entity_spell_system/entities/resources
2020-06-13 18:51:54 +02:00
..
entity_resource_cost_data_health.cpp Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
entity_resource_cost_data_health.h Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
entity_resource_cost_data_resource.cpp Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
entity_resource_cost_data_resource.h Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
entity_resource_cost_data.cpp Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
entity_resource_cost_data.h Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
entity_resource_data.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
entity_resource_data.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
entity_resource_health.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
entity_resource_health.h Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
entity_resource_speed.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
entity_resource_speed.h Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
entity_resource.cpp Fix duplicate signal. 2020-06-13 18:51:54 +02:00
entity_resource.h SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity. 2020-06-13 18:33:51 +02:00