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62586d9112
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Hide the trigger properties in Aura from gdscript.
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2020-06-07 15:03:09 +02:00 |
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cb0b8271e1
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ItemInstance now also stores stat modifier data like ItemTemplate.
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2020-06-07 14:55:39 +02:00 |
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2d2629ba09
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Converted the stat modifier related functions in ItemTemplate, and ItemInstance to the new style. Also ItemTemplateStatModifier is now a struct in ItemTemplate.
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2020-06-07 00:50:24 +02:00 |
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e3be2555d2
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The diminishing return categories are now customizable.
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2020-06-06 18:06:30 +02:00 |
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8ed462ece2
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Also reworked how AuraStatAttributes are stored.
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2020-06-06 16:55:14 +02:00 |
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598d02022a
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Reworked how aura trigger data is stored. The trigger logic is not yet implemented (soon), but it will be mostly trivial to do at this point. Also changed the stat attribute mod functions in aura to the new style.
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2020-06-06 16:26:21 +02:00 |
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6a3716bc42
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comvert quite a few more getters/setters to the newer style.
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2020-06-05 19:40:53 +02:00 |
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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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7bbca9ae89
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
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31c00cf3b2
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Added layer_colors to SpeciesModelData.
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2020-05-22 01:27:03 +02:00 |
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740f3e1c99
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TextureLayers are now customizable.
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2020-05-21 21:20:56 +02:00 |
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2d5d4c0a97
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Refactored/cleaned up ModelVisualEntry.
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2020-05-21 15:40:59 +02:00 |
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65450f5794
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Reworked ModelVisual (now it only contains an array), and added a the new customizable enum values to ModelVisualEntry.
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2020-05-20 22:13:29 +02:00 |
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18f3095832
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Removed the EntityGender enum. Now everything uses plain int model indexes.
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2020-05-20 20:38:10 +02:00 |
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577a3b108b
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EntitySpeciesData now contains an array of SpeciesModelDatas.
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2020-05-20 20:20:26 +02:00 |
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69c6af4882
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Removed the EntityTypes enum.
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2020-05-20 11:51:05 +02:00 |
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fa33d5d57e
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Renamed ItemVisual to ModelVisual.
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2020-05-19 21:09:00 +02:00 |
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b1efeb662a
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EquipSlots are now customizable from the ProjectSettings.
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2020-05-19 18:58:01 +02:00 |
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d20419621d
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Character, and Class levels are now customizable through ProjectSettings.
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2020-05-19 02:19:23 +02:00 |
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9fd0c23f5b
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Fix compile for 4.0.
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2020-05-16 21:32:33 +02:00 |
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b97bf3a767
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Merged Stat into Entity.
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2020-05-01 17:15:44 +02:00 |
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58b318b9f4
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Stat simplification/rework - Part 1. Stats doesn't work yet! Removed StatModifier, and initial Stat api simplification/cleanup.
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2020-04-30 14:17:18 +02:00 |
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2c47f9f550
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Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api.
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2020-04-28 20:47:34 +02:00 |
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f1e38e5a2a
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More renames.
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2020-04-28 16:50:26 +02:00 |
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37660951ca
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More renames.
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2020-04-28 16:39:42 +02:00 |
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86aaf2eaf5
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More renames.
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2020-04-28 16:17:54 +02:00 |
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9be4cba706
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Same treatment to aura related methods.
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2020-04-28 16:07:36 +02:00 |
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1afc3511f8
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Same to the global cooldown related methods.
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2020-04-28 14:24:05 +02:00 |
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62d3928ced
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Equpiment-related methods now start with the equip keyword.
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2020-04-28 12:31:03 +02:00 |
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06283f3768
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Same api cleanup to the clientside versions of the methods.
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2020-04-28 03:09:26 +02:00 |
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d110b3368f
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Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
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2020-04-27 21:30:59 +02:00 |
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b3442919de
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Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
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2020-04-25 16:50:53 +02:00 |
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909f34af03
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Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.
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2020-04-24 13:35:30 +02:00 |
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089c854c9e
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Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
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4935de4c5f
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Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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3cb26816d2
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Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.
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2020-04-14 16:46:24 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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5a7ae51778
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Added SpellFollowProjectile3D class. (just a skeleton for now). Renamed the delay_* parameters form yesterday to projectile_*.
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2020-04-07 13:10:42 +02:00 |
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bfd7bdcf42
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Removed WorldSpell. Added a few properties into Spell that will replace it.
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2020-04-07 02:10:10 +02:00 |
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4dce51d019
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Implemented EntityResources.
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2020-03-11 16:08:07 +01:00 |
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f3073c48e6
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Added a few methods for spell heals.
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2020-03-10 15:32:16 +01:00 |
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0bf97e57da
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Now the default value for the spell scaling variable in spells, and auras (just added it) is a project setting.
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2020-03-10 13:24:14 +01:00 |
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3e10779dbc
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Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
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2020-02-26 21:20:54 +01:00 |
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a3dda3035f
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Fix compile.
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2020-02-26 21:15:36 +01:00 |
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2486590bd3
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LootDataBase should be a lot more usable from now.
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2020-02-26 21:05:39 +01:00 |
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ceb71f56d4
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Added similar api to Items. And fix typo.
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2020-02-26 17:24:11 +01:00 |
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a040f946fc
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Added the same api to Auras.
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2020-02-26 16:57:17 +01:00 |
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58e62da501
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Spell's get_description can now replace some words with value of it's properties. e.g. "%%cast_cast_time " (not the whitespace at the end) will be replaced to the value stored in cast_cast_time. This value can scaled with class level like %#cast_cast_time, and with character level like %$cast_cast_time. Also made get_description overrideabe from scripts. And bound text_translation_key.
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2020-02-26 16:49:52 +01:00 |
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89c558d1ba
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Started working on proper spell tooltip description support, and translation.
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2020-02-26 13:05:57 +01:00 |
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