Commit Graph

24 Commits

Author SHA1 Message Date
522242182c Let TerraWorld apply voxel scale to the tree. Also now the tree's scale's random range is a lot smaller. 2021-08-07 11:32:23 +02:00
f29445bdf6 Now the trees are spawned with terraman's prop system. It does need some fixes though. 2021-08-07 10:14:17 +02:00
254fb23d98 Now trees will spawn on grass. Currently it's done with nodes/mesh instances for testing. It actually looks a lot better that I anticipated, so I'll soon port it to use terraman's prop system (Which also needs to have material caches implemented). 2021-08-06 22:33:50 +02:00
c7938caaa8 increased the height for the stone texture. 2021-08-06 21:53:15 +02:00
41fba2bec7 The test/simple biome now gets generated by summing 2 noises. I made the main elevation noise scaled out more. 2021-08-06 20:38:47 +02:00
1697167975 Changed the simple biome's generator to FastNoise from OpenSimplexNoise. Also scaled it out more. 2021-08-06 19:24:13 +02:00
7e272029d1 Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.). 2021-04-19 22:30:51 +02:00
e582f4d6e5 Removed the voxelman specific code/resources from the project. 2021-04-19 10:41:41 +02:00
3e07631361 Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod. 2021-04-18 23:56:44 +02:00
3d7b24ff5a Update copyright headers. 2021-04-15 11:52:32 +02:00
76265b54a8 Fix editor world generation. 2021-03-22 23:41:58 +01:00
e9ade41995 Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
ab01405c5a Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
f0ff24b2a7 Added a new voxelman based dungeon class. (Just the skeleton for now.) 2020-08-26 00:21:01 +02:00
adad0c0778 Now spawned mobs will match the player's level. (For testing.) 2020-08-03 21:51:09 +02:00
949f186928 Now the dungeon can have multiple levels. 2020-07-23 19:44:15 +02:00
45534fa29b Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now. 2020-07-21 23:02:06 +02:00
f96a66300b Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation. 2020-07-18 22:42:50 +02:00
4084debdad Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements. 2020-07-18 18:30:39 +02:00
ec8e8d0406 Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes. 2020-07-18 12:50:17 +02:00
f3169ccf82 Spawn mobs more sporadically. 2020-07-06 22:38:07 +02:00
d4ccb9d743 Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript. 2020-05-23 22:09:19 +02:00
0c1ac31224 Spawn the correct mob. 2020-05-06 21:50:15 +02:00
74304c87e8 Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00