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dbd6926290
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Updated terraman2D. I reimplemented colliders.
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2022-03-04 18:16:09 +01:00 |
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556f6b2e2c
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Added more test walls.
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2022-03-03 18:00:51 +01:00 |
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077d0973e2
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Updated Terraman and switched to the new isometric world. (It's just a copy of the simple world at the moment though.)
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2022-03-01 23:51:35 +01:00 |
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f29fc963a4
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Updated terraman2d to the latest. I just renamed the blocky world, mesher and chunk to Simple.
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2022-03-01 23:24:15 +01:00 |
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0a33c6073b
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Don't offset the back side walls.
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2022-03-01 22:05:14 +01:00 |
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3cba2b5dae
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Enabled y sorting for terraman's world.
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2022-03-01 22:03:34 +01:00 |
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1b375d109d
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
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4b04f949a5
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Set texture scale to 1, re generate the textures as 32x32, and remove the mmgd files.
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2022-02-27 00:14:52 +01:00 |
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04fae8e616
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More finetuning to it.
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2022-02-26 17:51:51 +01:00 |
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2e4b36c852
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Change the isometric angles.
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2022-02-26 17:50:15 +01:00 |
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63e12b7077
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Updated Terraman2D to get the new wall support. Added test walls to the level generator.
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2022-02-26 17:44:40 +01:00 |
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5d90332d00
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UPdated Terraman to get the merger surface's uv rect calculation fix.
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2022-02-26 10:06:48 +01:00 |
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7f02d7d69d
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The textures are now 128x128. Also smaller tweaks.
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2022-02-26 02:08:35 +01:00 |
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05255fd86d
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Updated Terraman2D. I added back in texture scale calculations. Now the world uses it.
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2022-02-26 01:51:53 +01:00 |
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e60fceb1d9
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Add the textures form the 3d project.
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2022-02-26 01:36:10 +01:00 |
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fa1fbd62db
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Set up a Terraman2D based world.
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2022-02-26 01:22:34 +01:00 |
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