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fbcb328cb1
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UPdate Voxelman to the latest to grab the bugfixes. Also chunks now generate faster.
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2020-04-06 20:26:05 +02:00 |
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68157fa433
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Update Voxelman to the latest.
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2020-04-06 14:53:27 +02:00 |
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590238216c
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Update Voxelman to the latest.
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2020-04-06 14:40:14 +02:00 |
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c992c0e545
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Update to the latest Voxelman.
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2020-04-06 01:12:07 +02:00 |
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156d24bee7
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Update Voxelman to the latest to grab the new improvements.
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2020-04-05 02:27:39 +02:00 |
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768af776e4
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Update every module, to get the prop refactors.
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2020-04-04 17:29:23 +02:00 |
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2a29c595a4
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Update the props module to get the new skeleton classes.
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2020-04-03 13:48:45 +02:00 |
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9bd9eaaeb8
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Added the new Props module. Also updated everything.
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2020-04-03 12:09:21 +02:00 |
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8b53d559b6
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Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman.
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2020-04-02 21:40:08 +02:00 |
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f94b905cb5
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Grab the desktop tools=no build fix for Voxelman.
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2020-03-31 00:58:50 +02:00 |
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c18409a2f2
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Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS.
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2020-03-30 23:18:28 +02:00 |
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874891cbe9
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Removed lod code from TVVoxelChunk as it got ported to Voxelman. Update HEADS to get the new version.
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2020-03-30 19:48:41 +02:00 |
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29e61139a8
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Update Voxelman to grab the mesh storage generalization. This simplifies the lod code a bit.
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2020-03-30 18:35:52 +02:00 |
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7c9b916a61
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Ported bake_mesh_array_uv and bake_mesh_array_uv into VoxelChunk.
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2020-03-30 14:58:57 +02:00 |
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24abdae01f
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Update HEADS to get the compile fix from the mesh simplifier.
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2020-03-30 01:38:32 +02:00 |
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4111bb9643
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HEADS got left out.
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2020-03-30 01:22:46 +02:00 |
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066c43b48a
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Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed.
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2020-03-29 21:30:40 +02:00 |
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c43779f749
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Updated HEADS.
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2020-03-28 11:47:34 +01:00 |
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fb36237635
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Update HEAD to get the multithreading-related fixes from Voxelman.
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2020-03-24 19:02:27 +01:00 |
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92b6f03828
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Update everything to get the new msvc-related fixes.
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2020-03-24 16:59:23 +01:00 |
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eaa90467aa
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Udpate EDD to get the trainer data update, and the binding fixes.
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2020-03-20 19:22:04 +01:00 |
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fa5b987d0d
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Update ESS to get the automatic save fix for ProfileManager, and turn it on.
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2020-03-20 14:47:11 +01:00 |
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a40af5d0aa
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Update HEADS to grab the ProfileManager change from ESS.
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2020-03-19 20:31:10 +01:00 |
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5f4a055a6e
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Experimented with the sky color. Also update HEADS to grab the VoxelStructure changes.
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2020-03-19 13:11:43 +01:00 |
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8106222585
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Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
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2020-03-18 03:08:37 +01:00 |
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0c99bd0d35
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Update HEADS, and remove the code that got ported to Voxelman.
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2020-03-15 19:36:35 +01:00 |
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16d4c9ae2e
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Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor.
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2020-03-12 23:26:19 +01:00 |
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ae0d64a069
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Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues.
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2020-03-12 13:50:14 +01:00 |
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c00ae9b9bb
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
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2931751a05
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HEAD update got left out from previous commit.
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2020-03-10 15:40:17 +01:00 |
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cb6faf1120
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Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better.
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2020-03-10 13:30:40 +01:00 |
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f4cfd4f897
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Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now.
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2020-03-09 00:22:54 +01:00 |
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3280ed1eca
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Added in fast quadratic simplifier again, as I realized that it will work on the terrarin meshes after a remove doubles pass. Also it should be able to run on characters aswell. (After it gets fixed).
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2020-03-08 00:02:28 +01:00 |
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ce8290329b
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Update Voxelman to the latest to grab the improvements.
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2020-03-06 21:32:52 +01:00 |
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2bb497f1d9
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Grab the latest Voxelman for the VoxelMesher improvements.
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2020-03-04 23:38:45 +01:00 |
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afac386180
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Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix.
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2020-03-04 21:02:02 +01:00 |
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3081388a79
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Actual contents of f2ac08f7 . Not sure how I managed to mess up like this.
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2020-03-04 18:47:20 +01:00 |
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f2ac08f7bc
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Now mobs actually won't move/fall when outside of the loaded and meshed area. Fix to mob spawning coordinates in simple biome. Also update Voxelman to grab the is_position_walkable fix.
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2020-03-04 18:42:49 +01:00 |
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0258425ef3
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Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder.
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2020-02-29 16:52:00 +01:00 |
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67d412abfb
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Update to the latest ESS, to get bugfixes, and the getter style upgrade.
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2020-02-26 21:22:30 +01:00 |
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89eb0940fd
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Update ESS to get the LootDataBase changes.
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2020-02-26 21:07:28 +01:00 |
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73f2cfb31f
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Update to the latest ESS, to get the description/translation api changes.
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2020-02-26 17:26:07 +01:00 |
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ccbeb50da9
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Update HEADS to grab the small api improvement from Voxelman.
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2020-02-26 12:24:41 +01:00 |
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84668b4153
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Grab the latest Voxelman, and small amounts of test code.
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2020-02-26 01:16:19 +01:00 |
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766610586f
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Item spell support.
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2020-02-25 14:01:54 +01:00 |
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2321f2630e
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Removed the fast quadratic mesh simplifier module, because as it turns out, it won't work with the kind of meshes this project has.
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2020-02-21 17:57:00 +01:00 |
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79f5ffd084
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Updated everything to the latest, to grab the update from ESS.
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2020-02-21 14:09:08 +01:00 |
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59003f89f2
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Added a few lines to test the mesh simplifier (they are commented out). Also update everything to the latest.
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2020-02-20 14:28:00 +01:00 |
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cf0242ead6
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Update to the latest Voxelman to get the api updates.
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2020-02-20 13:48:52 +01:00 |
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5185e97d65
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Update to the latest ESS, to get the update to class and character level separation.
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2020-02-20 12:21:31 +01:00 |
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