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caf1fb1a39
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Also handle setget.
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2022-06-03 17:10:10 +02:00 |
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4322dcbbcb
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Implemented method transformations.
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2022-06-03 17:07:35 +02:00 |
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653dc83e1c
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Split export keywords to new lines.
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2022-06-03 15:07:39 +02:00 |
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fcee8a2f39
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Also generate a constructor, destructor, and _bind_methods.
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2022-06-03 15:00:43 +02:00 |
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2bf79007a2
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Header generation.
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2022-06-03 14:56:25 +02:00 |
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b7522472cd
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Mostly class related improvements to the parser.
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2022-06-03 13:58:19 +02:00 |
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e44bf42190
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Parse scope data.
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2022-06-03 13:19:31 +02:00 |
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aaf2ca9c2e
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Fix scope parsing of the converter plugin, and make printing parsed data better.
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2022-06-03 12:45:03 +02:00 |
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d803ecf2cd
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Started working on a new simple addon, that should help with porting gdscript (my addons -> my codestyle) to cpp in the future. I'm not planning on doing anything fancy, just something relatively simple that would do most of the trivial, but tedious stuff.
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2022-06-03 01:25:50 +02:00 |
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e2892e3adb
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Udpated the engine, to get the improvements to TiledWalls.
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2022-05-26 23:29:14 +02:00 |
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b426724501
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Fix script path.
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2022-05-25 22:31:27 +02:00 |
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79333fc92b
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Updated the engine. Now it has the wave form collapse algorithm. It's based on https://github.com/math-fehr/fast-wfc, it got a heavy overhaul and refactor to (hopefully) work in a way that's better for a game engine.
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2022-04-24 18:15:06 +02:00 |
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7c48cf9cc8
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Added helper script for launching the editor when built with llvm.
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2022-04-23 12:26:02 +02:00 |
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074f71932e
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Updated the engine. Lot of work on porting the paint addon, and smaller improvements.
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2022-04-19 11:56:43 +02:00 |
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88398fc779
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Udpated the engine. I turned a bunch of parameters inot references in mdr ed's gui.
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2022-04-14 17:14:51 +02:00 |
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0425f14df0
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Updated the engine, and removed the mesh data resource addon, as the engine now has it built in.
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2022-04-14 14:12:11 +02:00 |
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dbb28005c5
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Removed the color palette addon, as I never really ended up using it.
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2022-04-10 20:43:43 +02:00 |
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040a99db0b
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Added a script for quickly launching the llvm editor.
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2022-04-02 18:56:42 +02:00 |
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caa53fa994
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Updated the engine. I fixed compiling with llvm, and did smaller clenaups.
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2022-04-02 18:51:54 +02:00 |
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5b3ceb5694
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More fixes to the run right loop.
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2022-03-28 20:29:16 +02:00 |
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5a678f4a47
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Improvements to the run left and run right loops.
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2022-03-28 20:14:47 +02:00 |
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d8195b9b98
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Added sky, lights and small improvements to the armature editor scene.
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2022-03-28 18:07:49 +02:00 |
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a6bfcf712e
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Improved the run loop.
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2022-03-28 18:06:58 +02:00 |
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a248e05d1e
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Updated the engine to get the low processor mode fix for android.
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2022-03-28 16:17:20 +02:00 |
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39e76cdfcf
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Fix typo. Closes #5. Thanks.
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2022-03-27 20:55:23 +02:00 |
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0bee718d0d
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Udpated the engine. I added frt, frt2.0, and removed the webm and webp modules.
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2022-03-27 17:14:35 +02:00 |
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9d80975f61
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Started work on a character editor scene.
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2022-03-27 12:37:59 +02:00 |
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9d9121ec3d
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Moved the animations from the armature_huf scene to just the armature scene.
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2022-03-27 11:11:38 +02:00 |
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e6d7c5c5f9
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Enabled the x86_64 architecture in the example export presets for android, as it gets built automatically.
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2022-03-25 21:45:03 +01:00 |
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08011097d6
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Small fix to the readme.
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2022-03-25 21:42:46 +01:00 |
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43aaedb4e7
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Updated the readme.
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2022-03-25 21:41:13 +01:00 |
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ba32c664f9
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Don't rename the export templates to .tpz yet, as it doesn't work as it is.
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2022-03-25 21:26:01 +01:00 |
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0aba27d364
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Udpated the engine, and the export all, and make release scripts.
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2022-03-25 21:21:11 +01:00 |
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e1fc918dc9
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The copy repos script now also ignores the .gradle folder.
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2022-03-25 12:05:51 +01:00 |
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896fbdb79d
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Updated the engine. I just fixed 2 scripts.
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2022-03-25 09:44:17 +01:00 |
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2cf2c55cf4
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Update the release file check script.
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2022-03-25 09:43:43 +01:00 |
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4e70cb5010
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Updated the example export presets.
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2022-03-25 09:42:44 +01:00 |
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b39e6f3ea0
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Removed the now unneeded ess_data.json.
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2022-03-25 09:19:01 +01:00 |
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e61d7c8947
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Added a new icon.
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2022-03-25 09:17:29 +01:00 |
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f89ef679cc
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Updated the engine again. I found an another shadowed variable warning.
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2022-03-24 22:44:53 +01:00 |
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738d82f164
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Updated the engine to get a fix for newly introduced shadowed variable warnings.
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2022-03-24 22:24:57 +01:00 |
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062c8611ef
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Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it.
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2022-03-24 21:58:15 +01:00 |
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9de2a376ec
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Updated the engine. I fixed some issues with the android export templates, and also added material cache support for both voxleman's and terraman's bake texture mesher lod step. This fixes white meshes for the lods far away.
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2022-03-24 21:56:52 +01:00 |
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b891058708
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Updated the engine. Smaller fixes, and backports.
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2022-03-24 12:52:59 +01:00 |
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bd2e3ad472
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Removed the podman build script, as the engine now has it.
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2022-03-24 00:14:10 +01:00 |
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d40af8d8fb
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Moved some of the release / build scripts to the engine.
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2022-03-23 22:24:45 +01:00 |
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8a2f9be68a
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Updated the engine. I mass replaced godot to pandemonium in it.
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2022-03-23 21:30:28 +01:00 |
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887e33f32d
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Make the build script automatically generate the editor apk when needed.
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2022-03-23 13:34:51 +01:00 |
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57354fd52a
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Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups.
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2022-03-23 13:30:35 +01:00 |
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c7900bf439
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Updated the engine. I fixed the new errors in the console during editor startup.
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2022-03-22 09:41:55 +01:00 |
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