Commit Graph

93 Commits

Author SHA1 Message Date
e14ba1e368 Merged Spell with Aura. I kept the method of applying auras the same for now, eventually spell will do it automatically. 2022-01-12 15:53:35 +01:00
7a7be7a638 Added material cache support. 2021-08-25 23:32:02 +02:00
4ab7e83956 Removed XPData. 2020-07-10 17:17:15 +02:00
64473375d7 Added in PropDataEntity from the Props module. 2020-07-06 22:27:28 +02:00
94e9a2c02e Removed EntityResourceData. Now EntityResources just get duplicated. 2020-06-20 15:26:21 +02:00
fb3a5cde04 Removed the Cooldown and the CategoryCooldown classes. Entity now stores these with a small internal struct. The notifications are not all perfect, but I'm going to rework them a bit in the next few commits, and they will be fixed then. 2020-06-13 21:51:28 +02:00
cb0b8271e1 ItemInstance now also stores stat modifier data like ItemTemplate. 2020-06-07 14:55:39 +02:00
2d2629ba09 Converted the stat modifier related functions in ItemTemplate, and ItemInstance to the new style. Also ItemTemplateStatModifier is now a struct in ItemTemplate. 2020-06-07 00:50:24 +02:00
fdf0163f47 Removed TalentRowData, and reworked CharacterSpec so it's not needed. 2020-06-05 14:03:11 +02:00
fa33d5d57e Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
b1efeb662a EquipSlots are now customizable from the ProjectSettings. 2020-05-19 18:58:01 +02:00
e033d5a988 Clean ups to StatData. 2020-05-02 01:42:44 +02:00
b97bf3a767 Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
58b318b9f4 Stat simplification/rework - Part 1. Stats doesn't work yet! Removed StatModifier, and initial Stat api simplification/cleanup. 2020-04-30 14:17:18 +02:00
bebab39f34 Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
67395b3d35 Separated the data storage out from ESSResourceDBFolders into a new ESSResourceDBMap class. 2020-04-18 22:47:20 +02:00
6c9bea09bc Added a new class ESSEntitySpawner. It is a resource. This will make setting up entity spawning a lot less painful. Also the module will be able to contain a few built in solutions. An instance is available from the ESS singleton (can be set, or loaded/automatically loaded). Also fixed a few smaller issues with saving/loading. 2020-04-18 14:31:36 +02:00
0f823f4206 Split ESSResourceDB into 2 classes and a base class. 2020-04-15 00:24:12 +02:00
4935de4c5f Rename the EntityDataManager singleton to just simply ESS. 2020-04-14 16:55:21 +02:00
3cb26816d2 Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead. 2020-04-14 16:46:24 +02:00
12b47f822d Added an editor plugin to be able to add a few tools into the tools menu. Disabled for now/. 2020-04-13 19:15:07 +02:00
896340bf8a Work on the readme. 2020-04-08 03:24:48 +02:00
5a7ae51778 Added SpellFollowProjectile3D class. (just a skeleton for now). Renamed the delay_* parameters form yesterday to projectile_*. 2020-04-07 13:10:42 +02:00
bfd7bdcf42 Removed WorldSpell. Added a few properties into Spell that will replace it. 2020-04-07 02:10:10 +02:00
9493be41fb Added PlayerProfile, and now ProfileManager has clientside, and serverside variables. 2020-03-19 20:29:36 +01:00
b66de0a894 Removed the UnitFrame class, as it was only a placeholder class. 2020-03-11 16:36:23 +01:00
2486590bd3 LootDataBase should be a lot more usable from now. 2020-02-26 21:05:39 +01:00
aee1e1f8cf Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager. 2020-02-03 16:13:42 +01:00
fceecac17c Moved the atlases folder into data aswell. 2020-02-03 13:03:33 +01:00
f1490c7543 Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
5ea00de13e Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles. 2020-02-03 11:56:52 +01:00
413031fb3c Now the module can be built as a shared library. This doesn't work on windows (at least it didn't a while ago when I tried it). 2020-01-03 15:52:26 +01:00
6aa2df4647 Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option. 2020-01-02 22:56:24 +01:00
e9a7a92fb2 Moved MeshDataResource to it's own module. This module will now detect it's presence. 2019-12-20 16:13:33 +01:00
d5a3132d16 Removed ESSPhysicsQuery, as it's no longer needed. 2019-12-12 18:57:00 +01:00
7f3b1eecdd Merged SpellProjectile and WorldEffect into a new WorldSpell class. 2019-12-09 21:23:57 +01:00
8acd3e4a3a Added ESSPhysicsQuery autoload's skeleton. It's purpose is so spell can request raycasts, and this will execute them in physics_process. 2019-12-01 23:05:06 +01:00
905da5161e Moved the EntityDataManager into a new autoloads subfolder. 2019-12-01 22:56:53 +01:00
e57c0ef30e Moved in-world spell related classes into a different folder. 2019-12-01 21:21:51 +01:00
8c11a22209 Added EntitySkillData. 2019-12-01 18:00:09 +01:00
ea06b2346b Added EntityResourceCostData, also more refactorings. 2019-11-30 21:04:35 +01:00
fe6b3224c8 Refactored how entity resources are set up. 2019-11-30 19:26:12 +01:00
dc5d1515e2 Moved entity resource to a subfolder. 2019-11-30 18:15:19 +01:00
675aeaeba2 Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support. 2019-11-27 10:54:56 +01:00
0d98a36668 Merged Mob and Player into Entity. 2019-11-04 01:38:27 +01:00
0bdf6652a6 Better/Different AuraGroup implementation. 2019-11-01 22:07:56 +01:00
90e7e0064d Work on AI. 2019-10-31 01:35:29 +01:00
e267217b84 Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes. 2019-10-26 15:28:58 +02:00
de25ec9dd5 Added SkeletonModelEntry. 2019-10-25 15:52:58 +02:00
f4341a1d51 Renamed EntityRace to EntitySpeciesData. Added SpeciesModelData. Small changes. 2019-10-25 10:22:57 +02:00