Commit Graph

40 Commits

Author SHA1 Message Date
4424f32e75 Updated everything except the UI. 2021-02-21 16:45:04 +01:00
76dc05ae2a Also added the tools folder. 2021-02-20 22:57:31 +01:00
6561c8f48b Added in my utility shell scripts from broken seals. 2021-02-20 22:56:31 +01:00
693506ab3a Updated the engine and modules. The game project won't work for now. 2021-02-20 22:56:08 +01:00
928492a271 Grabbed the scons script from broken seals. 2021-02-20 22:36:32 +01:00
8deed7771f Updated Readme.md. 2021-02-20 22:36:08 +01:00
df58cda377 Entities will now hide themselves when not on the screen. Also small tweaks. 2020-07-12 19:43:49 +02:00
8a433873f5 Fix facing during movement. 2020-07-12 14:52:36 +02:00
cd7d67052e Grabbed the updated about dialog, and nameplates from BrokenSeals. 2020-07-11 23:25:59 +02:00
1bb9d7cbe7 Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
606a2c25ac Updated ESS to get the 2D skeleton implementation. Also small fixes. 2020-07-09 00:28:19 +02:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00
9b5b2c87aa Update everything to the latest. 2020-07-08 23:22:55 +02:00
e2eea71d1a Fix camera path getter. 2020-01-04 17:28:45 +01:00
e09e6d18d2 update HEADS to grab the bugfix from ESS. 2020-01-04 17:05:56 +01:00
2acaa97de9 Fixed a few more remaining issues. 2020-01-04 13:09:34 +01:00
bb8dad5d46 Update everything to the latest. 2020-01-04 04:16:52 +01:00
2adb7fa8c0 Fix error. 2019-12-22 22:49:52 +01:00
0d31d31204 Setup for multiple world layers. E.g. dungeons. 2019-12-22 21:49:05 +01:00
0fb88a1538 The project is now licensed under the MIT license. 2019-12-22 18:49:29 +01:00
6e22c897fc Added a simple tileset, and started working on the world. 2019-12-22 18:29:26 +01:00
a1bc2a96b3 Removed the test iso tilemap. 2019-12-22 15:25:39 +01:00
64755f28c9 Added ess_data.json. 2019-12-21 02:45:07 +01:00
bf1de15012 Generated HEADS file. 2019-12-21 02:04:09 +01:00
04eb2378ee Fixed world numbers, Nameplates, and a few smaller errors. 2019-12-21 00:43:03 +01:00
5a1460df0e Now a few mobs get spawned, also fixed targeting. 2019-12-20 21:37:36 +01:00
90a602a81f License headers. 2019-12-20 19:34:57 +01:00
161a881511 Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
224c4f85a2 Fix runtime error. 2019-12-20 17:06:51 +01:00
528f4e8cef Fix broken depencencies. 2019-12-20 17:00:12 +01:00
bd69c36c3f Removed mesh_data_resource from the setup script, as I shouldn't have added it in the first place. 2019-12-20 16:16:49 +01:00
7cb6987b03 Added new Mesh Data Resource repository. Also fixed godot's ssh url. 2019-12-20 14:37:32 +01:00
e479f93285 Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00
c9dc9c7bc2 Now both addons from (https://github.com/Relintai/entity-spell-system-addons.git) is in their own separate repository. Updated the setup script to use the new repo. 2019-12-20 01:18:29 +01:00
8a80af620c .gitignore for the addons directory. 2019-12-20 00:35:14 +01:00
0b0b76aa10 Compile with entities_2d=yes. 2019-12-20 00:33:18 +01:00
8e03e473d6 Voxelman is not needed for this project. 2019-12-19 15:40:44 +01:00
2d9fe1b259 Build scripts form the main repo. 2019-12-19 15:39:59 +01:00
2c5ed15882 .gitignore, and the scons script from Broken Seals. 2019-12-19 15:28:17 +01:00
402a84028d
Initial commit 2019-12-19 15:14:54 +01:00