|
1b492b863f
|
Added more test rooms and started working on the dungeon class.
|
2021-08-20 23:53:09 +02:00 |
|
|
7b79378c11
|
Updated the props module to get collision support for prop based TiledWalls.
|
2021-08-18 21:20:08 +02:00 |
|
|
861676531b
|
Exported the test rooms into props.
|
2021-08-18 19:02:32 +02:00 |
|
|
efd0a54d8c
|
Updated the props module again to get TiledWall prop serialization support, and PropInstance and propInstanceMerger support. Now PropInstanceMerger will also properly merge the texture in a different thread.
|
2021-08-18 19:02:25 +02:00 |
|
|
65fba11bcd
|
Remade the test rooms with TiledWalls. Also committing the rest of the test stuff I made during the last few days to test the portal system.
|
2021-08-18 17:54:43 +02:00 |
|
|
82c9c627b7
|
Updated the engine, and the props module to get the TiledWall.
|
2021-08-18 17:44:56 +02:00 |
|
|
aedf100cee
|
Update the props module. Now portals are saved into props aswell.
|
2021-08-14 19:02:55 +02:00 |
|
|
93d455909c
|
Updated the props module and the engine. The props module will now build a bit more optimized hulls for the rooms.
|
2021-08-14 18:39:16 +02:00 |
|
|
8ed08c7852
|
Updated the mesh_data_resource module. Set the default portal culling mode for MeshDataInsances to PORTAL_MODE_GLOBAL. This disables portal culling for them by default. This change will be reverted once the portal culling system will be able to handle custom GeometryInstances, or I figure out a temporary workaround.
|
2021-08-14 17:01:37 +02:00 |
|
|
e7c5c01941
|
Updated the mesh_data_resource module. Now MeshDataInstance is inherited from VisualInstance. Also updated the mesh_utils module. Fixed 2 issues with remove_doubles and remove_doubles_interpolate_normals. And updated the props module. Added a new tool to generate the convex hull for rooms (even if they are in a scene on their own. For example to serialize them into props.). Also work on PropData's support for portals.
|
2021-08-14 14:41:42 +02:00 |
|
|
883c69d9fb
|
Updated the engine.
|
2021-08-14 14:36:50 +02:00 |
|
|
f83e53b0a1
|
Added a test room to help with implementing portal and room support to the prop system.
|
2021-08-12 20:53:13 +02:00 |
|
|
db225630cc
|
Update the props module and the mesh data resource module so both MeshDataInstance and PropInstanceMerger can be moved even with moving their parents.
|
2021-08-12 20:26:45 +02:00 |
|
|
e2ace10105
|
Update the props module again to grab a small optimization.
|
2021-08-12 19:31:09 +02:00 |
|
|
5528d485b9
|
Update the props module again. Now auto lods will properly be turned off when there are no or only one mesh is in PropInstanceMerger.
|
2021-08-12 19:25:14 +02:00 |
|
|
9173d84c40
|
Also update the engine.
|
2021-08-12 18:51:46 +02:00 |
|
|
583fadae70
|
Updated the props module to get the automatic lod change support to PropInstanceMerger.
|
2021-08-12 18:47:07 +02:00 |
|
|
0356b1e81e
|
After a lot of thinking I created/added a parteon and ko-fi link in case someone want to support me doing all of this insanity.
|
2021-08-12 16:49:27 +02:00 |
|
|
70a1ebef4c
|
Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart.
|
2021-08-11 20:36:24 +02:00 |
|
|
60e7d4af78
|
Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies.
|
2021-08-11 19:20:26 +02:00 |
|
|
9386627682
|
Updated the engine.
|
2021-08-11 19:16:48 +02:00 |
|
|
94681037ff
|
Added a few more small test prop scenes.
|
2021-08-10 19:10:01 +02:00 |
|
|
364dea8159
|
Disabled the mesh data resource editor addon.
|
2021-08-10 19:09:40 +02:00 |
|
|
ab78c3287a
|
Updated the props module to get the new working version of PropInstanceMerger. Updated the mesh_data_resource module to get the MeshDataInstance rework. Updated mesh_utils module now it makes sure to not set zero length arrays/vectors into the built mesh arrays. And updated terraman, I fixed an inefficiency in the mesher.
|
2021-08-10 19:09:24 +02:00 |
|
|
a6eba13afa
|
Updated the engine.
|
2021-08-10 19:04:05 +02:00 |
|
|
c16bb42ea1
|
Updated the props module to get the PropCache singleton rework. Set up the project settings for it.
|
2021-08-09 22:13:18 +02:00 |
|
|
0fa7176c83
|
Updated the engine.
|
2021-08-09 22:05:32 +02:00 |
|
|
cdd59b1ee8
|
New screenshots. Also fixed .jpg.jpg.
|
2021-08-08 21:20:21 +02:00 |
|
|
d1cfc79887
|
Bump version to 0.3.5.
|
2021-08-08 21:13:21 +02:00 |
|
|
76588ae5f2
|
Added new and working build command for the javascript backends to the podman_build_all.sh.
|
2021-08-08 20:40:59 +02:00 |
|
|
d4a688c58f
|
Fix emsdk_env's location, and also comment that line out as it doesn't work properly anymore. (Still useful to have it there that's why I'm keeping it.)
|
2021-08-08 20:39:21 +02:00 |
|
|
b265462641
|
Add missing && to the javascript container install command.
|
2021-08-08 20:09:39 +02:00 |
|
|
a6e40c60cf
|
Remove modules_enabled.gen.h after every build.
|
2021-08-08 20:00:06 +02:00 |
|
|
a7b2c45be0
|
Also install libstdc++ libstdc++-static to the linux build container, as without this the build fails.
|
2021-08-08 19:53:12 +02:00 |
|
|
352db5bc77
|
Updated the build containers from the original repo (https://github.com/godotengine/build-containers).
|
2021-08-08 18:31:09 +02:00 |
|
|
8602d406f3
|
Remove deprecated stuff from the build.config.example.
|
2021-08-08 18:23:40 +02:00 |
|
|
b99936044f
|
Added the run command to the build config so for example emsdk_env can be sourced automatically before a build when needed, as now godot's build script works differently.
|
2021-08-08 18:11:46 +02:00 |
|
|
fae48b30cf
|
Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible.
|
2021-08-08 14:11:14 +02:00 |
|
|
307a1b5cfe
|
Updated the engine.
|
2021-08-08 10:11:29 +02:00 |
|
|
5228fbe0d2
|
Created a prop with the other tree texture.
|
2021-08-07 17:58:19 +02:00 |
|
|
c5a663465f
|
Update Terraman to get a fix for missing prop meshes when none of the prop meshes in a chunk were fully enclosed.
|
2021-08-07 15:17:36 +02:00 |
|
|
d56b96bf24
|
Turn on collision for the tree.
|
2021-08-07 14:41:43 +02:00 |
|
|
7476d08ed2
|
Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation.
|
2021-08-07 13:56:24 +02:00 |
|
|
20875c756e
|
Updated terraman (and the engine) to the latest. This fixes the prop based tree mesh generation. There is an error spam in console that will be fixed soon.
|
2021-08-07 11:51:30 +02:00 |
|
|
86511cdd26
|
Temporarily set the tree's texture to the prop material, and also added prop materials to the library.
|
2021-08-07 11:33:14 +02:00 |
|
|
522242182c
|
Let TerraWorld apply voxel scale to the tree. Also now the tree's scale's random range is a lot smaller.
|
2021-08-07 11:32:23 +02:00 |
|
|
f29445bdf6
|
Now the trees are spawned with terraman's prop system. It does need some fixes though.
|
2021-08-07 10:14:17 +02:00 |
|
|
885ba9e4d4
|
Removed one of the two tree meshes as they are the same.
|
2021-08-07 10:07:41 +02:00 |
|
|
b44353fa35
|
Updated the engine.
|
2021-08-07 09:46:15 +02:00 |
|
|
254fb23d98
|
Now trees will spawn on grass. Currently it's done with nodes/mesh instances for testing. It actually looks a lot better that I anticipated, so I'll soon port it to use terraman's prop system (Which also needs to have material caches implemented).
|
2021-08-06 22:33:50 +02:00 |
|