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Relintai
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entity_spell_system
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d110b3368f
entity_spell_system
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Relintai
d110b3368f
Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
2020-04-27 21:30:59 +02:00
..
atlases
Moved the atlases folder into data aswell.
2020-02-03 13:03:33 +01:00
auras
Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
2020-04-27 21:30:59 +02:00
entities
Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
2020-02-20 12:18:55 +01:00
items
Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
2020-04-25 16:50:53 +02:00
loot
Fix compile.
2020-02-26 21:15:36 +01:00
species
Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.
2020-04-24 13:35:30 +02:00
spells
Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
2020-04-27 21:30:59 +02:00