Commit Graph

281 Commits

Author SHA1 Message Date
18f3095832 Removed the EntityGender enum. Now everything uses plain int model indexes. 2020-05-20 20:38:10 +02:00
577a3b108b EntitySpeciesData now contains an array of SpeciesModelDatas. 2020-05-20 20:20:26 +02:00
69c6af4882 Removed the EntityTypes enum. 2020-05-20 11:51:05 +02:00
fa33d5d57e Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
b1efeb662a EquipSlots are now customizable from the ProjectSettings. 2020-05-19 18:58:01 +02:00
d20419621d Character, and Class levels are now customizable through ProjectSettings. 2020-05-19 02:19:23 +02:00
9fd0c23f5b Fix compile for 4.0. 2020-05-16 21:32:33 +02:00
f92758ce3d Fix potential crash. 2020-05-03 00:10:41 +02:00
c3a1bc4503 Fix initial value of EntityStat's percent. 2020-05-02 23:52:21 +02:00
760254b7b1 Added a new convenience stat setter. 2020-05-02 01:54:12 +02:00
e033d5a988 Clean ups to StatData. 2020-05-02 01:42:44 +02:00
ca07679be1 Implement the new setters in Entity, and also bind the new methods. 2020-05-01 18:06:20 +02:00
b97bf3a767 Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
65f0d3e7b3 Removed more things. 2020-04-30 15:32:02 +02:00
a53d7d2eb7 A change got left out. 2020-04-30 14:17:41 +02:00
58b318b9f4 Stat simplification/rework - Part 1. Stats doesn't work yet! Removed StatModifier, and initial Stat api simplification/cleanup. 2020-04-30 14:17:18 +02:00
085890cd15 Clenaups to Stat. 2020-04-30 11:19:45 +02:00
cbac91ae1e Cleaned up StatDataEntry. 2020-04-30 00:17:01 +02:00
94d2ddf73b Moved StatData into EntityData from EntityClassData. 2020-04-29 18:12:09 +02:00
19fd2ea109 Added an _initialize vmethod to entity, this makes the health and speed resources customizable. 2020-04-29 01:25:02 +02:00
38d6181469 Now health and speed are automatically allocated in Entity, the resource management methods have been adjusted to ignore them (they can be removed, and or replaced deliberately though). 2020-04-29 01:05:31 +02:00
bebab39f34 Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
2c47f9f550 Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api. 2020-04-28 20:47:34 +02:00
0a9d4d3c72 Few more renames. 2020-04-28 19:03:17 +02:00
8864cdee06 Even more renames. 2020-04-28 19:01:46 +02:00
f1e38e5a2a More renames. 2020-04-28 16:50:26 +02:00
37660951ca More renames. 2020-04-28 16:39:42 +02:00
86aaf2eaf5 More renames. 2020-04-28 16:17:54 +02:00
9be4cba706 Same treatment to aura related methods. 2020-04-28 16:07:36 +02:00
68a6256e67 Converted more methods. 2020-04-28 15:58:20 +02:00
a5fb39a002 Same treatment to the crafting related methods. 2020-04-28 15:41:48 +02:00
1afc3511f8 Same to the global cooldown related methods. 2020-04-28 14:24:05 +02:00
c28fbd155b Same treatment to entity_resource related methods. 2020-04-28 13:10:57 +02:00
62d3928ced Equpiment-related methods now start with the equip keyword. 2020-04-28 12:31:03 +02:00
e3eeb581c4 Updated a few more signals. 2020-04-28 11:58:56 +02:00
90ad406d73 A bit of cleanup for the new api. 2020-04-28 11:44:47 +02:00
06283f3768 Same api cleanup to the clientside versions of the methods. 2020-04-28 03:09:26 +02:00
d110b3368f Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.) 2020-04-27 21:30:59 +02:00
8d680240ea Now health and speed are both considered EntityResources. They'll have automatic setup a bit later. If this system works out well Stats will be cleaned up, and simplified. 2020-04-27 18:37:43 +02:00
46950b6378 Removed PlayerResourceType getter from EntityClassData as it is not needed anymore. 2020-04-27 17:16:53 +02:00
9e64163f61 Fix crash by hiding a property that shouldn't have been visible from the editor. 2020-04-26 12:08:16 +02:00
e3f110a962 Fix typo. 2020-04-26 11:53:48 +02:00
5901fc66d0 Handle invalid/old properties better. 2020-04-25 21:27:26 +02:00
366d2336d5 Updated StatData's properties to use human readable names. 2020-04-25 19:58:29 +02:00
04b8772a1d Removed the MainStat enum. 2020-04-25 19:48:25 +02:00
0f49ea2ea6 Complex level stat data is using the new system now aswell. 2020-04-25 19:48:09 +02:00
9ede69c7b4 Add destructor to simple level stat data. 2020-04-25 19:32:50 +02:00
2c99111860 Entity's character level up uses the new system now aswell. 2020-04-25 19:25:00 +02:00
aa5cec5071 SimpleLevelStatData now uses the new flexible stat system. 2020-04-25 19:24:05 +02:00
38de5a7c1a Fix error in binding. 2020-04-25 19:11:45 +02:00