Removed TalentRowData, and reworked CharacterSpec so it's not needed.

This commit is contained in:
Relintai 2020-06-05 14:03:11 +02:00
parent 55fafecc9d
commit fdf0163f47
8 changed files with 246 additions and 294 deletions

3
SCsub
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@ -55,8 +55,7 @@ sources = [
"entities/skills/entity_skill_data.cpp",
"entities/data/character_spec.cpp",
"entities/data/talent_row_data.cpp",
"skeleton/character_bones.cpp",
"entities/stats/stat_data.cpp",

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@ -1,76 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TalentRowData" inherits="Resource" version="3.2">
<brief_description>
Contains one row of for a talent specialization.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_talent" qualifiers="const">
<return type="Aura">
</return>
<argument index="0" name="culomn" type="int">
</argument>
<argument index="1" name="rank" type="int">
</argument>
<description>
</description>
</method>
<method name="get_talent_index" qualifiers="const">
<return type="Aura">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_talent_with_id">
<return type="Aura">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="has_talent_with_id">
<return type="bool">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="set_talent">
<return type="void">
</return>
<argument index="0" name="culomn" type="int">
</argument>
<argument index="1" name="rank" type="int">
</argument>
<argument index="2" name="talent" type="Aura">
</argument>
<description>
</description>
</method>
<method name="set_talent_index">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="value" type="Aura">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="MAX_TALENTS_IN_ROW" value="5">
</constant>
<constant name="MAX_TALENTS_PER_ENTRY" value="5">
</constant>
<constant name="TOTAL_ENTRIES" value="25">
</constant>
</constants>
</class>

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@ -26,46 +26,111 @@ SOFTWARE.
#include "../../defines.h"
int CharacterSpec::get_id() {
int CharacterSpec::get_id() const {
return _id;
}
void CharacterSpec::set_id(int value) {
void CharacterSpec::set_id(const int value) {
_id = value;
}
int CharacterSpec::get_num_talent_rows() {
int CharacterSpec::get_num_rows() const {
return _rows.size();
}
void CharacterSpec::set_num_talent_rows(int value) {
void CharacterSpec::set_num_rows(const int value) {
_rows.resize(value);
}
Ref<TalentRowData> CharacterSpec::get_talent_row(int index) const {
ERR_FAIL_INDEX_V(index, _rows.size(), Ref<TalentRowData>(NULL));
int CharacterSpec::get_num_columns(const int row) const {
ERR_FAIL_INDEX_V(row, _rows.size(), 0);
return _rows[index];
return _rows[row].size();
}
void CharacterSpec::set_talent_row(const int index, const Ref<TalentRowData> row) {
ERR_FAIL_INDEX(index, _rows.size());
void CharacterSpec::set_num_columns(const int row, int value) {
ERR_FAIL_INDEX(row, _rows.size());
_rows.set(index, row);
_rows.write[row].resize(value);
}
Vector<Variant> CharacterSpec::get_talent_rows() {
VARIANT_ARRAY_GET(_rows);
int CharacterSpec::get_num_ranks(const int row, const int column) const {
ERR_FAIL_INDEX_V(row, _rows.size(), 0);
ERR_FAIL_INDEX_V(column, _rows[row].size(), 0);
return _rows[row][column].size();
}
void CharacterSpec::set_talent_rows(const Vector<Variant> &talent_rows) {
VARIANT_ARRAY_SET(talent_rows, _rows, TalentRowData);
void CharacterSpec::set_num_ranks(const int row, const int column, int value) {
ERR_FAIL_INDEX(row, _rows.size());
_rows.write[row].write[column].resize(value);
}
Ref<Aura> CharacterSpec::get_talent(const int row_index, const int culomn, const int rank) const {
ERR_FAIL_INDEX_V(row_index, _rows.size(), Ref<Aura>(NULL));
Vector<Variant> CharacterSpec::get_talents() {
Vector<Variant> r;
for (int i = 0; i < _rows.size(); i++) {
Vector<Variant> col;
if (_rows[row_index].is_valid()) {
return _rows[row_index]->get_talent(culomn, rank);
for (int j = 0; j < _rows[i].size(); j++) {
Vector<Variant> entries;
for (int k = 0; k < _rows[j].size(); k++) {
#if GODOT4
entries.push_back(_rows[i][j][k]);
#else
entries.push_back(_rows[i][j][k].get_ref_ptr());
#endif
}
col.push_back(entries);
}
r.push_back(col);
}
return Ref<Aura>(NULL);
return r;
}
Ref<Aura> CharacterSpec::get_talent(const int row, const int column, const int rank) {
ERR_FAIL_INDEX_V(row, _rows.size(), Ref<Aura>());
ERR_FAIL_INDEX_V(column, _rows[row].size(), Ref<Aura>());
ERR_FAIL_INDEX_V(rank, _rows[row][column].size(), Ref<Aura>());
return _rows[row][column][rank];
}
void CharacterSpec::set_talent(const int row, const int column, const int rank, const Ref<Aura> &talent) {
ERR_FAIL_INDEX(row, _rows.size());
ERR_FAIL_INDEX(column, _rows[row].size());
ERR_FAIL_INDEX(rank, _rows[row][column].size());
_rows.write[row].write[column].write[rank] = talent;
}
bool CharacterSpec::has_talent_with_id(const int id) {
for (int i = 0; i < _rows.size(); ++i) {
for (int j = 0; j < _rows[i].size(); ++j) {
for (int k = 0; k < _rows[i][j].size(); ++k) {
const Ref<Aura> a = _rows[i][j][k];
if (a.is_valid() && a->get_id() == id)
return true;
}
}
}
return false;
}
Ref<Aura> CharacterSpec::get_talent_with_id(const int id) {
for (int i = 0; i < _rows.size(); ++i) {
for (int j = 0; j < _rows[i].size(); ++j) {
for (int k = 0; k < _rows[i][j].size(); ++k) {
const Ref<Aura> a = _rows[i][j][k];
if (a.is_valid() && a->get_id() == id)
return a;
}
}
}
return Ref<Aura>();
}
CharacterSpec::CharacterSpec() {
@ -73,9 +138,128 @@ CharacterSpec::CharacterSpec() {
}
CharacterSpec::~CharacterSpec() {
for (int i = 0; i < _rows.size(); ++i) {
for (int j = 0; j < _rows[i].size(); ++j) {
for (int k = 0; k < _rows[i][j].size(); ++k) {
_rows.write[i].write[j].write[k].unref();
}
}
}
_rows.clear();
}
bool CharacterSpec::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name.begins_with("row_")) {
String nprop = name.get_slicec('/', 0); //row_[]
int row_id = nprop.get_slicec('_', 1).to_int();
if (row_id >= _rows.size()) {
_rows.resize(row_id + 1);
}
String cprop = name.get_slicec('/', 1); //column_[] or size
if (cprop == "size") {
_rows.write[row_id].resize(p_value);
return true;
} else {
int col_id = cprop.get_slicec('_', 1).to_int();
if (col_id >= _rows[row_id].size()) {
_rows.write[row_id].resize(col_id + 1);
}
String eprop = name.get_slicec('/', 2); //entry_[] or size
if (eprop == "size") {
_rows.write[row_id].write[col_id].resize(p_value);
return true;
} else {
int entry_id = eprop.get_slicec('_', 1).to_int();
if (entry_id >= _rows[row_id][col_id].size()) {
_rows.write[row_id].write[col_id].resize(col_id + 1);
}
_rows.write[row_id].write[col_id].write[entry_id] = p_value;
return true;
}
}
}
return false;
}
bool CharacterSpec::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
if (name.begins_with("row_")) {
String nprop = name.get_slicec('/', 0); //row_[]
int row_id = nprop.get_slicec('_', 1).to_int();
if (row_id >= _rows.size()) {
return false;
}
String cprop = name.get_slicec('/', 1); //column_[] or size
if (cprop == "size") {
r_ret = _rows[row_id].size();
return true;
} else {
int col_id = cprop.get_slicec('_', 1).to_int();
if (col_id >= _rows[row_id].size()) {
return false;
}
String eprop = name.get_slicec('/', 2); //entry_[] or size
if (eprop == "size") {
r_ret = _rows[row_id][col_id].size();
return true;
} else {
int entry_id = eprop.get_slicec('_', 1).to_int();
if (entry_id >= _rows[row_id][col_id].size()) {
return false;
}
r_ret = _rows[row_id][col_id][entry_id];
return true;
}
}
} else {
return false;
}
return false;
}
void CharacterSpec::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < _rows.size(); ++i) {
p_list->push_back(PropertyInfo(Variant::INT, "row_" + itos(i) + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED));
for (int j = 0; j < _rows[i].size(); ++j) {
p_list->push_back(PropertyInfo(Variant::INT, "row_" + itos(i) + "/column_" + itos(j) + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED));
for (int k = 0; k < _rows[i][j].size(); ++k) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "row_" + itos(i) + "/column_" + itos(j) + "/entry_" + itos(k), PROPERTY_HINT_RESOURCE_TYPE, "Aura", PROPERTY_USAGE_DEFAULT));
}
}
}
}
void CharacterSpec::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_id"), &CharacterSpec::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &CharacterSpec::set_id);
@ -83,15 +267,21 @@ void CharacterSpec::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name");
ClassDB::bind_method(D_METHOD("get_num_talent_rows"), &CharacterSpec::get_num_talent_rows);
ClassDB::bind_method(D_METHOD("set_num_talent_rows", "value"), &CharacterSpec::set_num_talent_rows);
ClassDB::bind_method(D_METHOD("get_num_rows"), &CharacterSpec::get_num_rows);
ClassDB::bind_method(D_METHOD("set_num_rows", "value"), &CharacterSpec::set_num_rows);
ADD_PROPERTY(PropertyInfo(Variant::INT, "num_rows", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_num_rows", "get_num_rows");
ClassDB::bind_method(D_METHOD("get_talent_row", "index"), &CharacterSpec::get_talent_row);
ClassDB::bind_method(D_METHOD("set_talent_row", "index", "row"), &CharacterSpec::set_talent_row);
ClassDB::bind_method(D_METHOD("get_num_columns", "row"), &CharacterSpec::get_num_columns);
ClassDB::bind_method(D_METHOD("set_num_columns", "row", "value"), &CharacterSpec::set_num_columns);
ClassDB::bind_method(D_METHOD("get_talent", "row_index", "culomn", "rank"), &CharacterSpec::get_talent);
ClassDB::bind_method(D_METHOD("get_num_ranks", "row", "culomn"), &CharacterSpec::get_num_ranks);
ClassDB::bind_method(D_METHOD("set_num_ranks", "row", "culomn", "value"), &CharacterSpec::set_num_ranks);
ClassDB::bind_method(D_METHOD("get_talent_rows"), &CharacterSpec::get_talent_rows);
ClassDB::bind_method(D_METHOD("set_talent_rows", "auras"), &CharacterSpec::set_talent_rows);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "talent_rows", PROPERTY_HINT_NONE, "17/17:TalentRowData", PROPERTY_USAGE_DEFAULT, "TalentRowData"), "set_talent_rows", "get_talent_rows");
ClassDB::bind_method(D_METHOD("get_talents"), &CharacterSpec::get_talents);
ClassDB::bind_method(D_METHOD("get_talent", "row", "culomn", "rank"), &CharacterSpec::get_talent);
ClassDB::bind_method(D_METHOD("set_talent", "row", "culomn", "rank"), &CharacterSpec::set_talent);
ClassDB::bind_method(D_METHOD("has_talent_with_id", "id"), &CharacterSpec::has_talent_with_id);
ClassDB::bind_method(D_METHOD("get_talent_with_id", "id"), &CharacterSpec::get_talent_with_id);
}

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@ -27,38 +27,44 @@ SOFTWARE.
#include "core/ustring.h"
#include "core/vector.h"
#include "talent_row_data.h"
class TalentRowData;
class Aura;
class CharacterSpec : public Resource {
GDCLASS(CharacterSpec, Resource);
public:
int get_id();
void set_id(int value);
int get_id() const;
void set_id(const int value);
int get_num_talent_rows();
void set_num_talent_rows(int value);
int get_num_rows() const;
void set_num_rows(const int value);
Ref<TalentRowData> get_talent_row(int index) const;
void set_talent_row(const int index, const Ref<TalentRowData> row);
int get_num_columns(const int row) const;
void set_num_columns(const int row, int value);
Vector<Variant> get_talent_rows();
void set_talent_rows(const Vector<Variant> &auras);
int get_num_ranks(const int row, const int column) const;
void set_num_ranks(const int row, const int column, int value);
Ref<Aura> get_talent(const int row_index, const int culomn, const int rank) const;
Vector<Variant> get_talents();
Ref<Aura> get_talent(const int row, const int column, const int rank);
void set_talent(const int row, const int column, const int rank, const Ref<Aura> &talent);
bool has_talent_with_id(const int id);
Ref<Aura> get_talent_with_id(const int id);
CharacterSpec();
~CharacterSpec();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
private:
int _id;
Vector<Ref<TalentRowData> > _rows;
Vector<Vector<Vector<Ref<Aura> > > > _rows;
};
#endif

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@ -1,95 +0,0 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "talent_row_data.h"
Ref<Aura> TalentRowData::get_talent_index(int index) const {
ERR_FAIL_INDEX_V(index, TOTAL_ENTRIES, Ref<Aura>());
return _talents[index];
}
void TalentRowData::set_talent_index(int index, Ref<Aura> talent) {
ERR_FAIL_INDEX(index, TOTAL_ENTRIES);
_talents[index] = Ref<Aura>(talent);
}
Ref<Aura> TalentRowData::get_talent(int culomn, int rank) const {
ERR_FAIL_INDEX_V(culomn, MAX_TALENTS_IN_ROW, Ref<Aura>());
ERR_FAIL_INDEX_V(rank, MAX_TALENTS_PER_ENTRY, Ref<Aura>());
return _talents[culomn * MAX_TALENTS_IN_ROW + rank];
}
void TalentRowData::set_talent(int culomn, int rank, Ref<Aura> talent) {
ERR_FAIL_INDEX(culomn, MAX_TALENTS_IN_ROW);
ERR_FAIL_INDEX(rank, MAX_TALENTS_PER_ENTRY);
_talents[culomn * MAX_TALENTS_IN_ROW + rank] = talent;
}
bool TalentRowData::has_talent_with_id(int id) {
for (int i = 0; i < TOTAL_ENTRIES; ++i) {
if (_talents[i].is_valid() && _talents[i]->get_id() == id)
return true;
}
return false;
}
Ref<Aura> TalentRowData::get_talent_with_id(int id) {
for (int i = 0; i < TOTAL_ENTRIES; ++i) {
if (_talents[i].is_valid() && _talents[i]->get_id() == id)
return _talents[i];
}
return Ref<Aura>();
}
TalentRowData::TalentRowData() {
}
TalentRowData::~TalentRowData() {
for (int i = 0; i < TOTAL_ENTRIES; ++i) {
_talents[i].unref();
}
}
void TalentRowData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_talent_index", "index"), &TalentRowData::get_talent_index);
ClassDB::bind_method(D_METHOD("set_talent_index", "index", "value"), &TalentRowData::set_talent_index);
ClassDB::bind_method(D_METHOD("get_talent", "culomn", "rank"), &TalentRowData::get_talent);
ClassDB::bind_method(D_METHOD("set_talent", "culomn", "rank", "talent"), &TalentRowData::set_talent);
ClassDB::bind_method(D_METHOD("has_talent_with_id", "id"), &TalentRowData::has_talent_with_id);
ClassDB::bind_method(D_METHOD("get_talent_with_id", "id"), &TalentRowData::get_talent_with_id);
for (int i = 0; i < MAX_TALENTS_IN_ROW; ++i) {
for (int j = 0; j < MAX_TALENTS_PER_ENTRY; ++j) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Talent_" + itos(i) + "_" + itos(j), PROPERTY_HINT_RESOURCE_TYPE, "Aura", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_talent_index", "get_talent_index", i * MAX_TALENTS_IN_ROW + j);
}
}
BIND_CONSTANT(MAX_TALENTS_IN_ROW);
BIND_CONSTANT(MAX_TALENTS_PER_ENTRY);
BIND_CONSTANT(TOTAL_ENTRIES);
}

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@ -1,63 +0,0 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef TALENT_ROW_DATA_H
#define TALENT_ROW_DATA_H
#include "core/reference.h"
#include "core/ustring.h"
#include "../../data/auras/aura.h"
class Aura;
class TalentRowData : public Resource {
GDCLASS(TalentRowData, Resource);
public:
Ref<Aura> get_talent_index(int index) const;
void set_talent_index(int index, Ref<Aura> talent);
Ref<Aura> get_talent(int culomn, int rank) const;
void set_talent(int culomn, int rank, Ref<Aura> talent);
bool has_talent_with_id(int id);
Ref<Aura> get_talent_with_id(int id);
TalentRowData();
~TalentRowData();
public:
enum {
MAX_TALENTS_IN_ROW = 5,
MAX_TALENTS_PER_ENTRY = 5,
TOTAL_ENTRIES = MAX_TALENTS_IN_ROW * MAX_TALENTS_PER_ENTRY,
};
protected:
static void _bind_methods();
private:
Ref<Aura> _talents[TOTAL_ENTRIES];
};
#endif

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@ -35,7 +35,6 @@ SOFTWARE.
#include "../pipelines/spell_heal_info.h"
#include "../profiles/class_profile.h"
#include "./data/character_spec.h"
#include "./data/talent_row_data.h"
#include "./resources/entity_resource_health.h"
#include "./resources/entity_resource_speed.h"
#include "./skills/entity_skill.h"
@ -4775,12 +4774,8 @@ void Entity::_class_talent_sreceive_learn_request(int spec_index, int class_tale
ERR_FAIL_COND(!spec.is_valid());
Ref<TalentRowData> tr = spec->get_talent_row(class_talent_row);
ERR_FAIL_COND(!tr.is_valid());
for (int i = 0; i < TalentRowData::MAX_TALENTS_PER_ENTRY; ++i) {
Ref<Aura> class_talent = tr->get_talent(class_talent_culomn, i);
for (int i = 0; i < spec->get_num_ranks(class_talent_row, class_talent_culomn); ++i) {
Ref<Aura> class_talent = spec->get_talent(class_talent_row, class_talent_culomn, i);
if (!class_talent.is_valid())
return;
@ -4803,7 +4798,7 @@ void Entity::_class_talent_sreceive_learn_request(int spec_index, int class_tale
}
if (i > 0) {
Ref<Aura> pt = tr->get_talent(class_talent_culomn, i - 1);
Ref<Aura> pt = spec->get_talent(class_talent_row, class_talent_culomn, i - 1);
for (int j = 0; j < aura_gets_count(); ++j) {
Ref<AuraData> ad = aura_gets(j);
@ -4998,12 +4993,10 @@ void Entity::_character_talent_sreceive_learn_request(int spec_index, int charac
ERR_FAIL_COND(!spec.is_valid());
Ref<TalentRowData> tr = spec->get_talent_row(character_talent_row);
ERR_FAIL_COND(!spec.is_valid());
ERR_FAIL_COND(!tr.is_valid());
for (int i = 0; i < TalentRowData::MAX_TALENTS_PER_ENTRY; ++i) {
Ref<Aura> character_talent = tr->get_talent(character_talent_culomn, i);
for (int i = 0; i < spec->get_num_ranks(character_talent_row, character_talent_culomn); ++i) {
Ref<Aura> character_talent = spec->get_talent(character_talent_row, character_talent_culomn, i);
if (!character_talent.is_valid())
return;
@ -5026,7 +5019,7 @@ void Entity::_character_talent_sreceive_learn_request(int spec_index, int charac
}
if (i > 0) {
Ref<Aura> pt = tr->get_talent(character_talent_culomn, i - 1);
Ref<Aura> pt = spec->get_talent(character_talent_row, character_talent_culomn, i - 1);
for (int j = 0; j < aura_gets_count(); ++j) {
Ref<AuraData> ad = aura_gets(j);
@ -6467,7 +6460,7 @@ bool Entity::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
return true;
return false;
/*
sets_entity_type((int)((int)dict.get("type", 0)));
@ -6756,7 +6749,7 @@ bool Entity::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
return true;
return false;
/*
Dictionary dict;

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@ -49,7 +49,6 @@ SOFTWARE.
#include "entities/skills/entity_skill_data.h"
#include "entities/data/character_spec.h"
#include "entities/data/talent_row_data.h"
#include "data/items/model_visual.h"
#include "data/items/model_visual_entry.h"
@ -174,7 +173,6 @@ void register_entity_spell_system_types() {
ClassDB::register_class<ItemTemplate>();
ClassDB::register_class<ItemInstance>();
ClassDB::register_class<SpellCooldownManipulationData>();
ClassDB::register_class<TalentRowData>();
ClassDB::register_class<EquipmentData>();