Commit Graph

186 Commits

Author SHA1 Message Date
7bd61542f2 Updated the engine. 2022-08-03 17:57:27 +02:00
2262dfa5ac Added a new world scene,and roughed out how it should work to be able to easily support networking and multiple 2D layers (maps). (I plan to use Worlds / World2Ds to separate them.) 2022-07-17 16:20:08 +02:00
4808456515 Removed mat_maker_gd. 2022-07-17 14:49:18 +02:00
538e5a7017 The light MMMaterials now use engine side nodes. 2022-07-17 14:47:19 +02:00
ce0b1eca00 Updated the engine to the latest. 2022-07-17 14:19:20 +02:00
1ce6a2bceb Updated the engine. Added back mat_maker_gd temporarily, and updated it to work with the current engine + material_maker module. 2022-06-15 20:44:26 +02:00
29e3b401c3 Updated the engine and remove the Logger autoload. 2022-06-11 19:42:41 +02:00
e8d634a26e Removed the color palette addon. 2022-06-11 19:37:57 +02:00
bfaddf4cbc Added the new app script. Now it will be able to handle updating from old engine versions aswell. 2022-06-11 02:30:14 +02:00
2811e9de9f Actually update the engine version in the HEADS file. 2022-06-11 02:14:28 +02:00
4be65e687e Also replaced the project setup script with the new one. (Works the same way as the old, but most of the code resides in the engine's folder.) 2022-06-11 02:09:30 +02:00
51afb0b0b3 Removed the helper scripts that are available now in the engine. 2022-06-11 02:07:46 +02:00
574f2b6557 Removed Godoxel and mat_maker_gd addons. (They will be available engine side soon-ish). 2022-06-11 02:05:40 +02:00
d270fe9dd2 Updated the engine and the tool scripts. 2022-04-08 22:10:02 +02:00
22e66a9236 Fix typo. 2022-03-27 21:08:39 +02:00
405a8f307b Now the project uses the pandemonium engine. (My heavily modified fork of godot.) 2022-03-26 13:47:30 +01:00
f9428f05ad Removed some of the tools. 2022-03-26 13:29:11 +01:00
95101dcf2d Started working on a layered world. It's not used yet. And will probably not get used for a while. 2022-03-05 14:23:39 +01:00
f50a687e27 Reset z-index to 0 for the front model's left arm aswell. 2022-03-05 12:34:59 +01:00
8aaa1e82e1 Now the spawner uses vector2s as positions. 2022-03-05 12:33:05 +01:00
dbd6926290 Updated terraman2D. I reimplemented colliders. 2022-03-04 18:16:09 +01:00
0c8e0e2978 Reset z-index back to 0 for the character's left arm. 2022-03-03 18:03:22 +01:00
556f6b2e2c Added more test walls. 2022-03-03 18:00:51 +01:00
23f3fb46ca Updated Terraman2D. I made Y sorting work with the walls. 2022-03-03 18:00:34 +01:00
077d0973e2 Updated Terraman and switched to the new isometric world. (It's just a copy of the simple world at the moment though.) 2022-03-01 23:51:35 +01:00
f29fc963a4 Updated terraman2d to the latest. I just renamed the blocky world, mesher and chunk to Simple. 2022-03-01 23:24:15 +01:00
b21e329e45 Fixed nameplate positions. 2022-03-01 22:06:50 +01:00
0a33c6073b Don't offset the back side walls. 2022-03-01 22:05:14 +01:00
3cba2b5dae Enabled y sorting for terraman's world. 2022-03-01 22:03:34 +01:00
1b375d109d Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later. 2022-03-01 22:00:10 +01:00
b549f908bb Now the character animations won't mess with the z-index, and show behind parent properties. 2022-03-01 19:12:12 +01:00
d610c6a1b9 Moved the characters folder. 2022-02-27 01:12:12 +01:00
abf547561d Moved the entities folder. 2022-02-27 01:11:33 +01:00
f01984a99e Moved the entity_classes folder. 2022-02-27 00:56:51 +01:00
35b696241f Moved the core folder. 2022-02-27 00:50:46 +01:00
7c55ba38e4 Moved the icons folder. 2022-02-27 00:45:22 +01:00
239793d2b3 Moved the spell effects folder. 2022-02-27 00:44:53 +01:00
07566d2c99 Moved the debug camera and the texture_tools under the new tools folder. 2022-02-27 00:44:05 +01:00
a083ed34f2 Removed the planets folder. 2022-02-27 00:36:32 +01:00
779b4b9bd7 Removed the rtile_map module. 2022-02-27 00:35:09 +01:00
325d16b587 Removed test tiles and tilesets. 2022-02-27 00:23:32 +01:00
2ebb5ee8d9 Removed the test character atlas. 2022-02-27 00:19:12 +01:00
4b04f949a5 Set texture scale to 1, re generate the textures as 32x32, and remove the mmgd files. 2022-02-27 00:14:52 +01:00
b3d6229f1e Updated terraman again to get a fix for an if's reversed logic. 2022-02-26 23:49:00 +01:00
571899983e Updated Terraman. Surface's transform_uv_scaled used the x coordinate twice. Also a smaller improvement. 2022-02-26 23:41:59 +01:00
c688855f0a Make the default clear color black. 2022-02-26 17:55:08 +01:00
04fae8e616 More finetuning to it. 2022-02-26 17:51:51 +01:00
2e4b36c852 Change the isometric angles. 2022-02-26 17:50:15 +01:00
63e12b7077 Updated Terraman2D to get the new wall support. Added test walls to the level generator. 2022-02-26 17:44:40 +01:00
5d90332d00 UPdated Terraman to get the merger surface's uv rect calculation fix. 2022-02-26 10:06:48 +01:00