|
232aae5726
|
Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
|
2022-02-08 14:44:37 +01:00 |
|
|
cfeee3b5b3
|
Added naturalist's talents back to the resource db. This fixes them.
|
2022-01-12 21:06:26 +01:00 |
|
|
c512ec3875
|
Removed the remaining auras.
|
2022-01-12 20:44:27 +01:00 |
|
|
915f8ce4bc
|
Merged the existing aura's data into the spells. Removed all that I could.
|
2022-01-12 19:52:11 +01:00 |
|
|
36f7565cc6
|
Merged spell_script_gd and aura_script.
|
2022-01-12 19:35:37 +01:00 |
|
|
9d0feb2379
|
Fix method call.
|
2022-01-12 19:30:22 +01:00 |
|
|
197dbcc1e3
|
aura_script now inherits from gs_spell_script. Also updated spell script's handle_effect, to the new style.
|
2022-01-12 19:14:10 +01:00 |
|
|
7d57bbbd56
|
aura_script.gd now overrides the proper (new) methods.
|
2022-01-12 17:43:58 +01:00 |
|
|
ffafdbcef0
|
Added the naturalis's aura spells to it's resource db. This makes them work again.
|
2022-01-12 17:39:53 +01:00 |
|
|
2a08f5de05
|
Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
|
2022-01-12 15:55:18 +01:00 |
|
|
d2a5be02d4
|
Udpated ESS to the latest to get the new property changes.
|
2022-01-12 14:19:23 +01:00 |
|
|
55fb9b2994
|
text_name property in Auras shouldn't have been prefixed.
|
2022-01-12 11:53:09 +01:00 |
|
|
ad2215a66b
|
Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
|
2022-01-12 11:26:33 +01:00 |
|
|
b45e197d69
|
Now RectView's zoom will resize everything, instead of just setting rect_scale.
|
2021-12-27 17:56:44 +01:00 |
|
|
69b7cbb388
|
Removed the World Generator engine module.
|
2021-12-27 17:13:29 +01:00 |
|
|
0ed5e814b8
|
Removed most of the old world generator. only kept a few classes around, these now inherit from resource.
|
2021-12-27 16:38:46 +01:00 |
|
|
1cb11ca32a
|
Fix hit stack calculation.
|
2021-12-27 14:27:33 +01:00 |
|
|
fbd232df1b
|
Added the village npc spawner code to the current spawner resource.
|
2021-12-27 03:49:37 +01:00 |
|
|
808c8e97d3
|
Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
|
2021-12-27 02:38:05 +01:00 |
|
|
0cbf540e30
|
RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
|
2021-12-27 02:36:52 +01:00 |
|
|
0c96328005
|
Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
|
2021-12-26 21:14:41 +01:00 |
|
|
56866e65ba
|
Updated mat_maker_gd.
|
2021-12-18 20:44:28 +01:00 |
|
|
c5c75a4d40
|
Removed the ptex files.
|
2021-10-24 13:39:16 +02:00 |
|
|
783532fe93
|
Recreated the rest of the textures which was made with material maker wityh mat_maker_gd.
|
2021-10-24 13:38:49 +02:00 |
|
|
23fd87a294
|
Recreated the grass texture in mat_maker_gd.
|
2021-10-24 13:14:49 +02:00 |
|
|
b609b3caa4
|
Fixed the alpha of the dirt texture with the new fill channel node.
|
2021-10-24 11:59:38 +02:00 |
|
|
daf42e692c
|
Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture.
|
2021-10-24 02:42:03 +02:00 |
|
|
dfa3b7ed51
|
Reworked the colorize node, this fixes it's output via connections.
|
2021-10-24 01:59:20 +02:00 |
|
|
baa30dd3f5
|
Recreated the dirt texture with mat_maker_gd.
|
2021-10-24 01:18:40 +02:00 |
|
|
88caf0d31f
|
Added the color-palette plugin from the AssetLib.
|
2021-10-01 10:17:08 +02:00 |
|
|
321302e9c5
|
Committing image .import files as they get a new property stored on reimport.
|
2021-09-29 11:24:07 +02:00 |
|
|
c0280ce6f3
|
Don't spawn mobs at all during world generation on a client.
|
2021-08-29 23:38:15 +02:00 |
|
|
fcf4e520e9
|
Now the generated terrain and dungeons are actually seeded.
|
2021-08-29 19:38:58 +02:00 |
|
|
715e4f209f
|
Don't spawn trees in the 0,0 chunk.
|
2021-08-29 11:43:27 +02:00 |
|
|
026652931b
|
Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows.
|
2021-08-28 12:06:10 +02:00 |
|
|
6b36577aa3
|
Spawn mobs into the dungeons.
|
2021-08-28 00:55:59 +02:00 |
|
|
12e7618cd3
|
Now the dungeons will delete themselves when their teleporter goes out of range in the world. (The world is disabled while in a dungeon, so they won't despawn while the player is inside.)
|
2021-08-28 00:29:24 +02:00 |
|
|
c6ae7518c0
|
Deactivate / activate the world on teleporting to a dungeon.
|
2021-08-28 00:09:05 +02:00 |
|
|
9a8d658643
|
Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
|
2021-08-27 23:07:58 +02:00 |
|
|
4f02de36d9
|
Material cache support for the character.
|
2021-08-26 00:15:30 +02:00 |
|
|
fae48b30cf
|
Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible.
|
2021-08-08 14:11:14 +02:00 |
|
|
5228fbe0d2
|
Created a prop with the other tree texture.
|
2021-08-07 17:58:19 +02:00 |
|
|
d56b96bf24
|
Turn on collision for the tree.
|
2021-08-07 14:41:43 +02:00 |
|
|
86511cdd26
|
Temporarily set the tree's texture to the prop material, and also added prop materials to the library.
|
2021-08-07 11:33:14 +02:00 |
|
|
522242182c
|
Let TerraWorld apply voxel scale to the tree. Also now the tree's scale's random range is a lot smaller.
|
2021-08-07 11:32:23 +02:00 |
|
|
f29445bdf6
|
Now the trees are spawned with terraman's prop system. It does need some fixes though.
|
2021-08-07 10:14:17 +02:00 |
|
|
885ba9e4d4
|
Removed one of the two tree meshes as they are the same.
|
2021-08-07 10:07:41 +02:00 |
|
|
254fb23d98
|
Now trees will spawn on grass. Currently it's done with nodes/mesh instances for testing. It actually looks a lot better that I anticipated, so I'll soon port it to use terraman's prop system (Which also needs to have material caches implemented).
|
2021-08-06 22:33:50 +02:00 |
|
|
c7938caaa8
|
increased the height for the stone texture.
|
2021-08-06 21:53:15 +02:00 |
|
|
29a41a8077
|
Rescaled one of the tree and added a collision shape to it.
|
2021-08-06 21:51:22 +02:00 |
|