Commit Graph

1802 Commits

Author SHA1 Message Date
487b05fecb Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these. 2022-08-05 00:27:03 +02:00
d66c678db4 Removed the dungeon teleported from the test zone. 2022-08-04 23:23:28 +02:00
4bea9618b2 Added min and max size support for the world generator addon. 2022-08-04 22:35:22 +02:00
ffe566b0ac Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler. 2022-08-04 20:05:19 +02:00
345aa62ed4 Now the dungeon spawner also uses local coordinates. 2022-08-04 19:58:27 +02:00
0ae9d239a4 Reworked how spawn positions work in the world_generator addon. Now all resources have ovverridable methods, and all of them are collected based on those. Also now the spawner works in local space. 2022-08-04 19:40:21 +02:00
ada7cf03e7 Updated the engine. I added a templated WeakRef fot the c++ side. 2022-08-04 19:38:45 +02:00
5cbe477780 Updated the engine. I updated it's changelog. 2022-08-02 18:46:14 +02:00
e689a8b119 Bump version to 0.3.12. 2022-08-02 18:13:20 +02:00
e5008d7ed4 Updated the engine. I ported new fixes from upstream godot 3.x. 2022-08-02 18:04:10 +02:00
f5075a8d92 updated the engine. I fixed a few typos. 2022-08-02 17:54:58 +02:00
6103091122 Updated the engine. Small fixes, and an update to the donors file. 2022-08-02 10:36:44 +02:00
12d6f16d2f Renamed the Godot tab in the about box to Engine. 2022-08-02 10:35:42 +02:00
70bea83145 Set the texture_scale for the test dungeon's TiledWallData to 2. 2022-07-31 19:55:46 +02:00
945d3f8c59 updated the engine, I fixed a crash. 2022-07-31 19:55:21 +02:00
337dcdaa49 Now dungeons won't get spawned randomly by the zone, instead they are spawned by a new subzone class. 2022-07-31 19:41:12 +02:00
deee3957b6 Updated the engine. I fixed a typo and an uninitialized variable. 2022-07-31 18:04:51 +02:00
b81b7c348a Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import. 2022-07-31 17:49:43 +02:00
2b840d1086 Added json serialization support for the data manager addon's settings class. 2022-07-31 17:24:28 +02:00
72b71c6681 Updated the engine. I added a few smaller features / fixes to TiledWalls. 2022-07-31 14:54:46 +02:00
c1deed42f0 Updated the engine. I fixed lights. 2022-07-31 01:33:10 +02:00
147e1e93b8 Updated the engine again. I fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:22:12 +02:00
8004cf3903 updated the engine. I added a new property hint that allows the creation of buttons in the inspector. 2022-07-31 00:04:16 +02:00
d216d2f381 Updated the engine. I fixed property hints for variant arrays. 2022-07-30 21:59:39 +02:00
7e8cfdacaa Created and added a pointing hand cursor. 2022-07-30 20:45:08 +02:00
da38037074 Fix import setting. 2022-07-30 14:46:27 +02:00
99dd7813a9 Updated the engine. I ported all commits from upstream Godot 3.x up to today that I deemed worthwhile. 2022-07-30 00:58:27 +02:00
59095e35cf Updated the engine. I did lots of work / improvements on the stuff I ported from rcpp_framework. The web server got threading, cookie support, form handling support, also fixed sessions. User management is fully working now. Also reworked the user management web interface class, it got broken up into multiple nodes, which works better with a setup like this. Also added new WebNodes like an alias and a redirect. 2022-07-24 18:19:43 +02:00
98edb56317 Removed godot-plugin-refresher as now it's functionality is built in. 2022-07-17 01:53:02 +02:00
fbc919fef6 Updated the engine to the latest. I added a new addon refresher module. 2022-07-17 01:43:36 +02:00
9f9b9e14c2 Updated the engine, I added a text editor plugin to it. 2022-07-16 15:51:44 +02:00
6a8530bdf4 Udpated the engine to the latest. I ported my web and database stuff from rcpp_framework to it. 2022-07-08 22:56:44 +02:00
db7b0f4dc4 Added TODO.md. I added everything from the TODO issue from github into it. 2022-06-23 09:53:07 +02:00
b09ea8b005 Updated the engine to get the update to the changelog file. 2022-06-23 09:52:16 +02:00
0b4686bcdd Bunp version. 2022-06-23 09:11:51 +02:00
01c4064585 Updated the engine to get the new helper script fixes. 2022-06-23 00:50:59 +02:00
6e5ad0f790 Added a new export_all script. 2022-06-23 00:32:34 +02:00
e584089e5a Updated the engine and added a new make_release script. 2022-06-23 00:28:54 +02:00
08da1bd2c0 Updated the engine again to get a fix for a property setter. 2022-06-22 00:44:34 +02:00
11e7b86cd3 Removed godoxel. 2022-06-21 23:14:34 +02:00
7d310b4025 Updated the engine to the latest. I finished porting the paint module. 2022-06-21 23:14:00 +02:00
76472b3e2e Removed mat_maker_gd. 2022-06-20 20:01:17 +02:00
35d235d5a2 Updated all MMMaterials to use the c++ nodes instead of the gdscript ones. 2022-06-20 19:59:59 +02:00
ba40bfbf60 Disabled Godoxel. 2022-06-20 19:59:17 +02:00
75e3b7b848 Updated the engine to the latest. I ported all nodes for mat_maker_gd, and improved it by a lot. Also the paint module is enabled now by default. 2022-06-20 19:58:12 +02:00
41f94f63d4 Removed everythogn from the mat_maker_gd addon that's not needed anymore. 2022-06-16 14:28:52 +02:00
4f8f036204 Udpate the engine again, I fixed mat maker gd's graph node, now it will properly be able to clear it's child graphnodes. 2022-06-16 14:26:01 +02:00
440366b418 Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it. 2022-06-16 14:12:44 +02:00
ab36a50dd4 Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
cf8e6e9d45 Updated the engine to get the new Logger singleton. 2022-06-11 18:10:24 +02:00