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ae86236870
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Proper mob spawning.
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2020-07-15 19:35:48 +02:00 |
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8d34206fe3
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Implement visibility based on the same tutorial.
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2020-07-15 18:57:45 +02:00 |
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f6ce594362
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Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 .
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2020-07-15 16:26:14 +02:00 |
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1e14874db8
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Work on the new controls.
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2020-07-15 00:41:25 +02:00 |
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5b152735ce
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Update ESS to the latest to grab a crashfix, also update the Engine.
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2020-07-14 12:59:52 +02:00 |
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491a302c3a
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Styles are now selectable at runtime.
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2020-07-13 21:51:58 +02:00 |
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fcfed3b282
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Test player sprites for all styles.
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2020-07-13 21:40:26 +02:00 |
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4e78f34268
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Added simple style selection. Also player's skeleton is now using a simpler setup.
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2020-07-13 20:52:10 +02:00 |
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ac75b6a45e
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Added a bunch of tilesets from opengameart, as I want to try a few different styles.
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2020-07-13 19:33:29 +02:00 |
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5d2e030470
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Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now."
This reverts commit 0bd9fe0b87 .
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2020-07-13 01:47:44 +02:00 |
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0bd9fe0b87
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Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now.
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2020-07-13 01:38:56 +02:00 |
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c4a191d166
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Mobs will hide their bodies when not visible on screen. Also small tweaks/fixes.
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2020-07-12 19:34:44 +02:00 |
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cc1c3114e7
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
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ca464def38
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Create HEADS, also grab everything from the 2d version once again.
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2019-12-22 22:47:22 +01:00 |
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3675e59f8f
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The project is licensed under the MIT license now.
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2019-12-22 19:27:49 +01:00 |
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ed8c13c542
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
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