Commit Graph

1549 Commits

Author SHA1 Message Date
f3c9129171 Implemented undo redo support for world generator's DataList. 2022-01-21 23:57:37 +01:00
be14831b47 Undo redo support for world generator's RectView. 2022-01-21 23:24:55 +01:00
181189f515 Now the world generator's editor plugin distributes the plugin itself to every class that will need it. 2022-01-21 22:58:14 +01:00
23344760e7 Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run. 2022-01-21 19:03:56 +01:00
52a367239c Small improvements to MMMaterial. Also call the new threadpool method. 2022-01-21 19:01:50 +01:00
2ada5fa3b1 Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed. 2022-01-21 18:59:55 +01:00
edd698504b Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor. 2022-01-21 13:43:36 +01:00
b7a5f6bcbd Connect to material's change event after calling recreate(). 2022-01-21 13:35:46 +01:00
4237b0c7c9 Properly call initialize() in mm material 's render. 2022-01-21 13:35:14 +01:00
b5dbe0b6dd Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that. 2022-01-21 13:25:23 +01:00
2ce6e4d466 Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty. 2022-01-21 13:22:39 +01:00
87336f55e8 Added undo redo support for the rest of the action of mdr ed. 2022-01-20 23:32:00 +01:00
3a6c705201 Added undo redo support for mdr ed's handle operations. 2022-01-20 23:06:01 +01:00
3337cfdc3c Added undo redo support for more actions in mdr ed. 2022-01-20 22:31:30 +01:00
6b56563056 Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam. 2022-01-20 21:48:21 +01:00
62fc405cc5 Undo redo support for the uv editor. 2022-01-20 21:12:05 +01:00
42918bc5fc Implemented the ok and cancel buttons for the uv editor. 2022-01-20 19:30:58 +01:00
1bec27b886 Now after a drag operation the rect view node will actually update the uvs. 2022-01-20 19:16:08 +01:00
5e6e17a3b2 Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.) 2022-01-20 19:00:57 +01:00
df502c5e5e Fix typo. 2022-01-20 18:57:23 +01:00
ea96a36996 A bit better colors. 2022-01-20 18:56:22 +01:00
2d43cace5d Normalize uvs in the rect view node. Also cleaned up draw a bit. 2022-01-20 18:53:29 +01:00
4484c0e0c9 Implemented mesh partitioning for the uv editor. 2022-01-20 18:34:49 +01:00
9916554d94 Set up drawing and resource handling logic for the rect view nodes. They also get instanced now. 2022-01-20 17:56:30 +01:00
34b6877afc Initial cleanups and setup for the uv editor. 2022-01-20 17:21:50 +01:00
1629224aeb Renamed rect editor and added it to the uv editor popup. 2022-01-20 14:57:59 +01:00
2a6768a8ca Copied over the rect editor from the world generator addon to med ed as a base for a uv editor. 2022-01-20 14:42:01 +01:00
1f48d44a5f Now the uv preview will show the mesh data instance's active texture as a background. 2022-01-20 00:21:23 +01:00
b2e6c037f4 Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup. 2022-01-20 00:01:13 +01:00
2d88f4d6b4 Apply seams should properly work now in every cases (hopefully). 2022-01-19 23:34:04 +01:00
9daff0f907 More work on the apply seam algorithm. 2022-01-19 23:00:57 +01:00
a5ba62ba65 Work on a new seam apply algorithm. 2022-01-19 14:51:37 +01:00
bee904f077 An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm. 2022-01-19 11:32:19 +01:00
04e95a0814 Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation. 2022-01-19 02:10:22 +01:00
2e2d22574d Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo. 2022-01-19 01:46:33 +01:00
8d68969ab5 Fix apply_seam creating duplicate faces. 2022-01-19 01:28:28 +01:00
670a059fbd Don't set half baked arrays into mesh data resource. 2022-01-19 01:18:10 +01:00
5a56b91e6a Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo. 2022-01-19 01:01:32 +01:00
1a38232d51 Move the code for the uv unwrapping action from the plugin to the gizmo. 2022-01-19 00:17:39 +01:00
0aa0342d3f Updated the engine. 2022-01-19 00:02:53 +01:00
28138e86d4 Implemented apply seam command. 2022-01-18 23:02:26 +01:00
a973b875b9 Setup call paths for the apply seam button. 2022-01-18 22:24:22 +01:00
1637395eef Set the seam's material to always on to. 2022-01-18 22:22:32 +01:00
9ab64c2301 Implement mechanism to transfer seams after a merge or cleanup. 2022-01-18 22:21:50 +01:00
5c70ceb63f Removing a triangle will also remove it's marked edges. 2022-01-18 21:47:18 +01:00
25c71e2c14 Moved some of the new helper methods to the mesh utils script. 2022-01-18 21:41:39 +01:00
272e34a06a Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting. 2022-01-18 21:34:25 +01:00
302e0a9680 Implemented seam visualization. Also changed the color of the default mesh outline to gray. 2022-01-18 21:11:37 +01:00
d0d636554d Implemented seam marking and unmarking. 2022-01-18 20:51:05 +01:00
7af44898eb Removed vertex disconnect action. I don't think it would have been that useful. 2022-01-18 20:23:27 +01:00