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entity_resource_cost_data_health.cpp
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Added a simple Speed and Health resource.
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2020-04-28 23:54:23 +02:00 |
entity_resource_cost_data_health.h
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Added a simple Speed and Health resource.
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2020-04-28 23:54:23 +02:00 |
entity_resource_cost_data_resource.cpp
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Added a simple Speed and Health resource.
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2020-04-28 23:54:23 +02:00 |
entity_resource_cost_data_resource.h
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Added a simple Speed and Health resource.
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2020-04-28 23:54:23 +02:00 |
entity_resource_cost_data.cpp
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Added a simple Speed and Health resource.
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2020-04-28 23:54:23 +02:00 |
entity_resource_cost_data.h
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Added a simple Speed and Health resource.
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2020-04-28 23:54:23 +02:00 |
entity_resource_data.cpp
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
entity_resource_data.h
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
entity_resource_health.cpp
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
entity_resource_health.h
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Merged Stat into Entity.
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2020-05-01 17:15:44 +02:00 |
entity_resource_speed.cpp
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
entity_resource_speed.h
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Merged Stat into Entity.
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2020-05-01 17:15:44 +02:00 |
entity_resource.cpp
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
entity_resource.h
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SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity.
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2020-06-13 18:33:51 +02:00 |