01:38:27 +01:00 |
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0bdf6652a6
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Better/Different AuraGroup implementation.
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2019-11-01 22:07:56 +01:00 |
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90e7e0064d
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Work on AI.
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2019-10-31 01:35:29 +01:00 |
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e267217b84
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Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes.
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2019-10-26 15:28:58 +02:00 |
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de25ec9dd5
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Added SkeletonModelEntry.
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2019-10-25 15:52:58 +02:00 |
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f4341a1d51
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Renamed EntityRace to EntitySpeciesData. Added SpeciesModelData. Small changes.
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2019-10-25 10:22:57 +02:00 |
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b0ce9818c1
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Renamed DataManager to EntityDataManager. Also moved it to the root of the project.
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2019-10-19 13:21:21 +02:00 |
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87848565b4
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ProfileManager is now a part of ESS.
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2019-10-14 15:16:59 +02:00 |
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885504c864
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Added the new classes to the build. Also small fixes.
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2019-10-13 19:39:11 +02:00 |
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