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d140dd4f86
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Updated the engine.
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2022-03-13 13:11:31 +01:00 |
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c923ce1918
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Moved the spawner a bit.
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2022-03-11 12:57:08 +01:00 |
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f68764da31
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Updated the engine.
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2022-03-09 22:11:58 +01:00 |
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0382f45cc2
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Small tweaks.
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2022-03-09 19:45:03 +01:00 |
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2e8926a465
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Small change to the test world.
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2022-03-09 19:14:07 +01:00 |
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5407ec44ce
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Fill the liquid isolevel channel with the water isolevel.
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2022-03-09 19:13:38 +01:00 |
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b649b10fba
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Also commit the test world generator resource.
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2022-03-09 19:11:01 +01:00 |
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194d611f27
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Cleaned up the test continent.
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2022-03-09 19:10:42 +01:00 |
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b0dbbe94dd
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Make the zone transition a bit smoother.
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2022-03-09 19:09:06 +01:00 |
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c5f1ec4384
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Now the forest is generated by the test zone.
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2022-03-09 19:03:37 +01:00 |
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3fc2096b27
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Fix typo.
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2022-03-09 18:50:44 +01:00 |
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ec0ab8fe02
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Added a h separator to the test continent's properties.
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2022-03-09 18:50:11 +01:00 |
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99b786e5a5
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add_slot in ResourcePropertyList.gd will now return the expected index.
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2022-03-09 18:31:54 +01:00 |
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2923ee154a
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The test continent won't set surface types anymore.
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2022-03-09 18:17:20 +01:00 |
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67addb8e9d
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Now the default surface's id is customizable in the ocean base world.
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2022-03-09 18:16:05 +01:00 |
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c6fbc8cf9b
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The int properties for the world editor's ui now also use a HBoxContainer.
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2022-03-09 18:10:03 +01:00 |
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d7e133e446
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Managed to figure out a way to make the new continent code work. Also made it the default.
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2022-03-09 18:08:23 +01:00 |
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953be13a66
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Now the world generator addon's float properties use a hbox container, and their label is set to expand fill.
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2022-03-09 18:06:21 +01:00 |
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c8d6747e8c
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Added a new editor chunk spawn range property to the world.
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2022-03-09 17:28:24 +01:00 |
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1c8b0cf5ed
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Removed unneeded parameter.
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2022-03-09 17:26:36 +01:00 |
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45f5631763
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Restored the old world generation algorithm. Also committing some experiments.
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2022-03-09 10:36:11 +01:00 |
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62990d5c9c
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Fix the ocean appearing even when the terrain height is greater than the water level.
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2022-03-09 10:35:39 +01:00 |
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5e907a9267
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Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around.
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2022-03-08 21:00:11 +01:00 |
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d252a2e977
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Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
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a3f4ddd852
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Increase raycast height more, just in case.
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2022-03-08 18:19:14 +01:00 |
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3d7c70041f
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Raycast from higher up when placing entities.
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2022-03-08 18:18:45 +01:00 |
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ecdfb65aa7
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Implement selecting the edited resource on clicking it's button in the world generator addon's EditorResourceWidget.
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2022-03-08 18:12:11 +01:00 |
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c2e2fe2a5f
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Updated terraman. Now the PCM library generates a liquid material, and also found / fixed a few race conditions.
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2022-03-08 15:53:05 +01:00 |
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b9fefd5c12
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Created a new water tile.
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2022-03-08 12:33:17 +01:00 |
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45bb1ae8fa
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Also added undo redo support for the gradient editor when adding and removing colors.
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2022-03-08 12:28:07 +01:00 |
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7157df772c
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Also fixed the gradient editor popup thing.
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2022-03-08 12:20:49 +01:00 |
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48f5fbfcbb
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Also added undo redo support fro the gradient editor's interpolation type dropdown.
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2022-03-08 12:12:14 +01:00 |
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b17b7bb583
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Added undo redo support form mat maker gd's gradient editor. This also fixes seamless color editing with it.
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2022-03-08 12:08:30 +01:00 |
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0ac7e7a2b6
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Updated Terraman. Fixen a typo (transform_uv_scaled used the x coordinate in place of y) This makes the terrain's texture look seamless.
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2022-02-26 23:40:06 +01:00 |
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a4b8c913e5
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Updated the modules. I fixed a few threading issues when spawning and despawning chunks extremely fast. This happens in the editor when the camera can go around really fast.
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2022-02-19 22:57:31 +01:00 |
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e6413c01f1
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Reworked the in editor world generation logic. Now when the generate in editor property is set, the world generate chunks around the editor's camera.
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2022-02-19 12:34:30 +01:00 |
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8c5ea6e9fc
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Udpated Terraman. I added a helper method to the world to get the editor's camera.
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2022-02-19 11:19:39 +01:00 |
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6d4f0fe089
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Added tool keyword to the dungeon teleporters, so they can be spawned in to the editor without errors.
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2022-02-19 10:51:59 +01:00 |
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64c39c4444
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Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it.
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2022-02-19 10:41:33 +01:00 |
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230baeda0e
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Set up a liquid material.
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2022-02-19 09:16:33 +01:00 |
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bf695a310b
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Also set the liquid mesher.
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2022-02-19 00:24:48 +01:00 |
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52d51c477b
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Updated Terraman to the latest, liquids should work now.
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2022-02-18 23:51:37 +01:00 |
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99064a639a
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Updated terraman. I renamed voxel_surface methods/properties to terra_surface.
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2022-02-18 21:31:15 +01:00 |
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53a06817f5
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Link to a live version on github.io now that the techical uv issues have been fixed.
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2022-02-18 10:31:57 +01:00 |
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fd21452ce7
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Updated the modules. This fixes the uv mapping issues on the html5 backend. Also a few smaller logic fixes.
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2022-02-16 21:10:41 +01:00 |
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250f37c53d
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Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend.
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2022-02-16 21:09:30 +01:00 |
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e341267bb7
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Fix material cache initialization logic for the CharacterSkeletonMeshJob.
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2022-02-16 20:52:50 +01:00 |
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96ff1b6d5d
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Created a uv debugger tool.
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2022-02-16 20:51:35 +01:00 |
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3b0c2d3d23
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Connect to the deserialized signal in SpellBookWindow.
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2022-02-15 00:26:59 +01:00 |
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da3ed4df70
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Added the world node to the save group. This fixes saving the character on exiting.
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2022-02-15 00:26:26 +01:00 |
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