|
755fb3227f
|
Updated the engine.
|
2022-08-24 18:11:48 +02:00 |
|
|
1b20a6ca89
|
Renamed the Godot tab to Engine in the about box.
|
2022-08-03 15:03:28 +02:00 |
|
|
8c5d6019f1
|
Set the mouse filter of the AuraFrame's main container to ignore, to fix deadzone in the top right corner.
|
2022-08-03 15:02:06 +02:00 |
|
|
86e6db9db4
|
Udpated the engine and the tools.
|
2022-04-08 22:13:38 +02:00 |
|
|
2afc8a27b3
|
Updated the engine and modules.
|
2022-01-30 19:19:02 +01:00 |
|
|
b5a512032e
|
Ported the setup script split from the 3d project. Also removed the world_generator module and updated everything to the latest. Switched the engine to use the 3.x branch.
|
2021-09-06 19:52:06 +02:00 |
|
|
73ae3000b9
|
Fix unitframes, and the default ui scale settings.
|
2021-02-21 17:31:43 +01:00 |
|
|
2c8a120b8e
|
Updated the UI. Also added the things that were missing.
|
2021-02-21 00:39:10 +01:00 |
|
|
ccae78e3be
|
Update the engine and modules. Also updated most of the project (except for the UI).
|
2021-02-21 00:05:04 +01:00 |
|
|
68e7e888ce
|
Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them.
|
2020-07-17 00:08:55 +02:00 |
|
|
7994312105
|
Improved world number placement.
|
2020-07-17 00:03:56 +02:00 |
|
|
3e1abc4b2c
|
Remove the style setting.
|
2020-07-16 20:07:49 +02:00 |
|
|
6d7cd58350
|
Implement game over screen.
|
2020-07-16 16:19:33 +02:00 |
|
|
81b8a73a80
|
Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement.
|
2020-07-16 15:39:25 +02:00 |
|
|
8ddb76b4c9
|
Removed multiplayer related things from the menu. Also other smaller ui cleanups.
|
2020-07-16 15:11:15 +02:00 |
|
|
1e14874db8
|
Work on the new controls.
|
2020-07-15 00:41:25 +02:00 |
|
|
491a302c3a
|
Styles are now selectable at runtime.
|
2020-07-13 21:51:58 +02:00 |
|
|
ac75b6a45e
|
Added a bunch of tilesets from opengameart, as I want to try a few different styles.
|
2020-07-13 19:33:29 +02:00 |
|
|
5d2e030470
|
Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now."
This reverts commit 0bd9fe0b87 .
|
2020-07-13 01:47:44 +02:00 |
|
|
0bd9fe0b87
|
Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now.
|
2020-07-13 01:38:56 +02:00 |
|
|
cc1c3114e7
|
Grab everything from the 2d version.
|
2020-07-11 23:36:22 +02:00 |
|
|
3675e59f8f
|
The project is licensed under the MIT license now.
|
2019-12-22 19:27:49 +01:00 |
|
|
ed8c13c542
|
Added everything from Broken Seals 2D as a base.
|
2019-12-21 02:07:43 +01:00 |
|