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f3c9129171
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Implemented undo redo support for world generator's DataList.
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2022-01-21 23:57:37 +01:00 |
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be14831b47
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Undo redo support for world generator's RectView.
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2022-01-21 23:24:55 +01:00 |
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181189f515
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Now the world generator's editor plugin distributes the plugin itself to every class that will need it.
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2022-01-21 22:58:14 +01:00 |
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23344760e7
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Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run.
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2022-01-21 19:03:56 +01:00 |
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52a367239c
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Small improvements to MMMaterial. Also call the new threadpool method.
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2022-01-21 19:01:50 +01:00 |
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2ada5fa3b1
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Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed.
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2022-01-21 18:59:55 +01:00 |
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edd698504b
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Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor.
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2022-01-21 13:43:36 +01:00 |
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b7a5f6bcbd
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Connect to material's change event after calling recreate().
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2022-01-21 13:35:46 +01:00 |
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4237b0c7c9
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Properly call initialize() in mm material 's render.
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2022-01-21 13:35:14 +01:00 |
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b5dbe0b6dd
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Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that.
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2022-01-21 13:25:23 +01:00 |
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2ce6e4d466
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Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty.
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2022-01-21 13:22:39 +01:00 |
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87336f55e8
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Added undo redo support for the rest of the action of mdr ed.
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2022-01-20 23:32:00 +01:00 |
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3a6c705201
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Added undo redo support for mdr ed's handle operations.
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2022-01-20 23:06:01 +01:00 |
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3337cfdc3c
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Added undo redo support for more actions in mdr ed.
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2022-01-20 22:31:30 +01:00 |
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6b56563056
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Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
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2022-01-20 21:48:21 +01:00 |
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62fc405cc5
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Undo redo support for the uv editor.
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2022-01-20 21:12:05 +01:00 |
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42918bc5fc
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Implemented the ok and cancel buttons for the uv editor.
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2022-01-20 19:30:58 +01:00 |
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1bec27b886
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Now after a drag operation the rect view node will actually update the uvs.
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2022-01-20 19:16:08 +01:00 |
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5e6e17a3b2
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Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
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2022-01-20 19:00:57 +01:00 |
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df502c5e5e
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Fix typo.
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2022-01-20 18:57:23 +01:00 |
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ea96a36996
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A bit better colors.
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2022-01-20 18:56:22 +01:00 |
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2d43cace5d
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Normalize uvs in the rect view node. Also cleaned up draw a bit.
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2022-01-20 18:53:29 +01:00 |
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4484c0e0c9
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Implemented mesh partitioning for the uv editor.
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2022-01-20 18:34:49 +01:00 |
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9916554d94
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Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
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2022-01-20 17:56:30 +01:00 |
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34b6877afc
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Initial cleanups and setup for the uv editor.
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2022-01-20 17:21:50 +01:00 |
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1629224aeb
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Renamed rect editor and added it to the uv editor popup.
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2022-01-20 14:57:59 +01:00 |
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2a6768a8ca
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Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
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2022-01-20 14:42:01 +01:00 |
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1f48d44a5f
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Now the uv preview will show the mesh data instance's active texture as a background.
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2022-01-20 00:21:23 +01:00 |
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b2e6c037f4
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Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
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2022-01-20 00:01:13 +01:00 |
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2d88f4d6b4
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Apply seams should properly work now in every cases (hopefully).
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2022-01-19 23:34:04 +01:00 |
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9daff0f907
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More work on the apply seam algorithm.
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2022-01-19 23:00:57 +01:00 |
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a5ba62ba65
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Work on a new seam apply algorithm.
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2022-01-19 14:51:37 +01:00 |
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bee904f077
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An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm.
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2022-01-19 11:32:19 +01:00 |
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04e95a0814
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Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation.
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2022-01-19 02:10:22 +01:00 |
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2e2d22574d
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Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo.
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2022-01-19 01:46:33 +01:00 |
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8d68969ab5
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Fix apply_seam creating duplicate faces.
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2022-01-19 01:28:28 +01:00 |
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670a059fbd
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Don't set half baked arrays into mesh data resource.
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2022-01-19 01:18:10 +01:00 |
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5a56b91e6a
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Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo.
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2022-01-19 01:01:32 +01:00 |
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1a38232d51
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Move the code for the uv unwrapping action from the plugin to the gizmo.
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2022-01-19 00:17:39 +01:00 |
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0aa0342d3f
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Updated the engine.
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2022-01-19 00:02:53 +01:00 |
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28138e86d4
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Implemented apply seam command.
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2022-01-18 23:02:26 +01:00 |
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a973b875b9
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Setup call paths for the apply seam button.
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2022-01-18 22:24:22 +01:00 |
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1637395eef
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Set the seam's material to always on to.
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2022-01-18 22:22:32 +01:00 |
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9ab64c2301
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Implement mechanism to transfer seams after a merge or cleanup.
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2022-01-18 22:21:50 +01:00 |
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5c70ceb63f
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Removing a triangle will also remove it's marked edges.
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2022-01-18 21:47:18 +01:00 |
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25c71e2c14
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Moved some of the new helper methods to the mesh utils script.
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2022-01-18 21:41:39 +01:00 |
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272e34a06a
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Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting.
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2022-01-18 21:34:25 +01:00 |
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302e0a9680
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Implemented seam visualization. Also changed the color of the default mesh outline to gray.
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2022-01-18 21:11:37 +01:00 |
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d0d636554d
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Implemented seam marking and unmarking.
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2022-01-18 20:51:05 +01:00 |
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7af44898eb
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Removed vertex disconnect action. I don't think it would have been that useful.
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2022-01-18 20:23:27 +01:00 |
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