|
6c02392f11
|
Fix a typo and copy pase error.
|
2022-01-23 22:05:28 +01:00 |
|
|
692a4feab6
|
Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them.
|
2022-01-23 22:04:08 +01:00 |
|
|
f05fea0924
|
Moved the pivot setting to the scroll container part of mdi ed's sidebar.
|
2022-01-23 22:01:30 +01:00 |
|
|
45a1f42e51
|
Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups.
|
2022-01-23 01:58:43 +01:00 |
|
|
4ef0a39fa2
|
Only send events to the active MeshDataInstance gizmo from mdr ed's plugin.
|
2022-01-23 01:47:16 +01:00 |
|
|
1773be1b9b
|
The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons.
|
2022-01-23 01:27:10 +01:00 |
|
|
5c9841c480
|
Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message.
|
2022-01-23 01:26:25 +01:00 |
|
|
8523380059
|
Missing button group resource from the last commit.
|
2022-01-23 01:24:07 +01:00 |
|
|
9f6b66a45f
|
Added pivot setting buttons to mdi ed's sidebar.
|
2022-01-23 01:23:43 +01:00 |
|
|
5115167821
|
Also added undo redo support for creating and removing nodes in mat_maker_gd's addon.
|
2022-01-22 01:31:11 +01:00 |
|
|
49efd3f106
|
Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events.
|
2022-01-22 01:25:50 +01:00 |
|
|
c3a51582c4
|
Don't let world editor's property list's refresh get called muliple times in a frame.
|
2022-01-22 00:22:01 +01:00 |
|
|
42c91d88d9
|
Implement undo redo for world editor's property list checkboxes aswell.
|
2022-01-22 00:16:21 +01:00 |
|
|
994d9447f3
|
Added undo redo support for world generator's property list aswell.
|
2022-01-22 00:08:07 +01:00 |
|
|
f3c9129171
|
Implemented undo redo support for world generator's DataList.
|
2022-01-21 23:57:37 +01:00 |
|
|
be14831b47
|
Undo redo support for world generator's RectView.
|
2022-01-21 23:24:55 +01:00 |
|
|
181189f515
|
Now the world generator's editor plugin distributes the plugin itself to every class that will need it.
|
2022-01-21 22:58:14 +01:00 |
|
|
23344760e7
|
Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run.
|
2022-01-21 19:03:56 +01:00 |
|
|
52a367239c
|
Small improvements to MMMaterial. Also call the new threadpool method.
|
2022-01-21 19:01:50 +01:00 |
|
|
2ada5fa3b1
|
Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed.
|
2022-01-21 18:59:55 +01:00 |
|
|
edd698504b
|
Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor.
|
2022-01-21 13:43:36 +01:00 |
|
|
b7a5f6bcbd
|
Connect to material's change event after calling recreate().
|
2022-01-21 13:35:46 +01:00 |
|
|
4237b0c7c9
|
Properly call initialize() in mm material 's render.
|
2022-01-21 13:35:14 +01:00 |
|
|
b5dbe0b6dd
|
Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that.
|
2022-01-21 13:25:23 +01:00 |
|
|
2ce6e4d466
|
Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty.
|
2022-01-21 13:22:39 +01:00 |
|
|
87336f55e8
|
Added undo redo support for the rest of the action of mdr ed.
|
2022-01-20 23:32:00 +01:00 |
|
|
3a6c705201
|
Added undo redo support for mdr ed's handle operations.
|
2022-01-20 23:06:01 +01:00 |
|
|
3337cfdc3c
|
Added undo redo support for more actions in mdr ed.
|
2022-01-20 22:31:30 +01:00 |
|
|
6b56563056
|
Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
|
2022-01-20 21:48:21 +01:00 |
|
|
62fc405cc5
|
Undo redo support for the uv editor.
|
2022-01-20 21:12:05 +01:00 |
|
|
42918bc5fc
|
Implemented the ok and cancel buttons for the uv editor.
|
2022-01-20 19:30:58 +01:00 |
|
|
1bec27b886
|
Now after a drag operation the rect view node will actually update the uvs.
|
2022-01-20 19:16:08 +01:00 |
|
|
5e6e17a3b2
|
Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
|
2022-01-20 19:00:57 +01:00 |
|
|
df502c5e5e
|
Fix typo.
|
2022-01-20 18:57:23 +01:00 |
|
|
ea96a36996
|
A bit better colors.
|
2022-01-20 18:56:22 +01:00 |
|
|
2d43cace5d
|
Normalize uvs in the rect view node. Also cleaned up draw a bit.
|
2022-01-20 18:53:29 +01:00 |
|
|
4484c0e0c9
|
Implemented mesh partitioning for the uv editor.
|
2022-01-20 18:34:49 +01:00 |
|
|
9916554d94
|
Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
|
2022-01-20 17:56:30 +01:00 |
|
|
34b6877afc
|
Initial cleanups and setup for the uv editor.
|
2022-01-20 17:21:50 +01:00 |
|
|
1629224aeb
|
Renamed rect editor and added it to the uv editor popup.
|
2022-01-20 14:57:59 +01:00 |
|
|
2a6768a8ca
|
Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
|
2022-01-20 14:42:01 +01:00 |
|
|
1f48d44a5f
|
Now the uv preview will show the mesh data instance's active texture as a background.
|
2022-01-20 00:21:23 +01:00 |
|
|
b2e6c037f4
|
Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
|
2022-01-20 00:01:13 +01:00 |
|
|
2d88f4d6b4
|
Apply seams should properly work now in every cases (hopefully).
|
2022-01-19 23:34:04 +01:00 |
|
|
9daff0f907
|
More work on the apply seam algorithm.
|
2022-01-19 23:00:57 +01:00 |
|
|
a5ba62ba65
|
Work on a new seam apply algorithm.
|
2022-01-19 14:51:37 +01:00 |
|
|
bee904f077
|
An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm.
|
2022-01-19 11:32:19 +01:00 |
|
|
04e95a0814
|
Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation.
|
2022-01-19 02:10:22 +01:00 |
|
|
2e2d22574d
|
Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo.
|
2022-01-19 01:46:33 +01:00 |
|
|
8d68969ab5
|
Fix apply_seam creating duplicate faces.
|
2022-01-19 01:28:28 +01:00 |
|
|
670a059fbd
|
Don't set half baked arrays into mesh data resource.
|
2022-01-19 01:18:10 +01:00 |
|
|
5a56b91e6a
|
Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo.
|
2022-01-19 01:01:32 +01:00 |
|
|
1a38232d51
|
Move the code for the uv unwrapping action from the plugin to the gizmo.
|
2022-01-19 00:17:39 +01:00 |
|
|
28138e86d4
|
Implemented apply seam command.
|
2022-01-18 23:02:26 +01:00 |
|
|
a973b875b9
|
Setup call paths for the apply seam button.
|
2022-01-18 22:24:22 +01:00 |
|
|
1637395eef
|
Set the seam's material to always on to.
|
2022-01-18 22:22:32 +01:00 |
|
|
9ab64c2301
|
Implement mechanism to transfer seams after a merge or cleanup.
|
2022-01-18 22:21:50 +01:00 |
|
|
5c70ceb63f
|
Removing a triangle will also remove it's marked edges.
|
2022-01-18 21:47:18 +01:00 |
|
|
25c71e2c14
|
Moved some of the new helper methods to the mesh utils script.
|
2022-01-18 21:41:39 +01:00 |
|
|
272e34a06a
|
Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting.
|
2022-01-18 21:34:25 +01:00 |
|
|
302e0a9680
|
Implemented seam visualization. Also changed the color of the default mesh outline to gray.
|
2022-01-18 21:11:37 +01:00 |
|
|
d0d636554d
|
Implemented seam marking and unmarking.
|
2022-01-18 20:51:05 +01:00 |
|
|
7af44898eb
|
Removed vertex disconnect action. I don't think it would have been that useful.
|
2022-01-18 20:23:27 +01:00 |
|
|
def030986a
|
Reset selection after appending triangles or quads. Also don't rely on the changed event during these methods.
|
2022-01-15 17:12:01 +01:00 |
|
|
c3c35c7e37
|
Moved the add at buttons to under edge's options.
|
2022-01-15 17:06:38 +01:00 |
|
|
86a9e1edc2
|
More tweaks to mdr ed's sidebar. Also added 2 new buttons. They are not yet implemented.
|
2022-01-15 17:03:19 +01:00 |
|
|
d7ee2b9993
|
More smaller tweaks to mdr ed's sidebar.
|
2022-01-15 16:52:26 +01:00 |
|
|
b9cf5e7d7c
|
Moved the uv preview node out of it's container.
|
2022-01-15 16:41:06 +01:00 |
|
|
aec3098df1
|
Added a scroll container to mdr ed's sidebar.
|
2022-01-15 16:35:47 +01:00 |
|
|
f5371f511f
|
Small improvements to the mdr ed's sidebar.
|
2022-01-15 16:30:26 +01:00 |
|
|
51960419b4
|
Added mark and unmark seam buttons to the edges. Also smaller fixes to the mrd_ed's gui.
|
2022-01-15 16:24:34 +01:00 |
|
|
d32b9a50ea
|
Removed per vertex/edge/face merge option. Also hidden extrude in edge for now.
|
2022-01-15 16:16:11 +01:00 |
|
|
8ee90e179c
|
Now there are 3 types of connect action.
|
2022-01-15 16:13:09 +01:00 |
|
|
69ba7ac15a
|
Implemented generate normals, remove doubles, merge optimize and generate tangent actions.
|
2022-01-15 15:53:08 +01:00 |
|
|
76d5818c34
|
Implemented face deletion.
|
2022-01-15 15:18:14 +01:00 |
|
|
18583e66f9
|
Implemented a very crude face creation algorithm. Also did the gui for it. I't not perfect, it does depend on the selection order if you have more than 3 vertices selected. I'll implement a better one later.
|
2022-01-15 13:44:14 +01:00 |
|
|
0019d2f784
|
Also implemented add quad to edge operation.
|
2022-01-15 01:29:09 +01:00 |
|
|
5185d29150
|
Fix triangle winding order issues.
|
2022-01-15 01:01:40 +01:00 |
|
|
2a93318ff8
|
Implemented ad triangle at command for mdr_ed. It still has issues determining the proper winding order though.
|
2022-01-14 23:21:50 +01:00 |
|
|
50074bf677
|
Added an another helper method.
|
2022-01-14 16:22:40 +01:00 |
|
|
bdb0b956a7
|
Moved the new helper to the bottom of the mesh utils. Also the reflect helpers will reflect v2 instead of v1.
|
2022-01-14 15:50:54 +01:00 |
|
|
8e546e113f
|
Added add quad at and add triangle at options to mdr's gui, adn set up call paths for them.
|
2022-01-14 15:24:59 +01:00 |
|
|
7b0d382f57
|
Split up the operations into a per vertex/edge/face panel and one that's permanent.
|
2022-01-14 15:16:06 +01:00 |
|
|
7fcafe7ac0
|
Added more helper methods.
|
2022-01-14 14:29:36 +01:00 |
|
|
5a0cfe213d
|
Renamed mesh_add_utils to mdred_mesh_utils.
|
2022-01-14 13:17:31 +01:00 |
|
|
6dfb97cb39
|
Added a few helper methods to mesh add utils.
|
2022-01-14 13:03:11 +01:00 |
|
|
c9dce50315
|
Implemented connect for the vertex selection mode.
|
2022-01-03 18:05:19 +01:00 |
|
|
dbbad9871d
|
Set up call paths to the connect, disconnect, and merge, split buttons.
|
2022-01-03 17:33:34 +01:00 |
|
|
0bb573a2ee
|
Implemented add box and add quad.
|
2022-01-03 16:54:28 +01:00 |
|
|
b66331f8ab
|
Cleanups for mesh add utils.
|
2022-01-03 16:44:11 +01:00 |
|
|
535f55d54c
|
Change the sidebar's operations and add containers to vboxcontainer.
|
2022-01-03 14:47:24 +01:00 |
|
|
847fbd35dd
|
Added more buttons to the mesh data editor's sidebar.
|
2022-01-03 14:45:40 +01:00 |
|
|
e2a43ac587
|
Changed up the keybinds.
|
2021-12-31 14:48:25 +01:00 |
|
|
57a58a58ab
|
Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
|
2021-12-31 14:39:17 +01:00 |
|
|
8a2da58680
|
Implemented face selection mode.
|
2021-12-31 14:37:07 +01:00 |
|
|
17bc926810
|
Don't process the current events in the mesh data resource editor if a key modifier is pressed.
|
2021-12-31 13:52:23 +01:00 |
|
|
6629fa503c
|
Implemented outline for face selection. (Face selection itself is not yet implemented though.)
|
2021-12-31 08:54:12 +01:00 |
|
|
6733787c46
|
Fix get_handle_edge_to_vertex_map.
|
2021-12-31 08:42:19 +01:00 |
|
|
4303e94617
|
Implemented a different outline for the edge select mode.
|
2021-12-31 08:41:25 +01:00 |
|
|
2067291890
|
Implemented switching selection modes through the ui.
|
2021-12-31 08:18:56 +01:00 |
|