Commit Graph

41 Commits

Author SHA1 Message Date
f84577b244 HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules. 2020-01-19 01:14:09 +01:00
6aa08476e1 Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
f909042c09 Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
ded9fa08a9 Update HEADS. 2020-01-12 14:49:31 +01:00
7adabed50a Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles. 2020-01-12 14:33:17 +01:00
2e1cb09da2 Increased voxel scale to 4 again. Also updated HEADS. 2020-01-10 01:35:58 +01:00
3c84064f4f Update HEADS. 2020-01-08 11:38:19 +01:00
f700f87abe Revert to a bit earlier engine commit. 2020-01-07 01:26:59 +01:00
43e5ffd084 fix typo in the setup script. Also update heads. 2020-01-06 22:37:24 +01:00
d5c29c3fe9 Update HEADS, to grab the bugfix from ESS. 2020-01-04 14:59:02 +01:00
9185445b14 Update World Generator. 2020-01-03 21:15:40 +01:00
f912db19eb Properly update HEADS. 2020-01-03 19:47:37 +01:00
1f3abf1a74 Experimental build scripts for the shared modules style workflow. 2020-01-03 17:07:54 +01:00
382749220c Update for the latest ESS. 2020-01-02 23:02:45 +01:00
8ff112bde6 Update everything. 2020-01-02 00:19:33 +01:00
6cc3f7dd04 Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
0f7f0a040d HEADS update. 2019-12-25 14:34:43 +01:00
611a12148f Update HEADS again. 2019-12-24 03:42:36 +01:00
62ba63a150 Update HEADS. 2019-12-24 03:12:39 +01:00
f0a85e99ef Update everything. 2019-12-22 22:14:58 +01:00
9bddc517f9 Update everything again. 2019-12-13 23:04:18 +01:00
f12e3ede7c Update everything to the latest. 2019-12-13 09:39:43 +01:00
c75e309ab8 ESS update. 2019-12-12 19:01:10 +01:00
90badb366e Update ESS. 2019-12-10 13:14:15 +01:00
ab51e06585 Update HEADS, and fix errors. 2019-12-10 11:09:02 +01:00
157c5db604 Head update. 2019-12-03 19:31:32 +01:00
dc0d5eeb66 Voxelman update. 2019-12-03 03:40:36 +01:00
8e023af884 ESS update. 2019-12-02 21:41:51 +01:00
2d34cff90d Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
633c380f08 ESS update, and gdscript compile fixes. 2019-12-02 00:43:24 +01:00
2bf21a27b4 ESS update. 2019-12-01 23:21:17 +01:00
aa635c65f2 Update for ESS. 2019-12-01 18:54:12 +01:00
c88e61ad65 ManaResource setup. 2019-12-01 01:18:19 +01:00
58ba871622 Update ESS to latest. 2019-12-01 00:25:55 +01:00
ea654acf7f Item count support for the ui. 2019-11-29 10:18:17 +01:00
96a645a2dd Update everything. 2019-11-29 08:34:38 +01:00
8fd696c71a Update every module to the latest. 2019-11-27 11:22:04 +01:00
6c42a45910 Main material now uses a simple custom shader. Updated modules to head. 2019-11-25 12:13:16 +01:00
d7f9dd5dc4 The previous commit was not meant to be pushed up yet. 2019-11-24 13:02:34 +01:00
dae31fd4be Added godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures.git), as a third-party addon. 2019-11-24 12:54:23 +01:00
5216dfabef Added a new scons based engine setup script. 2019-11-24 01:05:25 +01:00