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cfeee3b5b3
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Added naturalist's talents back to the resource db. This fixes them.
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2022-01-12 21:06:26 +01:00 |
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c512ec3875
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Removed the remaining auras.
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2022-01-12 20:44:27 +01:00 |
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915f8ce4bc
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Merged the existing aura's data into the spells. Removed all that I could.
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2022-01-12 19:52:11 +01:00 |
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36f7565cc6
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Merged spell_script_gd and aura_script.
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2022-01-12 19:35:37 +01:00 |
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9d0feb2379
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Fix method call.
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2022-01-12 19:30:22 +01:00 |
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197dbcc1e3
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aura_script now inherits from gs_spell_script. Also updated spell script's handle_effect, to the new style.
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2022-01-12 19:14:10 +01:00 |
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7d57bbbd56
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aura_script.gd now overrides the proper (new) methods.
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2022-01-12 17:43:58 +01:00 |
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ffafdbcef0
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Added the naturalis's aura spells to it's resource db. This makes them work again.
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2022-01-12 17:39:53 +01:00 |
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2a08f5de05
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Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
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2022-01-12 15:55:18 +01:00 |
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d2a5be02d4
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Udpated ESS to the latest to get the new property changes.
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2022-01-12 14:19:23 +01:00 |
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2d5e17b5be
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Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
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2022-01-12 12:06:00 +01:00 |
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55fb9b2994
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text_name property in Auras shouldn't have been prefixed.
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2022-01-12 11:53:09 +01:00 |
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b70976e98b
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Update aura script.gd.
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2022-01-12 11:29:20 +01:00 |
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ad2215a66b
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Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
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2022-01-12 11:26:33 +01:00 |
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c9dce50315
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Implemented connect for the vertex selection mode.
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2022-01-03 18:05:19 +01:00 |
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dbbad9871d
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Set up call paths to the connect, disconnect, and merge, split buttons.
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2022-01-03 17:33:34 +01:00 |
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0bb573a2ee
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Implemented add box and add quad.
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2022-01-03 16:54:28 +01:00 |
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b66331f8ab
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Cleanups for mesh add utils.
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2022-01-03 16:44:11 +01:00 |
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535f55d54c
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Change the sidebar's operations and add containers to vboxcontainer.
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2022-01-03 14:47:24 +01:00 |
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847fbd35dd
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Added more buttons to the mesh data editor's sidebar.
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2022-01-03 14:45:40 +01:00 |
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e2a43ac587
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Changed up the keybinds.
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2021-12-31 14:48:25 +01:00 |
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57a58a58ab
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Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
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2021-12-31 14:39:17 +01:00 |
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8a2da58680
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Implemented face selection mode.
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2021-12-31 14:37:07 +01:00 |
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17bc926810
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Don't process the current events in the mesh data resource editor if a key modifier is pressed.
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2021-12-31 13:52:23 +01:00 |
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6629fa503c
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Implemented outline for face selection. (Face selection itself is not yet implemented though.)
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2021-12-31 08:54:12 +01:00 |
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6733787c46
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Fix get_handle_edge_to_vertex_map.
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2021-12-31 08:42:19 +01:00 |
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4303e94617
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Implemented a different outline for the edge select mode.
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2021-12-31 08:41:25 +01:00 |
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2067291890
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Implemented switching selection modes through the ui.
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2021-12-31 08:18:56 +01:00 |
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34f080e03e
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The ui will now reflect axis constaint state.
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2021-12-31 08:08:02 +01:00 |
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81bfa4b6bd
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Fix axis constraint logic.
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2021-12-31 08:07:13 +01:00 |
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9962ef777a
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Set up the edit mode buttons to actually reflect state.
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2021-12-31 07:51:23 +01:00 |
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f25e9aa3ad
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Switched back to GodotPhysics from Bullet.
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2021-12-31 07:33:34 +01:00 |
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6fe4eaa7fa
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Fix regression with the vertex selection mode.
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2021-12-31 00:54:14 +01:00 |
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1e71822982
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Add in missing return. Also removed now obsolete comment.
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2021-12-31 00:53:21 +01:00 |
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881528f77b
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Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
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2021-12-31 00:52:39 +01:00 |
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71662367ae
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Small tweaks to the mesh outline generator.
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2021-12-31 00:47:08 +01:00 |
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5e63f45f0d
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The mesh outline generator now won't connect to the mdr's changed event.
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2021-12-31 00:44:01 +01:00 |
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5db3ff2eb3
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Initial edge select mode implementation. It's still a bit buggy, that will be fixed later.
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2021-12-31 00:12:02 +01:00 |
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ae56bf8b56
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Fix error on plugin reload.
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2021-12-30 01:23:54 +01:00 |
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4ef5881ad4
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Clear the test spatial.
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2021-12-30 01:21:56 +01:00 |
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bed06568e4
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Handle more edge cases in recalculate_handle_points.
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2021-12-30 01:21:38 +01:00 |
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2bffe4dc68
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Fix visual server array len == 0 errors.
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2021-12-30 01:18:03 +01:00 |
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e0db0b0379
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Fix an error, remove a now unneeded comment, and an apply call.
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2021-12-30 01:14:05 +01:00 |
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2217c1d4dc
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Remove commented line.
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2021-12-30 00:13:53 +01:00 |
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7565993faa
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Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect.
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2021-12-29 23:42:19 +01:00 |
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cf6da736c2
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Fix handle point ofsetting, and multiplications.
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2021-12-29 23:34:54 +01:00 |
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9e939eff64
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Move around some class variables, and prefix some of them with an underscore.
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2021-12-29 23:30:08 +01:00 |
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1bf7d50cf0
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Now the MDR edit gizmo uses the new generated handle points.
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2021-12-29 23:23:50 +01:00 |
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ec0b477291
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Implemented generating handle points.
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2021-12-29 22:01:52 +01:00 |
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e7110b5314
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Renamed the entries in the EditMode enum.
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2021-12-29 21:38:57 +01:00 |
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