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100712bc02
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Removed the fake outline from my test character.
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2021-09-20 15:42:10 +02:00 |
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4fafb12939
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Updated the engine and the modules. Also fixed a few smaller errors.
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2021-09-06 19:30:23 +02:00 |
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7d875f9d8d
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Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it.
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2021-07-15 01:13:19 +02:00 |
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003633ac0f
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Started work on a character skeleton that can use the new sheets.
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2021-07-15 00:42:26 +02:00 |
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f45e7d297f
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Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure.
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2021-07-15 00:05:34 +02:00 |
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74bc71579a
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Lots of work on the new atlas generator.
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2021-07-14 21:11:52 +02:00 |
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526b375f60
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Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes.
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2021-07-14 15:38:41 +02:00 |
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d3e68a365d
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Fix up NatureCast. Duplicated the character into a new scene.
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2021-07-14 01:10:53 +02:00 |
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d5e4aa6281
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Remove unneeded nodes from the character's scene.
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2021-07-13 17:49:58 +02:00 |
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606a2c25ac
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Updated ESS to get the 2D skeleton implementation. Also small fixes.
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2020-07-09 00:28:19 +02:00 |
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5dea9614d9
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
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bb8dad5d46
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Update everything to the latest.
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2020-01-04 04:16:52 +01:00 |
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a1bc2a96b3
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Removed the test iso tilemap.
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2019-12-22 15:25:39 +01:00 |
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161a881511
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Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago.
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2019-12-20 19:32:43 +01:00 |
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