Commit Graph

27 Commits

Author SHA1 Message Date
1946fd96a4 Use resource's built in changed signal in EntityResource, instead of a custom one. 2020-06-20 16:10:52 +02:00
94e9a2c02e Removed EntityResourceData. Now EntityResources just get duplicated. 2020-06-20 15:26:21 +02:00
af9109d788 Fix duplicate signal. 2020-06-13 18:51:54 +02:00
10bae15bdb SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity. 2020-06-13 18:33:51 +02:00
d063f8da28 Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
b97bf3a767 Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
38d6181469 Now health and speed are automatically allocated in Entity, the resource management methods have been adjusted to ignore them (they can be removed, and or replaced deliberately though). 2020-04-29 01:05:31 +02:00
bebab39f34 Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
2c47f9f550 Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api. 2020-04-28 20:47:34 +02:00
9e64163f61 Fix crash by hiding a property that shouldn't have been visible from the editor. 2020-04-26 12:08:16 +02:00
1893598fc3 Fix typo. 2020-04-19 17:32:51 +02:00
089c854c9e Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00
4935de4c5f Rename the EntityDataManager singleton to just simply ESS. 2020-04-14 16:55:21 +02:00
3cb26816d2 Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead. 2020-04-14 16:46:24 +02:00
4dce51d019 Implemented EntityResources. 2020-03-11 16:08:07 +01:00
3686150a44 Rename max property in EntityResource, as it is a gdscript method. Also renamed the current property, for consistency. 2020-03-10 16:03:23 +01:00
5ea00de13e Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles. 2020-02-03 11:56:52 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
c072f69e2a Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
68df038731 Added text strings to EntityResourceData. 2019-12-02 00:42:21 +01:00
8c11a22209 Added EntitySkillData. 2019-12-01 18:00:09 +01:00
abb564acdc Resources should work in multiplayer now, also work on bindings. 2019-12-01 00:24:38 +01:00
b3cb5b2def Added EntityResourceDatas to the DataManager, also more refactorings. 2019-11-30 21:46:11 +01:00
ea06b2346b Added EntityResourceCostData, also more refactorings. 2019-11-30 21:04:35 +01:00
fe6b3224c8 Refactored how entity resources are set up. 2019-11-30 19:26:12 +01:00
dc5d1515e2 Moved entity resource to a subfolder. 2019-11-30 18:15:19 +01:00